Player Matchup

Medusa
Medusa
LokiDies
Medusa
Level 108
God Stats
2W - 1L
1,299 SR
Queue Stats
100W - 72L
1,553 Elo+
Party 1
Ymir
Ymir
NitroEnergy88
Ymir
Level 66
God Stats
4W - 6L
1,243 SR
Queue Stats
132W - 161L
1,393 Elo+
Party 1
Chang'e
Chang'e
darkiscorpion
Chang'e
Level 101
God Stats
3W - 3L
1,449 SR
Queue Stats
75W - 65L
1,487 Elo+
Party 1
Team Averages
Level 92
1,330 SR
1,478 Elo+

VS

Team Averages
Level 92
1,419 SR
1,620 Elo+
Hera
Hera
Gazelbow
Hera
Level 81
God Stats
1W - 2L
1,380 SR
Queue Stats
93W - 89L
1,547 Elo+
Party 2
Bellona
Bellona
MalaKyle
Bellona
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,743 Elo+
Party 2
Shiva
Shiva
SpleneticSloth
Shiva
Level 116
God Stats
1W - 2L
1,376 SR
Queue Stats
117W - 118L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LokiDies
Medusa
14
16 / 1 / 5
9,439
1,049
18,561
8,241
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 15
8,068
896
5,812
12,422
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
13
3 / 0 / 16
7,851
872
6,620
8,192
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
0 / 7 / 1
5,567
619
5,441
8,229
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MalaKyle
Bellona
10
2 / 6 / 1
6,973
775
6,725
13,762
9,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

8
0 / 8 / 2
6,180
687
5,378
15,136
9,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
21
Kills
2
3
Deaths
21
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
0
7
1
0.07
W
Medusa
LokiDies
Medusa
16
1
5
18.5
L
Bellona
MalaKyle
Bellona
2
6
1
0.42
W
2
2
15
4.75
L
0
8
2
0.13
W
Chang'e
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,993
Damage
17,544
28,855
Taken
37,127
19,508
Mitigated
22,763
13,904
Healing
2,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
5,441
1,129
0
0
8,229
3,016
0
3,104
5,125
15,685
0
W
Medusa
LokiDies
Medusa
18,561
10,436
0
660
8,241
3,826
1,442
1,546
6,435
0
43,912
L
Bellona
MalaKyle
Bellona
6,725
729
0
598
13,762
9,977
0
4,577
9,185
0
11,998
W
5,812
632
662
2,264
12,422
12,421
135
1,635
10,384
19,373
0
L
5,378
848
248
1,428
15,136
9,770
0
4,860
10,276
0
14,498
W
Chang'e
6,620
1,081
5,779
4,539
8,192
3,261
385
2,184
5,704
24,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,358
Gold Earned
18,720
109
Minions Killed
49
9
Camps Cleared
0
481,127
Distance Traveled
463,861
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,567
619
23
3
0
147,543
0
W
Medusa
9,439
1,049
34
4
4
157,761
2
L
Bellona
6,973
775
10
1
0
157,990
1
W
Ymir
8,068
896
28
3
1
148,785
3
L
Shiva
6,180
687
16
2
0
158,328
1
W
Chang'e
7,851
872
47
5
4
174,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role