Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Andres6157
Tyr
Level 136
God Stats
4W - 4L
1,505 SR
Queue Stats
316W - 328L
1,408 Elo+
Solo
Erlang Shen
Erlang Shen
ChaosMac52WC
Erlang Shen
Level 149
God Stats
148W - 90L
1,638 SR
Queue Stats
524W - 498L
1,541 Elo+
Party 3
Hera
Hera
XxDreadBwoii35xX
Hera
Level 159
God Stats
45W - 37L
1,621 SR
Queue Stats
418W - 409L
1,479 Elo+
Party 3
Apollo
Apollo
dizzles
Apollo
Level 83
God Stats
4W - 3L
1,629 SR
Queue Stats
43W - 33L
1,535 Elo+
Party 3
Team Averages
Level 137
1,579 SR
1,493 Elo+

VS

Team Averages
Level 100
1,490 SR
1,444 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
DeathSlim
Tiamat
Level 144
God Stats
2W - 4L
1,401 SR
Queue Stats
163W - 167L
1,511 Elo+
Party 1
Vamana
Vamana
FerVLX
Vamana
Level 83
God Stats
12W - 7L
1,555 SR
Queue Stats
214W - 200L
1,408 Elo+
Solo
Freya
Freya
KrisCookie23
Freya
Level 89
God Stats
4W - 4L
1,382 SR
Queue Stats
205W - 201L
1,414 Elo+
Party 2
Ymir
Ymir
survivor-pro
Ymir
Level 83
God Stats
12W - 8L
1,613 SR
Queue Stats
211W - 225L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 1 / 1
7,234
482
11,441
13,815
8,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
2 / 3 / 0
6,114
408
4,439
7,970
4,832
Erlang Shen
ChaosMac52WC
Erlang Shen
14
4 / 2 / 1
8,295
553
6,860
14,262
7,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 2 / 2
7,436
496
4,166
6,065
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
dizzles
Apollo
13
3 / 1 / 4
7,918
528
8,060
9,928
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
6 / 0 / 2
8,816
588
5,451
11,812
6,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
DeathSlim
Tiamat
14
2 / 1 / 2
8,437
562
6,147
7,309
4,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Vamana
FerVLX
Vamana
13
1 / 4 / 5
8,118
541
11,887
15,015
13,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 5 / 0
6,341
423
4,089
10,532
3,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 1
6,048
403
2,598
10,209
6,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
12
Kills
9
9
Deaths
12
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
1
1
3.5
W
Erlang Shen
 
Erlang Shen
6
0
2
7
L
2
3
0
0.67
L
Erlang Shen
ChaosMac52WC
Erlang Shen
4
2
1
2.25
W
Tiamat
DeathSlim
Tiamat
2
1
2
3
W
Vamana
FerVLX
Vamana
1
4
5
0.88
W
0
5
0
0
L
0
2
2
0.5
L
Apollo
dizzles
Apollo
3
1
4
5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,966
Damage
30,172
52,040
Taken
54,877
27,019
Mitigated
34,559
17,865
Healing
19,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
11,441
3,944
746
6,934
13,815
8,840
0
2,190
11,295
33,927
9,081
W
Erlang Shen
 
Erlang Shen
5,451
2,738
0
7,538
11,812
6,954
0
913
10,899
0
67,296
L
4,439
665
0
2,576
7,970
4,832
0
205
7,407
0
23,821
L
Erlang Shen
ChaosMac52WC
Erlang Shen
6,860
4,461
0
2,739
14,262
7,099
0
2,157
11,855
0
73,772
W
Tiamat
DeathSlim
Tiamat
6,147
471
0
2,841
7,309
4,468
549
4,327
2,982
56,872
0
W
Vamana
FerVLX
Vamana
11,887
7,720
0
5,751
15,015
13,335
0
5,326
9,689
0
62,845
W
4,089
1,826
0
2,580
10,532
3,598
712
1,062
9,470
42,028
0
L
4,166
1,623
0
1,000
6,065
2,294
0
3,136
2,591
56,440
0
L
Apollo
dizzles
Apollo
8,060
4,956
0
3,870
9,928
3,954
0
6,054
3,830
0
59,305
W
2,598
1,306
0
1,230
10,209
6,204
422
2,513
7,696
19,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,997
Gold Earned
37,760
449
Minions Killed
429
0
Camps Cleared
0
1,279,628
Distance Traveled
1,439,801
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,234
482
66
4
0
231,009
5
W
Erlang Shen
8,816
588
94
6
0
357,919
3
L
Tyr
6,114
408
35
2
0
181,290
3
L
Erlang Shen
8,295
553
129
9
0
332,413
0
W
Tiamat
8,437
562
122
8
0
269,988
4
W
Vamana
8,118
541
105
7
0
260,716
1
W
Freya
6,341
423
84
6
0
268,799
3
L
Hera
7,436
496
120
8
0
273,107
4
L
Apollo
7,918
528
99
7
0
261,809
4
W
Ymir
6,048
403
24
2
0
282,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role