Player Matchup

Sol
Sol
Hard4Medusa
Sol
Level 107
God Stats
6W - 2L
1,778 SR
Queue Stats
262W - 238L
1,530 Elo+
Party 2
Guan Yu
Guan Yu
SQ grizz
Guan Yu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,446 Elo+
Party 1
Tiamat
Tiamat
SoupyJuice
Tiamat
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,556 Elo+
Party 2
Susano
Susano
SpitFireVPR
Susano
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 59L
1,307 Elo+
Party 1
Serqet
Serqet
soulplaya
Serqet
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 66
1,556 SR
1,468 Elo+

VS

Team Averages
Level 53
1,500 SR
1,489 Elo+
Artemis
Artemis
Agent Benaz
Artemis
Level 98
God Stats
0W - 1L
1,707 SR
Queue Stats
9W - 15L
1,423 Elo+
Solo
Hercules
Hercules
Czarcarr1
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,351 Elo+
Solo
Sylvanus
Sylvanus
MikuMoon4
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,651 Elo+
Solo
Thoth
Thoth
SmokinBongAllDay
Thoth
Level 82
God Stats
1W - 3L
1,293 SR
Queue Stats
322W - 324L
1,430 Elo+
Solo
Jing Wei
Jing Wei
The_EarlOfBears
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 8
11,464
764
23,454
23,665
11,264
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
SQ grizz
Guan Yu
17
2 / 4 / 11
9,930
662
8,998
22,900
24,667
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
SoupyJuice
Tiamat
17
2 / 4 / 8
9,917
661
15,260
20,121
16,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
19
4 / 3 / 9
11,801
787
12,638
33,692
23,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
soulplaya
Serqet
15
1 / 2 / 10
8,995
600
2,883
11,996
13,727
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Agent Benaz
Artemis
19
7 / 3 / 4
10,506
700
33,637
15,294
8,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Czarcarr1
Hercules
17
2 / 6 / 10
9,358
624
11,869
22,439
30,996
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
MikuMoon4
Sylvanus
18
4 / 3 / 8
10,555
704
10,560
17,329
24,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
2 / 5 / 10
10,144
676
26,506
15,798
8,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
5
0 / 0 / 0
6,687
446
2,179
1,358
584
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
47
17
Kills
15
15
Deaths
17
46
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Artemis
Agent Benaz
Artemis
7
3
4
3
L
Hercules
Czarcarr1
Hercules
2
6
10
1.17
W
8
2
8
6
L
Sylvanus
MikuMoon4
Sylvanus
4
3
8
2.67
W
Guan Yu
SQ grizz
Guan Yu
2
4
11
1.88
L
2
5
10
1.4
W
Tiamat
SoupyJuice
Tiamat
2
4
8
1.5
W
Susano
4
3
9
2.83
L
Jing Wei
0
0
0
0
W
Serqet
soulplaya
Serqet
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,233
Damage
84,751
112,374
Taken
72,218
89,080
Mitigated
73,265
54,769
Healing
31,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Agent Benaz
Artemis
33,637
10,881
636
3,507
15,294
8,301
0
7,863
7,431
0
49,456
L
Hercules
Czarcarr1
Hercules
11,869
3,511
1,063
6,340
22,439
30,996
340
11,228
10,814
169
18,528
W
23,454
10,312
2,765
10,352
23,665
11,264
240
9,226
14,439
48,129
0
L
Sylvanus
MikuMoon4
Sylvanus
10,560
1,656
7,120
6,069
17,329
24,628
517
8,948
8,213
14,570
0
W
Guan Yu
SQ grizz
Guan Yu
8,998
537
11,621
7,303
22,900
24,667
64
4,878
18,022
0
20,024
L
26,506
1,589
2,519
3,837
15,798
8,756
76
9,981
5,768
55,907
0
W
Tiamat
SoupyJuice
Tiamat
15,260
1,876
2,275
3,805
20,121
16,133
807
8,143
11,978
27,420
0
W
Susano
12,638
1,742
1,735
12,699
33,692
23,289
152
9,280
24,412
0
24,278
L
Jing Wei
2,179
1,665
62
564
1,358
584
0
694
664
0
2,540
W
Serqet
soulplaya
Serqet
2,883
249
1,616
598
11,996
13,727
60
5,658
6,338
0
4,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,107
Gold Earned
47,250
144
Minions Killed
108
0
Camps Cleared
0
1,346,504
Distance Traveled
1,055,141
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,506
700
41
3
0
266,075
3
L
Hercules
9,358
624
11
1
0
263,994
0
W
Sol
11,464
764
56
4
0
256,304
0
L
Sylvanus
10,555
704
9
1
0
227,231
1
W
Guan Yu
9,930
662
35
2
0
282,084
1
L
Thoth
10,144
676
47
3
0
255,981
1
W
Tiamat
9,917
661
32
2
0
295,658
0
W
Susano
11,801
787
16
1
0
303,831
2
L
Jing Wei
6,687
446
0
0
0
41,860
0
W
Serqet
8,995
600
5
0
0
208,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role