Player Matchup

Hel
Hel
Jakeyboi123
Hel
Level 13
God Stats
3W - 1L
1,730 SR
Queue Stats
3W - 2L
1,142 Elo+
Party 2
Izanami
Izanami
dj12123
Izanami
Level 121
God Stats
1W - 1L
1,460 SR
Queue Stats
104W - 65L
1,623 Elo+
Party 2
Shiva
Shiva
iSpyiPopiDrop
Shiva
Level 84
God Stats
9W - 2L
1,789 SR
Queue Stats
96W - 52L
1,638 Elo+
Party 2
Chaac
Chaac
warlord7617
Chaac
Level 28
God Stats
8W - 0L
1,925 SR
Queue Stats
33W - 16L
1,621 Elo+
Party 2
Ares
Ares
zingbingding
Ares
Level 115
God Stats
4W - 1L
1,789 SR
Queue Stats
87W - 60L
1,620 Elo+
Party 2
Team Averages
Level 72
1,739 SR
1,529 Elo+

VS

Team Averages
Level 40
1,423 SR
1,482 Elo+
Cthulhu
Cthulhu
Joezilla101
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
SmiledSatsuma35
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
WallStDad
Kuzenbo
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,458 Elo+
Party 1
Janus
Janus
lilminkler
Janus
Level 24
God Stats
0W - 2L
1,302 SR
Queue Stats
74W - 68L
1,518 Elo+
Party 3
Danzaburou
Danzaburou
umbcannon
Danzaburou
Level 129
God Stats
5W - 9L
1,313 SR
Queue Stats
324W - 322L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 16
7,565
757
6,443
6,729
3,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
dj12123
Izanami
17
8 / 0 / 5
9,693
969
15,539
10,467
5,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 0 / 16
8,270
827
13,088
13,123
8,008
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 0 / 15
8,194
819
11,117
10,123
8,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
10 / 3 / 12
9,340
934
10,646
11,447
7,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Joezilla101
Cthulhu
12
1 / 6 / 1
6,854
685
6,240
13,472
7,619
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 6 / 1
6,369
637
3,236
10,141
4,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
WallStDad
Kuzenbo
11
0 / 5 / 0
6,675
668
7,787
17,384
16,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
12
1 / 7 / 1
7,108
711
11,382
10,121
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
umbcannon
Danzaburou
13
1 / 5 / 0
7,367
737
6,844
11,853
5,458
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
6
29
Kills
3
3
Deaths
29
64
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
16
9
L
Cthulhu
Joezilla101
Cthulhu
1
6
1
0.25
L
0
6
1
0.08
L
Kuzenbo
WallStDad
Kuzenbo
0
5
0
0
W
Izanami
dj12123
Izanami
8
0
5
10.5
W
6
0
16
14
L
Janus
1
7
1
0.21
L
Danzaburou
umbcannon
Danzaburou
1
5
0
0.2
W
4
0
15
11.5
W
10
3
12
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,833
Damage
35,489
51,889
Taken
62,971
33,234
Mitigated
37,282
23,184
Healing
2,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,443
262
8,306
4,558
6,729
3,654
243
4,146
2,583
12,173
0
L
Cthulhu
Joezilla101
Cthulhu
6,240
780
83
861
13,472
7,619
0
4,926
8,332
13,546
0
L
3,236
989
83
236
10,141
4,019
0
2,865
7,276
0
5,472
L
Kuzenbo
WallStDad
Kuzenbo
7,787
3,543
0
254
17,384
16,559
0
3,880
13,493
14,574
0
W
Izanami
dj12123
Izanami
15,539
9,672
0
2,049
10,467
5,446
4,515
3,622
6,845
0
56,990
W
13,088
2,046
818
2,830
13,123
8,008
586
7,933
5,190
0
18,903
L
Janus
11,382
603
0
301
10,121
3,627
0
2,442
7,679
27,400
0
L
Danzaburou
umbcannon
Danzaburou
6,844
2,208
0
968
11,853
5,458
0
2,703
9,102
0
22,660
W
11,117
1,997
0
3,873
10,123
8,486
640
3,893
6,230
0
29,332
W
10,646
541
0
750
11,447
7,640
0
5,815
5,632
25,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,062
Gold Earned
34,373
204
Minions Killed
110
0
Camps Cleared
0
1,158,749
Distance Traveled
994,740
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,565
757
20
2
0
228,463
0
L
Cthulhu
6,854
685
20
2
0
195,524
0
L
Mercury
6,369
637
5
1
0
250,138
0
L
Kuzenbo
6,675
668
19
2
0
200,158
0
W
Izanami
9,693
969
102
10
0
227,666
1
W
Shiva
8,270
827
10
1
0
246,994
1
L
Janus
7,108
711
32
3
0
167,338
0
L
Danzaburou
7,367
737
34
3
0
181,582
0
W
Chaac
8,194
819
36
4
0
223,367
0
W
Ares
9,340
934
36
4
0
232,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role