Player Matchup

King Arthur
King Arthur
Delayed Boardz
King Arthur
Level 88
God Stats
4W - 3L
1,433 SR
Queue Stats
138W - 137L
1,447 Elo+
Party 1
Hou Yi
Hou Yi
MagicMan8247
Hou Yi
Level 82
God Stats
3W - 1L
1,577 SR
Queue Stats
50W - 45L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
UndecidedPickle
Nu Wa
Level 69
God Stats
3W - 1L
1,469 SR
Queue Stats
69W - 67L
1,431 Elo+
Party 1
Team Averages
Level 80
1,493 SR
1,448 Elo+

VS

Team Averages
Level 82
1,476 SR
1,720 Elo+
Horus
Horus
Ha1ob
Horus
Level 36
God Stats
1W - 3L
1,562 SR
Queue Stats
4W - 3L
1,758 Elo+
Party 2
Olorun
Olorun
LibertyBiberty
Olorun
Level 86
God Stats
0W - 1L
1,713 SR
Queue Stats
2W - 1L
1,846 Elo+
Party 2
Sylvanus
Sylvanus
lSun_BearI
Sylvanus
Level 125
God Stats
0W - 3L
1,153 SR
Queue Stats
53W - 54L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Delayed Boardz
King Arthur
20
1 / 3 / 14
13,493
643
23,673
30,847
38,063
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
20
8 / 1 / 7
14,633
697
23,516
25,191
10,636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
8 / 1 / 7
14,273
680
26,151
10,909
4,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ha1ob
Horus
16
2 / 6 / 1
12,570
599
11,865
28,672
25,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 4 / 3
13,120
625
18,885
25,497
14,967
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
lSun_BearI
Sylvanus
16
2 / 7 / 3
13,121
625
24,294
30,842
19,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
17
Kills
5
5
Deaths
17
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Delayed Boardz
King Arthur
1
3
14
2.67
L
Horus
Ha1ob
Horus
2
6
1
0.42
L
1
4
3
0.63
W
Hou Yi
8
1
7
11.5
W
8
1
7
11.5
L
Sylvanus
lSun_BearI
Sylvanus
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,340
Damage
55,044
66,947
Taken
85,011
52,745
Mitigated
60,222
14,073
Healing
35,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Delayed Boardz
King Arthur
23,673
1,039
743
3,528
30,847
38,063
117
17,784
12,680
0
71,538
L
Horus
Ha1ob
Horus
11,865
5,203
2,222
5,168
28,672
25,651
187
9,461
19,211
0
41,650
L
18,885
12,390
1,915
11,210
25,497
14,967
2,346
6,666
18,831
88,337
0
W
Hou Yi
23,516
15,973
0
8,330
25,191
10,636
1,933
18,067
6,838
0
78,883
W
26,151
6,851
865
607
10,909
4,046
881
6,199
4,528
67,140
0
L
Sylvanus
lSun_BearI
Sylvanus
24,294
7,217
3,856
10,959
30,842
19,604
944
10,715
20,127
64,146
10,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,399
Gold Earned
38,811
254
Minions Killed
281
13
Camps Cleared
6
1,049,314
Distance Traveled
961,926
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,493
643
55
3
4
378,979
5
L
Horus
12,570
599
54
3
0
344,738
4
L
Olorun
13,120
625
128
6
0
318,363
2
W
Hou Yi
14,633
697
100
5
5
348,302
2
W
Nu Wa
14,273
680
99
5
4
322,033
3
L
Sylvanus
13,121
625
99
5
6
298,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role