Player Matchup

Sol
Sol
Blue Rex Raylan
Sol
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 102L
1,303 Elo+
Solo
Awilix
Awilix
The Nexotz
Awilix
Level 41
God Stats
1W - 0L
1,218 SR
Queue Stats
15W - 10L
1,327 Elo+
Party 2
Janus
Janus
chute05
Janus
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 11L
1,327 Elo+
Party 2
Team Averages
Level 35
1,406 SR
1,319 Elo+

VS

Team Averages
Level 77
1,472 SR
1,262 Elo+
Danzaburou
Danzaburou
Art3mis_77_
Danzaburou
Level 97
God Stats
33W - 44L
1,417 SR
Queue Stats
314W - 469L
1,327 Elo+
Solo
Bacchus
Bacchus
DulceMC
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,171 Elo+
Party 1
Bellona
Bellona
abe9411
Bellona
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 13
12,039
634
5,961
14,424
4,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
The Nexotz
Awilix
18
7 / 6 / 8
13,658
719
14,533
17,544
6,870
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
chute05
Janus
19
9 / 3 / 8
14,237
749
21,664
13,607
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Art3mis_77_
Danzaburou
18
8 / 6 / 3
13,936
733
16,110
17,991
8,398
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
DulceMC
Bacchus
15
1 / 6 / 6
10,942
576
6,326
16,880
13,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
abe9411
Bellona
14
1 / 6 / 5
10,918
575
14,147
21,380
16,060
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
10
11
Deaths
18
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Art3mis_77_
Danzaburou
8
6
3
1.58
W
2
2
13
4.25
L
Bacchus
DulceMC
Bacchus
1
6
6
0.67
W
Awilix
The Nexotz
Awilix
7
6
8
1.83
L
Bellona
abe9411
Bellona
1
6
5
0.58
W
Janus
chute05
Janus
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,158
Damage
36,583
45,575
Taken
56,251
16,017
Mitigated
38,004
8,915
Healing
9,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Art3mis_77_
Danzaburou
16,110
3,351
571
5,050
17,991
8,398
999
7,475
10,162
0
58,823
W
5,961
847
194
5,642
14,424
4,973
454
1,786
12,638
24,507
2,197
L
Bacchus
DulceMC
Bacchus
6,326
644
0
1,219
16,880
13,546
0
8,974
7,608
26,556
0
W
Awilix
The Nexotz
Awilix
14,533
5,717
221
1,217
17,544
6,870
356
3,032
14,512
0
41,196
L
Bellona
abe9411
Bellona
14,147
3,778
135
2,084
21,380
16,060
0
11,012
9,886
0
45,540
W
Janus
chute05
Janus
21,664
3,427
0
1,641
13,607
4,174
1,694
2,188
11,419
67,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,934
Gold Earned
35,796
216
Minions Killed
166
9
Camps Cleared
7
940,556
Distance Traveled
953,323
0
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,936
733
94
5
2
274,051
0
W
Sol
12,039
634
45
2
2
303,423
0
L
Bacchus
10,942
576
25
1
1
336,832
6
W
Awilix
13,658
719
46
2
6
335,982
0
L
Bellona
10,918
575
47
2
4
342,440
16
W
Janus
14,237
749
125
7
1
301,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role