Player Matchup

Ganesha
Ganesha
A Nifty Dump
Ganesha
Level 128
God Stats
0W - 1L
1,600 SR
Queue Stats
8W - 17L
1,390 Elo+
Party 1
Medusa
Medusa
Ghouldroid
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,338 Elo+
Party 1
Nu Wa
Nu Wa
RonDon911
Nu Wa
Level 111
God Stats
0W - 1L
1,634 SR
Queue Stats
20W - 41L
1,424 Elo+
Party 1
Nemesis
Nemesis
ayoBeastLike
Nemesis
Level 128
God Stats
2W - 2L
1,525 SR
Queue Stats
85W - 131L
1,382 Elo+
Party 1
Thanatos
Thanatos
tybaltc
Thanatos
Level 160
God Stats
4W - 1L
1,622 SR
Queue Stats
164W - 181L
1,444 Elo+
Solo
Team Averages
Level 111
1,576 SR
1,396 Elo+

VS

Team Averages
Level 64
1,357 SR
1,390 Elo+
Atlas
Atlas
ArgenisAwsome
Atlas
Level 134
God Stats
9W - 19L
1,385 SR
Queue Stats
16W - 23L
1,368 Elo+
Solo
Chang'e
Chang'e
Arklesss
Chang'e
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,483 Elo+
Solo
Tyr
Tyr
FallbackSumo350
Tyr
Level 39
God Stats
3W - 2L
1,254 SR
Queue Stats
23W - 31L
1,352 Elo+
Party 2
Fenrir
Fenrir
RatherFresh
Fenrir
Level 29
God Stats
31W - 45L
1,374 SR
Queue Stats
37W - 60L
1,216 Elo+
Party 2
Danzaburou
Danzaburou
nismo20
Danzaburou
Level 28
God Stats
1W - 1L
1,271 SR
Queue Stats
41W - 32L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
A Nifty Dump
Ganesha
17
0 / 3 / 5
10,885
680
8,212
21,331
33,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Ghouldroid
Medusa
17
2 / 8 / 2
10,166
635
11,508
15,185
8,678
Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nu Wa
RonDon911
Nu Wa
17
0 / 5 / 3
10,103
631
19,868
15,595
8,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
ayoBeastLike
Nemesis
17
0 / 1 / 5
10,387
649
9,995
19,235
20,008
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
tybaltc
Thanatos
17
5 / 10 / 1
11,196
700
16,390
19,855
12,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 13
12,290
768
20,955
19,842
20,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Arklesss
Chang'e
20
1 / 2 / 15
11,906
744
11,804
18,033
8,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
6 / 0 / 14
12,293
768
14,724
19,635
19,355
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
18
6 / 3 / 7
11,594
725
9,609
12,809
8,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
nismo20
Danzaburou
20
6 / 2 / 11
12,284
768
15,876
15,742
7,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
87
7
Kills
27
27
Deaths
7
16
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ganesha
A Nifty Dump
Ganesha
0
3
5
0.83
W
8
0
13
14.5
W
Chang'e
Arklesss
Chang'e
1
2
15
4.25
W
6
0
14
13
L
Medusa
Ghouldroid
Medusa
2
8
2
0.38
W
Fenrir
6
3
7
3.17
L
Nu Wa
RonDon911
Nu Wa
0
5
3
0.3
L
Nemesis
ayoBeastLike
Nemesis
0
1
5
2.5
W
Danzaburou
nismo20
Danzaburou
6
2
11
5.75
L
Thanatos
tybaltc
Thanatos
5
10
1
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,973
Damage
72,968
91,201
Taken
86,061
83,111
Mitigated
63,769
18,985
Healing
27,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
A Nifty Dump
Ganesha
8,212
333
683
2,145
21,331
33,291
182
6,222
14,878
24,958
0
W
20,955
6,891
0
0
19,842
20,210
277
7,281
12,561
50,142
0
W
Chang'e
Arklesss
Chang'e
11,804
1,450
8,659
8,197
18,033
8,603
1,341
7,990
10,043
59,688
0
W
14,724
2,043
0
3,094
19,635
19,355
595
3,792
14,911
0
32,641
L
Medusa
Ghouldroid
Medusa
11,508
4,050
0
694
15,185
8,678
234
5,816
9,284
0
25,941
W
Fenrir
9,609
5,757
0
1,868
12,809
8,056
955
3,276
9,533
0
17,106
L
Nu Wa
RonDon911
Nu Wa
19,868
4,553
50
1,961
15,595
8,506
114
9,881
5,714
55,817
0
L
Nemesis
ayoBeastLike
Nemesis
9,995
1,071
165
4,706
19,235
20,008
189
5,705
13,419
0
38,590
W
Danzaburou
nismo20
Danzaburou
15,876
10,128
0
5,498
15,742
7,545
3,282
5,741
10,001
0
61,076
L
Thanatos
tybaltc
Thanatos
16,390
2,714
0
8,581
19,855
12,628
0
5,135
14,539
0
37,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,737
Gold Earned
60,367
235
Minions Killed
310
0
Camps Cleared
0
1,474,706
Distance Traveled
1,717,939
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,885
680
9
1
0
269,676
0
W
Atlas
12,290
768
53
3
0
339,863
0
W
Chang'e
11,906
744
111
7
0
318,889
0
W
Tyr
12,293
768
41
3
0
404,651
2
L
Medusa
10,166
635
54
3
0
280,723
1
W
Fenrir
11,594
725
20
1
0
324,922
0
L
Nu Wa
10,103
631
68
4
0
284,225
2
L
Nemesis
10,387
649
56
4
0
365,710
3
W
Danzaburou
12,284
768
85
5
0
329,614
1
L
Thanatos
11,196
700
48
3
0
274,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role