Player Matchup

Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond I
DemonoftheHDmist
Ra
Diamond I
Level 65
God Stats
8W - 10L
1,807 SR
Queue Stats
174W - 162L
2,593 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Rèiner
Ah Muzen Cab
Diamond I
Level 104
God Stats
1W - 2L
1,262 SR
Queue Stats
71W - 62L
2,607 MMR
Solo
Khepri
Khepri
Masters
ThomạsShelby
Khepri
Masters
Level 91
God Stats
1W - 4L
1,469 SR
Queue Stats
180W - 144L
2,580 MMR
Solo
King Arthur
King Arthur
Diamond I
iRichPX
King Arthur
Diamond I
Level 157
God Stats
7W - 7L
1,639 SR
Queue Stats
111W - 94L
2,542 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 114
1,535 SR
2,364 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,658 SR
2,600 MMR
Ymir
Ymir
Masters
Akavius
Ymir
Masters
Level 155
God Stats
8W - 1L
1,931 SR
Queue Stats
106W - 80L
2,525 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Burstii-SzN
Gilgamesh
Masters
Level 160
God Stats
3W - 13L
1,571 SR
Queue Stats
306W - 258L
2,889 MMR
Solo
Sol
Sol
Masters
Sgt-IcedTeaMix-
Sol
Masters
Level 160
God Stats
28W - 30L
1,641 SR
Queue Stats
378W - 374L
2,536 MMR
Party 1
Pele
Pele
Diamond I
SpitefulGimp
Pele
Diamond I
Level 149
God Stats
44W - 44L
1,695 SR
Queue Stats
216W - 206L
2,518 MMR
Party 1
Raijin
Raijin
Diamond I
TkReno1z
Raijin
Diamond I
Level 160
God Stats
11W - 11L
1,450 SR
Queue Stats
505W - 476L
2,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
5 / 4 / 0
9,678
509
9,473
19,271
10,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 4 / 1
9,514
501
11,365
12,819
6,715
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Rèiner
Ah Muzen Cab
16
0 / 4 / 2
9,660
508
6,071
13,890
6,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 8 / 3
8,052
424
5,030
20,731
26,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
iRichPX
King Arthur
16
2 / 4 / 2
10,449
550
14,082
18,805
22,005
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
KaliYu HuangLancelot

VS

Bans
FreyaBakasuraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Akavius
Ymir
15
2 / 1 / 10
10,699
563
5,540
15,466
19,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Burstii-SzN
Gilgamesh
18
9 / 1 / 3
11,816
622
13,989
16,767
8,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 2 / 5
11,226
591
13,547
14,719
6,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 4 / 5
10,829
570
12,957
20,227
13,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
TkReno1z
Raijin
18
4 / 2 / 9
11,603
611
14,201
17,978
8,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
10
Kills
23
24
Deaths
10
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
4
0
1.25
W
Ymir
Akavius
Ymir
2
1
10
7
W
Gilgamesh
Burstii-SzN
Gilgamesh
9
1
3
10.5
L
2
4
1
0.63
L
Ah Muzen Cab
Rèiner
Ah Muzen Cab
0
4
2
0.25
W
5
2
5
3.75
W
3
4
5
1.38
L
1
8
3
0.31
W
Raijin
TkReno1z
Raijin
4
2
9
4.25
L
King Arthur
iRichPX
King Arthur
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,021
Damage
60,234
85,516
Taken
85,157
71,572
Mitigated
57,017
19,056
Healing
44,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,473
3,243
0
6,344
19,271
10,168
0
5,882
13,318
0
91,646
W
Ymir
Akavius
Ymir
5,540
1,588
879
4,866
15,466
19,095
490
2,897
12,569
29,496
0
W
Gilgamesh
Burstii-SzN
Gilgamesh
13,989
6,616
0
6,733
16,767
8,888
0
2,109
14,658
0
87,032
L
11,365
930
1,555
1,502
12,819
6,715
0
7,647
5,129
84,910
0
L
Ah Muzen Cab
Rèiner
Ah Muzen Cab
6,071
3,103
0
5,126
13,890
6,399
2,460
6,117
7,773
0
84,870
W
13,547
5,524
0
9,970
14,719
6,817
5,727
2,527
12,192
81,446
11,530
W
12,957
3,539
0
11,855
20,227
13,314
1,098
5,431
14,796
0
82,365
L
5,030
623
0
1,969
20,731
26,285
0
9,005
11,488
15,625
0
W
Raijin
TkReno1z
Raijin
14,201
3,060
0
10,158
17,978
8,903
1,967
8,262
9,716
121,426
0
L
King Arthur
iRichPX
King Arthur
14,082
1,610
0
2,560
18,805
22,005
0
2,912
15,419
0
94,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,353
Gold Earned
56,173
598
Minions Killed
624
0
Camps Cleared
0
1,736,193
Distance Traveled
1,860,330
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,678
509
132
7
0
380,179
1
W
Ymir
10,699
563
44
2
0
369,412
1
W
Gilgamesh
11,816
622
142
7
0
452,202
6
L
Ra
9,514
501
146
8
0
369,359
3
L
Ah Muzen Cab
9,660
508
137
7
0
312,966
2
W
Sol
11,226
591
134
7
0
354,889
7
W
Pele
10,829
570
120
6
0
338,744
0
L
Khepri
8,052
424
13
1
0
329,776
7
W
Raijin
11,603
611
184
10
0
345,083
3
L
King Arthur
10,449
550
170
9
0
343,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role