Player Matchup

Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
cyntvx
Xing Tian
Level 19
God Stats
4W - 3L
1,530 SR
Queue Stats
23W - 16L
1,598 Elo+
Party 1
Vamana
Vamana
iSoUnderratedTV
Vamana
Level 85
God Stats
0W - 1L
1,560 SR
Queue Stats
14W - 10L
1,628 Elo+
Party 1
Team Averages
Level 57
1,530 SR
1,575 Elo+

VS

Team Averages
Level 123
1,500 SR
1,558 Elo+
Danzaburou
Danzaburou
Axxeor
Danzaburou
Level 146
God Stats
4W - 2L
1,500 SR
Queue Stats
200W - 186L
1,604 Elo+
Solo
Hades
Hades
Pwnage_Nation
Hades
Level 147
God Stats
3W - 2L
1,500 SR
Queue Stats
230W - 224L
1,521 Elo+
Party 2
Lancelot
Lancelot
hebro34
Lancelot
Level 77
God Stats
8W - 1L
1,500 SR
Queue Stats
109W - 83L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 3 / 2
9,751
650
14,118
14,230
6,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
cyntvx
Xing Tian
14
1 / 4 / 5
10,061
671
5,766
20,346
20,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 5 / 3
10,193
680
13,478
22,334
21,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Axxeor
Danzaburou
17
8 / 2 / 4
12,889
859
22,879
15,338
7,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
1 / 4 / 7
10,763
718
14,534
19,387
11,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
hebro34
Lancelot
16
3 / 2 / 9
11,084
739
14,232
13,661
6,425
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
8
Kills
12
12
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
2
1.33
W
Danzaburou
Axxeor
Danzaburou
8
2
4
5
W
1
4
7
1.13
L
Xing Tian
cyntvx
Xing Tian
1
4
5
0.88
W
Lancelot
hebro34
Lancelot
3
2
9
3.75
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,362
Damage
51,645
56,910
Taken
48,386
48,141
Mitigated
24,919
11,780
Healing
15,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,118
4,287
0
3,480
14,230
6,504
0
6,484
7,746
43,977
2,991
W
Danzaburou
Axxeor
Danzaburou
22,879
14,164
0
4,704
15,338
7,296
2,132
5,314
9,645
0
63,855
W
14,534
932
213
8,296
19,387
11,198
168
7,242
11,719
56,946
0
L
Xing Tian
cyntvx
Xing Tian
5,766
611
486
3,015
20,346
20,522
0
3,520
16,826
12,950
0
W
Lancelot
hebro34
Lancelot
14,232
2,269
471
2,161
13,661
6,425
204
6,737
6,750
0
25,950
L
13,478
7,546
0
4,799
22,334
21,115
66
4,655
17,679
0
37,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,005
Gold Earned
34,736
147
Minions Killed
184
2
Camps Cleared
12
800,595
Distance Traveled
856,294
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,751
650
80
5
1
276,266
5
W
Danzaburou
12,889
859
69
5
1
290,054
1
W
Hades
10,763
718
102
7
10
265,798
4
L
Xing Tian
10,061
671
10
1
0
263,892
1
W
Lancelot
11,084
739
13
1
1
300,442
0
L
Vamana
10,193
680
57
4
1
260,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role