Player Matchup

Osiris
Osiris
BlueKohai
Osiris
Level 24
God Stats
24W - 10L
1,818 SR
Queue Stats
468W - 130L
1,920 Elo+
Party 1
Susano
Susano
Conxty
Susano
Level 158
God Stats
34W - 16L
1,704 SR
Queue Stats
789W - 472L
1,767 Elo+
Party 1
Geb
Geb
Nexxah
Geb
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
420W - 135L
1,842 Elo+
Party 1
Arachne
Arachne
SteavyWeavy
Arachne
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
1,755W - 879L
1,776 Elo+
Party 1
Vulcan
Vulcan
ThyCodester
Vulcan
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
524W - 192L
1,866 Elo+
Party 1
Team Averages
Level 71
1,604 SR
1,834 Elo+

VS

Team Averages
Level 89
1,621 SR
1,638 Elo+
Scylla
Scylla
AshenElaina
Scylla
Level 68
God Stats
27W - 23L
1,460 SR
Queue Stats
231W - 204L
1,558 Elo+
Party 3
Cupid
Cupid
LeFeTiicH3
Cupid
Level 94
God Stats
19W - 9L
1,723 SR
Queue Stats
211W - 176L
1,632 Elo+
Party 3
Da Ji
Da Ji
Piyks
Da Ji
Level 128
God Stats
3W - 2L
1,634 SR
Queue Stats
143W - 83L
1,642 Elo+
Party 2
King Arthur
King Arthur
Xaepherine
King Arthur
Level 117
God Stats
8W - 5L
1,569 SR
Queue Stats
59W - 32L
1,711 Elo+
Party 2
Ymir
Ymir
waddling
Ymir
Level 40
God Stats
29W - 15L
1,721 SR
Queue Stats
85W - 57L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BlueKohai
Osiris
19
2 / 1 / 6
11,969
544
14,764
23,872
33,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Susano
Conxty
Susano
19
7 / 4 / 9
11,872
540
12,922
19,478
9,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Geb
Nexxah
Geb
16
0 / 3 / 15
10,307
469
7,937
15,826
19,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
SteavyWeavy
Arachne
20
14 / 1 / 5
13,875
631
20,404
20,507
14,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
17
3 / 4 / 6
11,012
501
13,758
10,074
5,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
4 / 5 / 3
11,033
502
6,891
10,805
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
15
0 / 7 / 4
9,142
416
8,133
17,289
6,513
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
Piyks
Da Ji
18
5 / 7 / 5
11,062
503
16,700
23,180
11,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Xaepherine
King Arthur
18
2 / 3 / 5
11,197
509
19,114
25,332
32,991
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
15
2 / 4 / 3
9,938
452
3,168
18,592
18,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
33
26
Kills
13
13
Deaths
26
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
5
3
1.1
W
Osiris
BlueKohai
Osiris
2
1
6
5
W
Susano
Conxty
Susano
7
4
9
2.88
L
Cupid
0
7
4
0.29
W
Geb
Nexxah
Geb
0
3
15
2.5
L
Da Ji
Piyks
Da Ji
5
7
5
1.07
W
Arachne
SteavyWeavy
Arachne
14
1
5
16.5
W
Vulcan
3
4
6
1.5
L
King Arthur
Xaepherine
King Arthur
2
3
5
1.5
L
Ymir
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,785
Damage
54,006
89,757
Taken
95,198
83,140
Mitigated
74,905
30,126
Healing
18,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,891
373
0
570
10,805
4,801
0
4,703
6,102
94,767
0
W
Osiris
BlueKohai
Osiris
14,764
4,356
0
10,564
23,872
33,910
510
1,256
22,616
0
99,619
W
Susano
Conxty
Susano
12,922
3,539
0
6,448
19,478
9,904
1,668
1,532
17,946
0
93,460
L
Cupid
8,133
5,327
0
3,024
17,289
6,513
0
1,807
15,482
0
77,411
W
Geb
Nexxah
Geb
7,937
1,228
0
2,439
15,826
19,582
429
2,479
13,347
45,219
0
L
Da Ji
Piyks
Da Ji
16,700
6,429
0
6,996
23,180
11,860
0
4,496
18,684
0
98,828
W
Arachne
SteavyWeavy
Arachne
20,404
11,630
0
8,811
20,507
14,731
4,096
1,889
18,618
0
118,234
W
Vulcan
13,758
5,061
201
1,663
10,074
5,013
1,227
2,903
7,171
107,202
0
L
King Arthur
Xaepherine
King Arthur
19,114
3,005
0
3,571
25,332
32,991
0
3,014
22,318
0
98,216
L
Ymir
3,168
771
487
3,783
18,592
18,740
0
7,981
10,611
44,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,035
Gold Earned
52,372
702
Minions Killed
626
0
Camps Cleared
0
2,184,712
Distance Traveled
2,063,236
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,033
502
156
7
0
403,807
8
W
Osiris
11,969
544
167
8
0
406,920
8
W
Susano
11,872
540
132
6
0
454,945
3
L
Cupid
9,142
416
127
6
0
371,492
5
W
Geb
10,307
469
36
2
0
443,180
4
L
Da Ji
11,062
503
148
7
0
435,436
2
W
Arachne
13,875
631
184
8
0
487,390
6
W
Vulcan
11,012
501
183
8
0
392,277
8
L
King Arthur
11,197
509
152
7
0
426,963
3
L
Ymir
9,938
452
43
2
0
425,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role