Player Matchup

Artio
Artio
Silver III
AriesSama
Artio
Silver III
Level 160
God Stats
54W - 45L
1,562 SR
Queue Stats
296W - 298L
962 MMR
Solo
Yu Huang
Yu Huang
Silver II
DarkMaditon
Yu Huang
Silver II
Level 51
God Stats
6W - 5L
1,878 SR
Queue Stats
192W - 193L
991 MMR
Solo
Jing Wei
Jing Wei
Silver III
Ephidemic
Jing Wei
Silver III
Level 143
God Stats
10W - 11L
1,465 SR
Queue Stats
328W - 340L
974 MMR
Solo
Achilles
Achilles
Bronze V
SoberAsABird
Achilles
Bronze V
Level 136
God Stats
0W - 2L
1,268 SR
Queue Stats
5W - 20L
963 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
маснıиє
Tsukuyomi
Silver II
Level 160
God Stats
2W - 9L
1,223 SR
Queue Stats
158W - 183L
990 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,479 SR
976 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,513 SR
1,068 MMR
Agni
Agni
Silver I
 
Agni
Silver I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
CamelKool
Horus
Silver I
Level 59
God Stats
4W - 5L
1,596 SR
Queue Stats
43W - 48L
1,088 MMR
Party 1
Xbalanque
Xbalanque
Silver III
DaBeanieBaby
Xbalanque
Silver III
Level 104
God Stats
2W - 0L
1,476 SR
Queue Stats
119W - 123L
773 MMR
Party 1
Odin
Odin
Silver V
SlattSlatt
Odin
Silver V
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 12L
1,039 MMR
Solo
Thanatos
Thanatos
Silver III
cyberspero
Thanatos
Silver III
Level 129
God Stats
48W - 46L
1,492 SR
Queue Stats
158W - 166L
937 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AriesSama
Artio
17
2 / 7 / 4
12,273
455
6,804
36,428
53,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yu Huang
DarkMaditon
Yu Huang
19
3 / 8 / 6
12,911
478
18,077
20,979
9,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Ephidemic
Jing Wei
20
0 / 9 / 1
13,775
510
8,558
22,948
10,917
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
SoberAsABird
Achilles
18
6 / 6 / 2
12,850
476
16,760
32,196
41,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
маснıиє
Tsukuyomi
20
4 / 8 / 3
13,214
489
15,360
30,708
14,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ArachnePersephoneMercuryGilgamesh

VS

Bans
King ArthurCliodhnaKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
11 / 3 / 11
14,463
536
37,158
19,261
9,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
CamelKool
Horus
18
1 / 1 / 19
14,187
525
9,119
21,449
25,118
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
DaBeanieBaby
Xbalanque
20
14 / 2 / 8
16,931
627
26,111
18,613
9,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 5 / 12
12,212
452
9,132
24,602
17,884
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
cyberspero
Thanatos
20
10 / 5 / 11
14,447
535
23,224
25,854
13,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
99
15
Kills
38
38
Deaths
16
16
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
11
3
11
5.5
L
Artio
AriesSama
Artio
2
7
4
0.57
W
Horus
CamelKool
Horus
1
1
19
10.5
W
Xbalanque
DaBeanieBaby
Xbalanque
14
2
8
9
L
Yu Huang
DarkMaditon
Yu Huang
3
8
6
0.75
L
Jing Wei
Ephidemic
Jing Wei
0
9
1
0.06
W
2
5
12
1.6
L
Achilles
SoberAsABird
Achilles
6
6
2
1.17
W
Thanatos
cyberspero
Thanatos
10
5
11
3.1
L
Tsukuyomi
маснıиє
Tsukuyomi
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,559
Damage
104,744
143,259
Taken
109,779
130,653
Mitigated
75,737
36,172
Healing
47,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
37,158
3,196
536
6,974
19,261
9,292
1,553
6,772
12,489
127,815
0
L
Artio
AriesSama
Artio
6,804
1,032
1,384
8,131
36,428
53,544
0
12,807
23,621
34,661
0
W
Horus
CamelKool
Horus
9,119
3,696
2,030
7,443
21,449
25,118
926
4,887
16,562
0
41,426
W
Xbalanque
DaBeanieBaby
Xbalanque
26,111
14,749
0
7,303
18,613
9,671
6,612
1,029
17,584
0
176,993
L
Yu Huang
DarkMaditon
Yu Huang
18,077
905
0
690
20,979
9,944
58
8,937
12,042
118,762
0
L
Jing Wei
Ephidemic
Jing Wei
8,558
6,840
0
7,327
22,948
10,917
2,244
1,398
21,550
0
134,120
W
9,132
3,601
0
4,842
24,602
17,884
3,373
8,192
16,410
0
67,863
L
Achilles
SoberAsABird
Achilles
16,760
2,893
0
7,521
32,196
41,947
1,502
10,086
22,110
0
84,526
W
Thanatos
cyberspero
Thanatos
23,224
6,399
0
18,711
25,854
13,772
1,534
6,157
19,697
0
96,759
L
Tsukuyomi
маснıиє
Tsukuyomi
15,360
3,666
0
11,119
30,708
14,301
714
5,086
25,622
0
122,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,023
Gold Earned
72,240
688
Minions Killed
606
0
Camps Cleared
0
2,433,481
Distance Traveled
2,647,961
33
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
14,463
536
140
5
0
495,275
4
L
Artio
12,273
455
48
2
0
500,561
6
W
Horus
14,187
525
43
2
0
507,570
5
W
Xbalanque
16,931
627
244
9
0
536,686
8
L
Yu Huang
12,911
478
160
6
0
464,198
5
L
Jing Wei
13,775
510
213
8
0
439,023
7
W
Odin
12,212
452
79
3
0
556,117
1
L
Achilles
12,850
476
115
4
0
471,995
3
W
Thanatos
14,447
535
100
4
0
552,313
1
L
Tsukuyomi
13,214
489
152
6
0
557,704
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role