Player Matchup

Sol
Sol
GoldNuggetts854
Sol
Level 17
God Stats
5W - 3L
1,572 SR
Queue Stats
5W - 3L
1,523 Elo+
Party 1
Ne Zha
Ne Zha
KkayotikK
Ne Zha
Level 155
God Stats
2W - 3L
1,627 SR
Queue Stats
50W - 33L
1,654 Elo+
Party 1
Lancelot
Lancelot
Number 1 Cyrus
Lancelot
Level 127
God Stats
18W - 8L
1,651 SR
Queue Stats
33W - 15L
1,702 Elo+
Party 1
Cernunnos
Cernunnos
TimeliestCurve2
Cernunnos
Level 43
God Stats
2W - 1L
1,572 SR
Queue Stats
5W - 3L
1,523 Elo+
Party 1
Poseidon
Poseidon
Vividcave
Poseidon
Level 87
God Stats
6W - 1L
1,861 SR
Queue Stats
40W - 28L
1,637 Elo+
Party 1
Team Averages
Level 86
1,656 SR
1,608 Elo+

VS

Team Averages
Level 59
1,470 SR
1,311 Elo+
Tsukuyomi
Tsukuyomi
BPhantom101
Tsukuyomi
Level 13
God Stats
0W - 2L
1,298 SR
Queue Stats
2W - 5L
1,228 Elo+
Party 2
Danzaburou
Danzaburou
KaRoLr0sE
Danzaburou
Level 44
God Stats
208W - 258L
1,325 SR
Queue Stats
223W - 289L
1,282 Elo+
Party 2
Anubis
Anubis
LiLTKGaming
Anubis
Level 79
God Stats
10W - 9L
1,507 SR
Queue Stats
91W - 147L
1,298 Elo+
Party 2
Cthulhu
Cthulhu
SadowLORD
Cthulhu
Level 117
God Stats
1W - 2L
1,516 SR
Queue Stats
35W - 50L
1,358 Elo+
Party 2
Artio
Artio
majorjok
Artio
Level 43
God Stats
5W - 7L
1,705 SR
Queue Stats
89W - 111L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 17
10,185
1,132
5,682
3,540
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
KkayotikK
Ne Zha
17
6 / 1 / 20
11,469
1,274
15,403
12,148
12,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
19
17 / 2 / 15
13,845
1,538
23,874
13,476
7,760
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cernunnos
TimeliestCurve2
Cernunnos
17
3 / 1 / 21
10,924
1,214
12,260
7,324
3,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Vividcave
Poseidon
18
7 / 1 / 21
11,429
1,270
18,525
7,330
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

288

VS

Team 2 Tickets

54

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BPhantom101
Tsukuyomi
14
1 / 8 / 3
9,656
1,073
6,472
16,249
5,880
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
KaRoLr0sE
Danzaburou
15
1 / 7 / 3
9,804
1,089
10,718
18,710
7,526
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
15
1 / 9 / 2
9,926
1,103
8,617
18,578
9,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
SadowLORD
Cthulhu
15
2 / 8 / 3
10,212
1,135
10,739
19,889
9,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
majorjok
Artio
14
0 / 3 / 1
8,432
937
1,554
7,120
4,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
17
35
Kills
5
5
Deaths
35
94
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BPhantom101
Tsukuyomi
1
8
3
0.31
W
2
0
17
10.5
L
Danzaburou
KaRoLr0sE
Danzaburou
1
7
3
0.36
W
Ne Zha
KkayotikK
Ne Zha
6
1
20
16
L
Anubis
1
9
2
0.22
W
Lancelot
17
2
15
12.25
L
Cthulhu
SadowLORD
Cthulhu
2
8
3
0.44
W
Cernunnos
TimeliestCurve2
Cernunnos
3
1
21
13.5
W
Poseidon
Vividcave
Poseidon
7
1
21
17.5
L
Artio
majorjok
Artio
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,744
Damage
38,100
43,818
Taken
80,546
28,499
Mitigated
36,797
4,819
Healing
5,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BPhantom101
Tsukuyomi
6,472
2,148
0
30
16,249
5,880
0
3,694
12,555
0
13,004
W
5,682
1,513
0
482
3,540
1,492
0
1,369
2,171
16,530
0
L
Danzaburou
KaRoLr0sE
Danzaburou
10,718
3,371
173
1,136
18,710
7,526
0
6,568
12,142
0
26,373
W
Ne Zha
KkayotikK
Ne Zha
15,403
3,419
0
1,923
12,148
12,460
0
6,372
5,776
0
32,275
L
Anubis
8,617
486
93
1,603
18,578
9,574
0
5,841
12,737
39,985
0
W
Lancelot
23,874
7,308
0
1,027
13,476
7,760
0
5,574
7,902
0
36,788
L
Cthulhu
SadowLORD
Cthulhu
10,739
930
376
1,257
19,889
9,402
0
6,137
13,752
28,377
0
W
Cernunnos
TimeliestCurve2
Cernunnos
12,260
6,065
0
1,387
7,324
3,768
0
3,732
3,592
0
33,411
W
Poseidon
Vividcave
Poseidon
18,525
2,371
0
0
7,330
3,019
0
3,863
3,467
36,256
0
L
Artio
majorjok
Artio
1,554
335
342
889
7,120
4,415
0
1,967
5,153
2,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,852
Gold Earned
48,030
203
Minions Killed
178
8
Camps Cleared
4
949,538
Distance Traveled
711,950
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,656
1,073
11
1
0
176,946
0
W
Sol
10,185
1,132
38
4
0
181,219
0
L
Danzaburou
9,804
1,089
33
4
1
155,562
1
W
Ne Zha
11,469
1,274
27
3
1
193,475
0
L
Anubis
9,926
1,103
86
10
0
130,939
1
W
Lancelot
13,845
1,538
32
4
5
230,759
0
L
Cthulhu
10,212
1,135
45
5
1
172,339
0
W
Cernunnos
10,924
1,214
53
6
2
169,692
1
W
Poseidon
11,429
1,270
53
6
0
174,393
0
L
Artio
8,432
937
3
0
2
76,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role