Player Matchup

Nox
Nox
InkLongDry
Nox
Level 21
God Stats
3W - 0L
1,672 SR
Queue Stats
27W - 9L
1,652 Elo+
Party 1
Gilgamesh
Gilgamesh
Tyberaus
Gilgamesh
Level 126
God Stats
4W - 0L
1,775 SR
Queue Stats
20W - 8L
1,624 Elo+
Party 1
Arachne
Arachne
WannaBekp
Arachne
Level 28
God Stats
1W - 0L
1,374 SR
Queue Stats
13W - 2L
1,789 Elo+
Party 1
Team Averages
Level 58
1,607 SR
1,688 Elo+

VS

Team Averages
Level 82
1,341 SR
1,393 Elo+
Tiamat
Tiamat
Axsin55
Tiamat
Level 68
God Stats
0W - 2L
1,188 SR
Queue Stats
16W - 25L
1,312 Elo+
Solo
Ullr
Ullr
UR not BETTER
Ullr
Level 154
God Stats
0W - 1L
1,573 SR
Queue Stats
0W - 4L
1,369 Elo+
Party 2
Hun Batz
Hun Batz
xDoctor Krieger
Hun Batz
Level 25
God Stats
0W - 2L
1,263 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 12
7,459
746
6,315
5,178
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
Tyberaus
Gilgamesh
12
4 / 1 / 9
7,594
759
5,016
8,257
6,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
WannaBekp
Arachne
12
8 / 1 / 4
8,184
818
7,276
6,791
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Axsin55
Tiamat
10
0 / 5 / 0
6,039
604
3,462
6,810
3,636
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 0
7,069
707
3,406
6,165
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
8
0 / 8 / 2
6,242
624
1,447
9,672
3,366
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
3
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Axsin55
Tiamat
0
5
0
0
W
2
1
12
8
W
Gilgamesh
Tyberaus
Gilgamesh
4
1
9
8.5
L
2
1
0
2
W
Arachne
WannaBekp
Arachne
8
1
4
10
L
Hun Batz
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,607
Damage
8,315
20,226
Taken
22,647
12,088
Mitigated
9,340
4,665
Healing
1,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Axsin55
Tiamat
3,462
351
0
483
6,810
3,636
0
2,132
4,397
18,332
0
W
6,315
272
0
839
5,178
2,237
1,260
1,250
3,928
22,349
0
W
Gilgamesh
Tyberaus
Gilgamesh
5,016
1,556
0
1,332
8,257
6,081
234
1,454
6,659
0
25,559
L
3,406
1,667
0
760
6,165
2,338
0
1,328
4,659
0
16,244
W
Arachne
WannaBekp
Arachne
7,276
4,733
0
2,494
6,791
3,770
761
1,522
5,269
0
19,365
L
Hun Batz
1,447
749
0
0
9,672
3,366
0
2,705
6,624
0
9,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,237
Gold Earned
19,350
111
Minions Killed
82
6
Camps Cleared
3
555,168
Distance Traveled
380,975
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,039
604
29
3
1
139,869
1
W
Nox
7,459
746
46
5
1
162,034
0
W
Gilgamesh
7,594
759
39
4
3
204,362
2
L
Ullr
7,069
707
37
4
0
143,886
0
W
Arachne
8,184
818
26
3
2
188,772
0
L
Hun Batz
6,242
624
16
2
2
97,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role