Player Matchup

Cthulhu
Cthulhu
ADeathShot
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
GAMING-J-A
Baron Samedi
Level 126
God Stats
2W - 4L
1,675 SR
Queue Stats
45W - 47L
1,451 Elo+
Party 1
Artemis
Artemis
countingroom2130
Artemis
Level 69
God Stats
0W - 3L
1,190 SR
Queue Stats
24W - 25L
1,495 Elo+
Party 1
Team Averages
Level 88
1,455 SR
1,486 Elo+

VS

Team Averages
Level 88
1,522 SR
1,373 Elo+
Discordia
Discordia
King-nine-one
Discordia
Level 26
God Stats
6W - 7L
1,587 SR
Queue Stats
32W - 29L
1,357 Elo+
Party 2
Zeus
Zeus
Proxyz King 32
Zeus
Level 146
God Stats
11W - 9L
1,618 SR
Queue Stats
238W - 287L
1,389 Elo+
Solo
Shiva
Shiva
SadWerewolfHours
Shiva
Level 91
God Stats
1W - 0L
1,362 SR
Queue Stats
33W - 30L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADeathShot
Cthulhu
14
2 / 4 / 3
9,329
622
6,986
20,119
19,275
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
GAMING-J-A
Baron Samedi
13
3 / 6 / 3
9,314
621
11,247
18,166
9,145
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 6 / 3
8,690
579
6,255
15,411
5,047
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
King-nine-one
Discordia
18
8 / 0 / 5
11,593
773
17,992
5,805
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 4 / 11
9,850
657
12,674
12,753
5,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
7 / 2 / 9
11,354
757
19,671
20,606
14,946
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
16
16
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ADeathShot
Cthulhu
2
4
3
0.88
L
Baron Samedi
GAMING-J-A
Baron Samedi
3
6
3
0.75
W
Discordia
King-nine-one
Discordia
8
0
5
10.5
W
1
4
11
1.63
W
7
2
9
5.75
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,488
Damage
50,337
53,696
Taken
39,164
33,467
Mitigated
22,887
9,085
Healing
12,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ADeathShot
Cthulhu
6,986
629
885
757
20,119
19,275
0
11,600
7,879
29,361
0
L
Baron Samedi
GAMING-J-A
Baron Samedi
11,247
731
1,300
4,586
18,166
9,145
0
9,426
8,402
24,032
0
W
Discordia
King-nine-one
Discordia
17,992
394
0
1,292
5,805
2,573
70
3,071
2,734
45,862
0
W
12,674
1,427
0
3,096
12,753
5,368
407
7,613
5,140
45,425
0
W
19,671
2,719
447
7,275
20,606
14,946
0
8,329
12,277
0
52,894
L
6,255
2,209
0
1,557
15,411
5,047
0
8,272
6,749
0
26,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,333
Gold Earned
32,797
136
Minions Killed
200
1
Camps Cleared
13
756,298
Distance Traveled
830,366
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,329
622
51
3
1
268,830
3
L
Baron Samedi
9,314
621
35
2
0
237,998
2
W
Discordia
11,593
773
81
5
3
300,912
4
W
Zeus
9,850
657
62
4
6
220,783
5
W
Shiva
11,354
757
57
4
4
308,671
5
L
Artemis
8,690
579
50
3
0
249,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role