Player Matchup

Janus
Janus
AmBadSrry
Janus
Level 127
God Stats
0W - 1L
1,285 SR
Queue Stats
46W - 56L
1,506 Elo+
Party 2
Chaac
Chaac
BlazeTheKat
Chaac
Level 139
God Stats
1W - 2L
1,651 SR
Queue Stats
134W - 151L
1,504 Elo+
Party 2
Ao Kuang
Ao Kuang
L0rd Gryph0n
Ao Kuang
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 180L
1,492 Elo+
Party 1
Sylvanus
Sylvanus
Pewfles
Sylvanus
Level 137
God Stats
6W - 3L
1,599 SR
Queue Stats
110W - 125L
1,526 Elo+
Party 2
Cupid
Cupid
tbwebs
Cupid
Level 156
God Stats
2W - 5L
1,185 SR
Queue Stats
355W - 345L
1,467 Elo+
Party 1
Team Averages
Level 140
1,444 SR
1,499 Elo+

VS

Team Averages
Level 105
1,520 SR
1,461 Elo+
Danzaburou
Danzaburou
CALL6145572681
Danzaburou
Level 124
God Stats
4W - 1L
1,653 SR
Queue Stats
50W - 51L
1,452 Elo+
Party 3
Merlin
Merlin
Epik1967
Merlin
Level 127
God Stats
6W - 8L
1,351 SR
Queue Stats
349W - 350L
1,496 Elo+
Solo
Apollo
Apollo
SneakyLemon
Apollo
Level 31
God Stats
3W - 2L
1,778 SR
Queue Stats
4W - 12L
1,305 Elo+
Solo
Cabrakan
Cabrakan
SpecialOpz_IIx
Cabrakan
Level 105
God Stats
3W - 5L
1,595 SR
Queue Stats
50W - 48L
1,498 Elo+
Party 3
Nike
Nike
WEEDME69
Nike
Level 137
God Stats
2W - 4L
1,221 SR
Queue Stats
377W - 411L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AmBadSrry
Janus
15
2 / 4 / 2
9,106
455
9,443
9,849
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 1
9,133
457
11,334
19,386
17,462
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ao Kuang
L0rd Gryph0n
Ao Kuang
16
2 / 1 / 1
9,424
471
6,878
24,341
11,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Pewfles
Sylvanus
13
2 / 6 / 3
8,050
403
9,249
19,899
18,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cupid
tbwebs
Cupid
15
1 / 2 / 3
9,450
473
7,060
13,639
5,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CALL6145572681
Danzaburou
16
4 / 2 / 2
10,564
528
11,627
16,972
7,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Epik1967
Merlin
17
2 / 3 / 4
10,729
536
12,953
11,771
5,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
18
1 / 1 / 3
11,216
561
11,578
16,791
6,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
16
2 / 2 / 7
9,886
494
8,382
12,465
15,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nike
19
8 / 0 / 3
11,810
591
14,643
14,022
7,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
8
Kills
17
17
Deaths
8
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
AmBadSrry
Janus
2
4
2
0.75
L
1
4
1
0.38
W
Danzaburou
CALL6145572681
Danzaburou
4
2
2
2.5
W
Merlin
Epik1967
Merlin
2
3
4
1.33
L
Ao Kuang
L0rd Gryph0n
Ao Kuang
2
1
1
2.5
L
Sylvanus
Pewfles
Sylvanus
2
6
3
0.58
W
Apollo
1
1
3
2.5
W
Cabrakan
2
2
7
2.75
W
Nike
8
0
3
9.5
L
Cupid
tbwebs
Cupid
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,964
Damage
59,183
87,114
Taken
72,021
56,362
Mitigated
41,669
35,616
Healing
21,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AmBadSrry
Janus
9,443
347
0
1,487
9,849
3,351
0
3,374
6,475
69,226
0
L
11,334
1,813
0
4,844
19,386
17,462
276
4,955
14,431
0
71,593
W
Danzaburou
CALL6145572681
Danzaburou
11,627
3,896
510
8,196
16,972
7,100
602
5,202
11,700
0
92,273
W
Merlin
Epik1967
Merlin
12,953
444
103
1,981
11,771
5,769
0
7,674
3,705
89,551
0
L
Ao Kuang
L0rd Gryph0n
Ao Kuang
6,878
1,777
0
16,914
24,341
11,752
0
3,521
20,820
85,330
0
L
Sylvanus
Pewfles
Sylvanus
9,249
1,839
1,317
4,441
19,899
18,136
0
5,797
14,102
31,721
9,274
W
Apollo
11,578
7,087
0
7,219
16,791
6,510
4,410
3,296
13,495
0
96,734
W
Cabrakan
8,382
1,131
357
2,556
12,465
15,161
358
3,984
8,428
35,258
0
W
Nike
14,643
3,625
305
371
14,022
7,129
0
4,062
9,830
0
112,781
L
Cupid
tbwebs
Cupid
7,060
4,396
887
5,726
13,639
5,661
0
3,688
9,951
0
69,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,163
Gold Earned
54,205
570
Minions Killed
672
0
Camps Cleared
0
1,816,509
Distance Traveled
1,950,680
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,106
455
129
6
0
373,320
5
L
Chaac
9,133
457
130
7
0
380,529
0
W
Danzaburou
10,564
528
125
6
0
386,547
6
W
Merlin
10,729
536
155
8
0
378,092
0
L
Ao Kuang
9,424
471
116
6
0
397,554
0
L
Sylvanus
8,050
403
60
3
0
292,240
1
W
Apollo
11,216
561
157
8
0
361,283
5
W
Cabrakan
9,886
494
52
3
0
371,357
0
W
Nike
11,810
591
183
9
0
453,401
3
L
Cupid
9,450
473
135
7
0
372,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role