Player Matchup

Cu Chulainn
Cu Chulainn
KingAdam1391
Cu Chulainn
Level 88
God Stats
4W - 1L
1,563 SR
Queue Stats
217W - 205L
1,369 Elo+
Solo
Freya
Freya
OLacott
Freya
Level 123
God Stats
5W - 9L
1,622 SR
Queue Stats
241W - 289L
1,388 Elo+
Solo
Medusa
Medusa
SSAntz
Medusa
Level 116
God Stats
7W - 2L
1,640 SR
Queue Stats
221W - 247L
1,417 Elo+
Solo
Sylvanus
Sylvanus
mplstc
Sylvanus
Level 54
God Stats
4W - 0L
1,708 SR
Queue Stats
168W - 181L
1,423 Elo+
Solo
Atlas
Atlas
xLeonardo
Atlas
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,419 Elo+
Solo
Team Averages
Level 84
1,607 SR
1,403 Elo+

VS

Team Averages
Level 95
1,624 SR
1,381 Elo+
Nemesis
Nemesis
BOXEDECHO
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 55L
1,228 Elo+
Solo
Atlas
Atlas
Cr11sSkull
Atlas
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 139L
1,359 Elo+
Solo
Ra
Ra
MAKALE 7I
Ra
Level 156
God Stats
5W - 2L
1,813 SR
Queue Stats
307W - 330L
1,447 Elo+
Solo
Chaac
Chaac
SaraFrodita
Chaac
Level 68
God Stats
4W - 1L
1,765 SR
Queue Stats
66W - 56L
1,489 Elo+
Solo
Hera
Hera
dj321043
Hera
Level 155
God Stats
5W - 2L
1,543 SR
Queue Stats
246W - 257L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KingAdam1391
Cu Chulainn
20
6 / 5 / 13
14,196
617
24,976
44,166
37,903
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
OLacott
Freya
20
6 / 2 / 16
14,695
639
35,920
27,768
18,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
SSAntz
Medusa
20
8 / 3 / 17
14,707
639
35,311
30,698
20,320
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
mplstc
Sylvanus
20
4 / 2 / 20
13,978
608
16,937
44,451
56,205
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Atlas
xLeonardo
Atlas
20
6 / 1 / 20
16,838
732
36,836
38,013
51,721
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BOXEDECHO
Nemesis
19
3 / 6 / 5
13,139
571
18,730
37,797
32,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
20
1 / 5 / 8
14,263
620
23,649
35,286
49,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
1 / 6 / 7
11,687
508
20,191
21,494
12,961
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
7 / 5 / 5
14,427
627
46,255
40,433
59,940
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
20
1 / 8 / 10
13,321
579
34,347
30,506
25,661
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
48
30
Kills
13
13
Deaths
30
86
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BOXEDECHO
Nemesis
3
6
5
0.92
L
Atlas
1
5
8
1
W
Cu Chulainn
KingAdam1391
Cu Chulainn
6
5
13
2.5
L
1
6
7
0.75
W
Freya
OLacott
Freya
6
2
16
7
W
Medusa
SSAntz
Medusa
8
3
17
5.5
L
7
5
5
1.9
L
Hera
1
8
10
0.75
W
Sylvanus
mplstc
Sylvanus
4
2
20
7
W
Atlas
xLeonardo
Atlas
6
1
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,980
Damage
143,172
185,096
Taken
165,516
184,977
Mitigated
180,803
95,381
Healing
58,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BOXEDECHO
Nemesis
18,730
5,192
4,862
7,232
37,797
32,955
0
22,185
15,612
0
27,672
L
Atlas
23,649
5,534
1,858
6,471
35,286
49,286
218
19,807
15,479
48,045
0
W
Cu Chulainn
KingAdam1391
Cu Chulainn
24,976
6,527
3,282
12,669
44,166
37,903
2,316
16,083
28,083
0
49,902
L
20,191
1,463
4,336
7,084
21,494
12,961
0
13,380
8,114
45,814
0
W
Freya
OLacott
Freya
35,920
14,049
4,720
6,179
27,768
18,828
2,833
11,911
15,857
78,653
0
W
Medusa
SSAntz
Medusa
35,311
22,614
2,312
6,988
30,698
20,320
2,038
12,403
18,295
0
74,440
L
46,255
4,056
2,117
15,393
40,433
59,940
243
19,540
20,893
0
82,601
L
Hera
34,347
10,811
3,174
6,011
30,506
25,661
293
14,781
15,725
51,733
0
W
Sylvanus
mplstc
Sylvanus
16,937
3,038
27,555
20,698
44,451
56,205
1,195
19,385
25,066
23,303
0
W
Atlas
xLeonardo
Atlas
36,836
18,365
4,064
6,914
38,013
51,721
309
18,405
19,608
78,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,414
Gold Earned
66,837
258
Minions Killed
240
0
Camps Cleared
0
2,085,281
Distance Traveled
1,865,220
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,139
571
18
1
0
391,892
1
L
Atlas
14,263
620
50
2
0
425,585
0
W
Cu Chulainn
14,196
617
32
1
0
429,598
0
L
Ra
11,687
508
63
3
0
308,654
4
W
Freya
14,695
639
71
3
0
421,476
0
W
Medusa
14,707
639
66
3
0
407,694
0
L
Chaac
14,427
627
67
3
0
440,697
0
L
Hera
13,321
579
42
2
0
298,392
4
W
Sylvanus
13,978
608
14
1
0
395,920
0
W
Atlas
16,838
732
75
3
0
430,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role