Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
EXPGHOST900
Merlin
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 35L
1,683 Elo+
Party 1
Awilix
Awilix
Paralaizen
Awilix
Level 86
God Stats
13W - 10L
1,342 SR
Queue Stats
273W - 256L
1,456 Elo+
Party 1
Danzaburou
Danzaburou
Sim12-7
Danzaburou
Level 87
God Stats
5W - 3L
1,500 SR
Queue Stats
94W - 92L
1,330 Elo+
Solo
Medusa
Medusa
WildR0se
Medusa
Level 107
God Stats
7W - 4L
1,757 SR
Queue Stats
67W - 59L
1,487 Elo+
Party 1
Team Averages
Level 85
1,520 SR
1,491 Elo+

VS

Team Averages
Level 48
1,505 SR
1,386 Elo+
King Arthur
King Arthur
Akusoura
King Arthur
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 95L
1,310 Elo+
Party 3
Ymir
Ymir
Icexn1
Ymir
Level 43
God Stats
16W - 11L
1,605 SR
Queue Stats
26W - 20L
1,485 Elo+
Party 2
Chang'e
Chang'e
LePainAuGaufre
Chang'e
Level 61
God Stats
4W - 6L
1,605 SR
Queue Stats
114W - 118L
1,465 Elo+
Party 2
Neith
Neith
Syuumie
Neith
Level 19
God Stats
22W - 17L
1,316 SR
Queue Stats
210W - 202L
1,205 Elo+
Party 3
Horus
Horus
Vowkk
Horus
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 104L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
5 / 2 / 5
9,266
579
5,675
12,655
8,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
13
0 / 0 / 0
7,924
495
5,785
4,681
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
Paralaizen
Awilix
15
4 / 1 / 2
8,609
538
4,529
9,272
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Sim12-7
Danzaburou
16
2 / 0 / 2
10,026
627
6,888
8,947
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
WildR0se
Medusa
13
3 / 2 / 3
8,269
517
11,009
9,969
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Akusoura
King Arthur
13
0 / 4 / 0
7,182
449
2,302
12,113
7,172
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
Icexn1
Ymir
10
0 / 4 / 4
5,803
363
4,567
9,356
6,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 0 / 2
8,223
514
4,800
11,541
5,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Syuumie
Neith
12
0 / 4 / 3
6,414
401
3,865
8,915
3,145
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Vowkk
Horus
11
2 / 2 / 2
6,994
437
6,302
10,130
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
14
Kills
4
5
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
2
5
3.75
L
King Arthur
Akusoura
King Arthur
0
4
0
0
W
Merlin
0
0
0
0
L
Ymir
Icexn1
Ymir
0
4
4
0.5
L
2
0
2
3
W
Awilix
Paralaizen
Awilix
4
1
2
5
W
Danzaburou
Sim12-7
Danzaburou
2
0
2
3
L
Neith
Syuumie
Neith
0
4
3
0.38
L
Horus
Vowkk
Horus
2
2
2
1.5
W
Medusa
WildR0se
Medusa
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,886
Damage
21,836
45,524
Taken
52,055
21,312
Mitigated
27,037
19,174
Healing
15,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,675
428
2,116
5,510
12,655
8,811
1,187
5,596
7,059
41,314
0
L
King Arthur
Akusoura
King Arthur
2,302
291
0
1,590
12,113
7,172
81
35
12,078
0
49,630
W
Merlin
5,785
539
0
876
4,681
1,714
368
531
4,150
61,075
0
L
Ymir
Icexn1
Ymir
4,567
890
289
434
9,356
6,603
0
2,301
7,055
27,832
0
L
4,800
755
813
5,765
11,541
5,257
0
6,049
5,492
66,200
0
W
Awilix
Paralaizen
Awilix
4,529
1,475
0
310
9,272
3,227
0
503
8,769
0
72,967
W
Danzaburou
Sim12-7
Danzaburou
6,888
2,857
0
6,734
8,947
3,556
3,802
489
8,458
0
77,528
L
Neith
Syuumie
Neith
3,865
1,043
0
1,805
8,915
3,145
324
1,092
7,823
0
43,865
L
Horus
Vowkk
Horus
6,302
3,384
558
3,792
10,130
4,860
65
1,983
8,147
0
36,775
W
Medusa
WildR0se
Medusa
11,009
5,853
0
3,628
9,969
4,004
1,052
2,248
7,721
0
57,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,094
Gold Earned
34,616
504
Minions Killed
372
0
Camps Cleared
0
1,449,081
Distance Traveled
1,456,548
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,266
579
49
3
0
293,666
9
L
King Arthur
7,182
449
91
6
0
284,196
6
W
Merlin
7,924
495
97
6
0
258,516
4
L
Ymir
5,803
363
25
2
0
275,629
2
L
Chang'e
8,223
514
117
7
0
310,514
3
W
Awilix
8,609
538
117
7
0
372,681
0
W
Danzaburou
10,026
627
147
9
0
265,481
0
L
Neith
6,414
401
80
5
0
259,351
0
L
Horus
6,994
437
59
4
0
326,858
0
W
Medusa
8,269
517
94
6
0
258,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role