Player Matchup

Sol
Sol
Cello 3V
Sol
Level 106
God Stats
15W - 15L
1,264 SR
Queue Stats
221W - 233L
1,447 Elo+
Party 1
Chaac
Chaac
DopeSmokeTTV
Chaac
Level 89
God Stats
9W - 7L
1,650 SR
Queue Stats
245W - 254L
1,422 Elo+
Party 1
Lancelot
Lancelot
SicarioSuperman
Lancelot
Level 131
God Stats
10W - 9L
1,510 SR
Queue Stats
215W - 232L
1,450 Elo+
Party 1
Bellona
Bellona
Zig Foreign
Bellona
Level 88
God Stats
4W - 5L
1,323 SR
Queue Stats
48W - 55L
1,392 Elo+
Party 1
Hades
Hades
greenforesthero
Hades
Level 160
God Stats
117W - 76L
1,533 SR
Queue Stats
652W - 657L
1,440 Elo+
Solo
Team Averages
Level 115
1,456 SR
1,430 Elo+

VS

Team Averages
Level 114
1,537 SR
1,506 Elo+
Pele
Pele
BigDondada
Pele
Level 64
God Stats
35W - 28L
1,639 SR
Queue Stats
75W - 76L
1,506 Elo+
Party 3
Khepri
Khepri
MidMeteor Ace
Khepri
Level 157
God Stats
1W - 7L
1,497 SR
Queue Stats
77W - 90L
1,529 Elo+
Party 2
Neith
Neith
Odyssey3756
Neith
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,647 Elo+
Party 2
Discordia
Discordia
ZombieReek
Discordia
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 78L
1,416 Elo+
Party 3
Bakasura
Bakasura
pandaslayer1304
Bakasura
Level 160
God Stats
4W - 6L
1,548 SR
Queue Stats
274W - 277L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,055
503
7,872
12,038
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
7 / 0 / 0
9,972
623
14,681
15,119
12,617
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Lancelot
15
2 / 0 / 5
8,849
553
6,457
10,773
5,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Zig Foreign
Bellona
12
1 / 3 / 0
7,335
458
5,290
13,625
8,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 1 / 0
9,341
584
13,469
11,098
6,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,688
481
7,939
14,695
8,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 5
7,532
471
5,883
14,846
13,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
4 / 1 / 1
7,906
494
10,349
9,231
3,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
ZombieReek
Discordia
10
0 / 4 / 0
5,985
374
2,743
9,041
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
14
1 / 3 / 0
8,066
504
7,019
15,454
9,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
14
Kills
6
7
Deaths
15
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
1
3
2
0.67
W
7
0
0
7
L
1
3
5
1.17
L
4
1
1
4.5
W
Lancelot
2
0
5
4.5
W
Bellona
Zig Foreign
Bellona
1
3
0
0.33
L
Discordia
ZombieReek
Discordia
0
4
0
0
W
3
1
0
3
L
Bakasura
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,769
Damage
33,933
62,653
Taken
63,267
36,443
Mitigated
39,911
33,857
Healing
20,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,939
2,540
0
6,896
14,695
8,764
0
0
14,695
0
60,413
W
7,872
3,971
0
7,102
12,038
3,755
714
2,027
10,011
56,153
0
W
14,681
2,039
0
10,143
15,119
12,617
658
528
14,325
0
79,789
L
5,883
708
384
3,637
14,846
13,176
0
6,468
8,378
22,981
0
L
10,349
5,268
0
4,102
9,231
3,985
594
4,625
4,606
0
55,365
W
Lancelot
6,457
1,602
0
4,704
10,773
5,140
620
616
9,317
0
72,287
W
Bellona
Zig Foreign
Bellona
5,290
1,145
0
4,486
13,625
8,450
0
1,908
11,717
0
45,450
L
Discordia
ZombieReek
Discordia
2,743
527
0
750
9,041
4,331
0
7,146
1,895
26,293
0
W
13,469
1,972
334
7,088
11,098
6,481
756
3,547
6,880
81,743
0
L
Bakasura
7,019
4,260
0
4,614
15,454
9,655
0
3,102
12,352
0
58,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,552
Gold Earned
37,177
555
Minions Killed
385
0
Camps Cleared
0
1,665,907
Distance Traveled
1,465,574
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,688
481
107
7
0
311,783
0
W
Sol
8,055
503
94
6
0
320,576
2
W
Chaac
9,972
623
139
9
0
346,100
2
L
Khepri
7,532
471
28
2
0
317,990
3
L
Neith
7,906
494
105
7
0
281,121
1
W
Lancelot
8,849
553
105
7
0
380,842
0
W
Bellona
7,335
458
66
4
0
353,655
8
L
Discordia
5,985
374
29
2
0
238,441
1
W
Hades
9,341
584
151
9
0
264,734
0
L
Bakasura
8,066
504
116
7
0
316,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role