Player Matchup

Heimdallr
Heimdallr
GamingGabe531
Heimdallr
Level 65
God Stats
4W - 2L
1,673 SR
Queue Stats
28W - 26L
1,516 Elo+
Party 1
Ganesha
Ganesha
Jorak5724
Ganesha
Level 18
God Stats
6W - 2L
1,777 SR
Queue Stats
14W - 15L
1,516 Elo+
Party 1
Fenrir
Fenrir
WhiteyPSU21
Fenrir
Level 35
God Stats
1W - 0L
1,281 SR
Queue Stats
46W - 48L
1,519 Elo+
Party 1
Baron Samedi
Baron Samedi
deaththekid-3214
Baron Samedi
Level 126
God Stats
24W - 16L
1,579 SR
Queue Stats
146W - 144L
1,496 Elo+
Solo
Horus
Horus
jebson618
Horus
Level 106
God Stats
8W - 7L
1,764 SR
Queue Stats
102W - 99L
1,486 Elo+
Party 1
Team Averages
Level 70
1,615 SR
1,506 Elo+

VS

Team Averages
Level 50
1,485 SR
1,475 Elo+
Olorun
Olorun
Hjakmjut
Olorun
Level 155
God Stats
0W - 2L
1,390 SR
Queue Stats
64W - 72L
1,422 Elo+
Party 2
Janus
Janus
MeCoinPurse
Janus
Level 26
God Stats
1W - 1L
1,759 SR
Queue Stats
74W - 68L
1,507 Elo+
Party 2
Nu Wa
Nu Wa
VeryBerryVanilla
Nu Wa
Level 26
God Stats
55W - 45L
1,609 SR
Queue Stats
123W - 141L
1,498 Elo+
Party 2
Freya
Freya
iAMunch
Freya
Level 20
God Stats
1W - 2L
1,463 SR
Queue Stats
39W - 45L
1,479 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
oPlatanoo
Ah Muzen Cab
Level 24
God Stats
0W - 3L
1,203 SR
Queue Stats
37W - 40L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GamingGabe531
Heimdallr
20
7 / 4 / 4
16,660
793
15,643
29,897
16,003
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Jorak5724
Ganesha
20
0 / 3 / 19
15,762
751
12,414
34,481
65,471
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
20
2 / 8 / 7
13,901
662
10,479
27,699
14,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
deaththekid-3214
Baron Samedi
20
8 / 4 / 10
16,724
796
30,270
33,809
23,458
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
jebson618
Horus
20
12 / 5 / 13
16,979
809
20,798
36,255
49,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Hjakmjut
Olorun
20
6 / 8 / 8
14,479
689
18,528
26,887
11,526
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
6 / 6 / 7
15,262
727
31,556
17,177
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 4 / 9
15,189
723
24,692
14,807
5,292
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Freya
iAMunch
Freya
20
4 / 6 / 8
14,354
684
24,107
20,757
8,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
oPlatanoo
Ah Muzen Cab
20
2 / 5 / 11
14,260
679
28,368
21,570
7,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
66
29
Kills
23
24
Deaths
29
53
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
GamingGabe531
Heimdallr
7
4
4
2.25
L
Olorun
Hjakmjut
Olorun
6
8
8
1.25
W
Ganesha
Jorak5724
Ganesha
0
3
19
3.17
L
6
6
7
1.58
L
5
4
9
2.38
W
Fenrir
2
8
7
0.69
W
Baron Samedi
deaththekid-3214
Baron Samedi
8
4
10
3.25
L
Freya
iAMunch
Freya
4
6
8
1.33
W
Horus
jebson618
Horus
12
5
13
3.7
L
Ah Muzen Cab
oPlatanoo
Ah Muzen Cab
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,604
Damage
127,251
162,141
Taken
101,198
168,633
Mitigated
38,091
70,493
Healing
21,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
GamingGabe531
Heimdallr
15,643
5,675
0
10,534
29,897
16,003
6,197
16,390
13,111
0
97,377
L
Olorun
Hjakmjut
Olorun
18,528
8,164
1,682
8,464
26,887
11,526
1,248
9,309
17,277
46,691
0
W
Ganesha
Jorak5724
Ganesha
12,414
317
0
9,009
34,481
65,471
604
17,482
16,385
47,351
0
L
31,556
1,230
338
1,234
17,177
5,225
369
5,565
11,153
60,708
0
L
24,692
8,256
0
360
14,807
5,292
1,102
8,126
6,413
75,776
0
W
Fenrir
10,479
2,886
0
7,764
27,699
14,484
628
13,038
14,445
0
56,860
W
Baron Samedi
deaththekid-3214
Baron Samedi
30,270
2,065
4,704
16,782
33,809
23,458
1,903
25,808
7,719
103,627
0
L
Freya
iAMunch
Freya
24,107
6,541
0
4,128
20,757
8,085
1,426
10,957
9,524
52,727
0
W
Horus
jebson618
Horus
20,798
5,245
8,470
13,230
36,255
49,217
963
24,262
11,598
0
46,524
L
Ah Muzen Cab
oPlatanoo
Ah Muzen Cab
28,368
11,229
0
5,026
21,570
7,963
1,323
8,588
12,612
0
70,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,026
Gold Earned
73,544
480
Minions Killed
362
0
Camps Cleared
0
1,909,849
Distance Traveled
1,991,277
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
16,660
793
183
9
0
378,012
1
L
Olorun
14,479
689
38
2
0
339,735
2
W
Ganesha
15,762
751
15
1
0
372,731
0
L
Janus
15,262
727
87
4
0
435,513
1
L
Nu Wa
15,189
723
87
4
0
418,994
2
W
Fenrir
13,901
662
55
3
0
413,115
3
W
Baron Samedi
16,724
796
169
8
0
342,411
3
L
Freya
14,354
684
56
3
0
362,379
1
W
Horus
16,979
809
58
3
0
403,580
1
L
Ah Muzen Cab
14,260
679
94
4
0
434,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role