Player Matchup

Anubis
Anubis
Dr-Plague_13
Anubis
Level 28
God Stats
8W - 5L
1,447 SR
Queue Stats
219W - 241L
1,062 Elo+
Party 1
Bellona
Bellona
HecticCabbage999
Bellona
Level 45
God Stats
12W - 10L
1,604 SR
Queue Stats
127W - 131L
1,238 Elo+
Party 1
Arachne
Arachne
THERailGamer
Arachne
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
424W - 429L
1,045 Elo+
Party 1
Sol
Sol
VENIIIVIDIIIVICI
Sol
Level 89
God Stats
15W - 25L
1,500 SR
Queue Stats
321W - 340L
1,301 Elo+
Solo
Cerberus
Cerberus
mrmoonware
Cerberus
Level 26
God Stats
1W - 0L
1,252 SR
Queue Stats
316W - 343L
1,060 Elo+
Party 1
Team Averages
Level 41
1,461 SR
1,141 Elo+

VS

Team Averages
Level 67
1,540 SR
1,347 Elo+
Jing Wei
Jing Wei
Demistaxxz
Jing Wei
Level 67
God Stats
1W - 1L
1,815 SR
Queue Stats
54W - 67L
1,353 Elo+
Party 2
Atlas
Atlas
Vlone NS
Atlas
Level 28
God Stats
3W - 3L
1,570 SR
Queue Stats
8W - 8L
1,354 Elo+
Party 2
Nike
Nike
angeleyesangie
Nike
Level 130
God Stats
7W - 14L
1,397 SR
Queue Stats
259W - 274L
1,336 Elo+
Solo
Anubis
Anubis
mexurmom
Anubis
Level 25
God Stats
5W - 6L
1,525 SR
Queue Stats
31W - 47L
1,344 Elo+
Party 2
Thor
Thor
mrgay42069
Thor
Level 86
God Stats
95W - 145L
1,395 SR
Queue Stats
365W - 436L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
2 / 7 / 5
9,695
441
8,708
13,279
5,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 0 / 1
11,596
527
11,793
16,709
20,339
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
THERailGamer
Arachne
18
11 / 3 / 5
11,681
531
9,393
21,232
7,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 1 / 12
12,002
546
16,270
19,778
7,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
mrmoonware
Cerberus
15
6 / 2 / 7
10,641
484
5,545
15,571
15,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Demistaxxz
Jing Wei
13
3 / 5 / 2
8,757
398
9,825
12,628
4,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Vlone NS
Atlas
13
0 / 8 / 2
7,703
350
3,932
14,761
9,556
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
0 / 1 / 0
9,882
449
10,467
18,408
19,828
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
mexurmom
Anubis
16
8 / 7 / 2
10,975
499
19,135
17,922
8,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 4 / 3
9,875
449
5,295
14,982
7,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
25
Kills
13
13
Deaths
25
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Demistaxxz
Jing Wei
3
5
2
0.8
W
Anubis
2
7
5
0.64
W
2
0
1
2.5
W
Arachne
THERailGamer
Arachne
11
3
5
4.5
W
4
1
12
10
L
Atlas
Vlone NS
Atlas
0
8
2
0.13
L
0
1
0
0
L
Anubis
mexurmom
Anubis
8
7
2
1.29
L
2
4
3
0.88
W
Cerberus
mrmoonware
Cerberus
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,709
Damage
48,654
86,569
Taken
78,701
56,703
Mitigated
49,654
27,826
Healing
14,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Demistaxxz
Jing Wei
9,825
6,082
0
3,367
12,628
4,192
1,449
6,864
5,764
0
58,134
W
Anubis
8,708
481
0
2,210
13,279
5,047
1,152
8,251
5,028
45,665
0
W
11,793
1,740
0
4,093
16,709
20,339
154
0
16,709
0
93,220
W
Arachne
THERailGamer
Arachne
9,393
6,265
0
5,752
21,232
7,766
330
7,677
13,555
0
79,843
W
16,270
3,435
0
13,101
19,778
7,892
2,278
5,614
14,164
110,957
0
L
Atlas
Vlone NS
Atlas
3,932
1,184
0
0
14,761
9,556
51
9,557
5,204
28,006
0
L
10,467
1,404
0
3,483
18,408
19,828
123
0
18,408
0
76,917
L
Anubis
mexurmom
Anubis
19,135
2,093
95
5,916
17,922
8,581
1,132
9,878
7,470
71,586
0
L
5,295
1,638
0
1,206
14,982
7,497
211
3,430
11,332
0
65,081
W
Cerberus
mrmoonware
Cerberus
5,545
424
0
2,670
15,571
15,659
670
1,951
13,620
39,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,615
Gold Earned
47,192
610
Minions Killed
425
0
Camps Cleared
0
2,078,539
Distance Traveled
1,870,278
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,757
398
86
4
0
375,736
3
W
Anubis
9,695
441
83
4
0
341,761
1
W
Bellona
11,596
527
168
8
0
422,706
8
W
Arachne
11,681
531
103
5
0
477,753
0
W
Sol
12,002
546
159
7
0
435,849
0
L
Atlas
7,703
350
33
2
0
352,461
1
L
Nike
9,882
449
125
6
0
403,881
6
L
Anubis
10,975
499
101
5
0
306,541
3
L
Thor
9,875
449
80
4
0
431,659
3
W
Cerberus
10,641
484
97
4
0
400,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role