Player Matchup

Cthulhu
Cthulhu
GandalfsClam
Cthulhu
Level 107
God Stats
43W - 32L
1,532 SR
Queue Stats
199W - 244L
1,440 Elo+
Solo
Heimdallr
Heimdallr
MadAwesomeness
Heimdallr
Level 87
God Stats
30W - 26L
1,449 SR
Queue Stats
301W - 350L
1,420 Elo+
Solo
Bastet
Bastet
MissLititz
Bastet
Level 121
God Stats
153W - 154L
1,489 SR
Queue Stats
1,595W - 1,743L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
RoGuEDoCtOrE
Gilgamesh
Level 119
God Stats
2W - 1L
1,655 SR
Queue Stats
21W - 29L
1,727 Elo+
Solo
Kukulkan
Kukulkan
xxREGULATORxxx
Kukulkan
Level 147
God Stats
1W - 0L
1,163 SR
Queue Stats
4W - 7L
1,373 Elo+
Solo
Team Averages
Level 116
1,458 SR
1,481 Elo+

VS

Team Averages
Level 84
1,553 SR
1,380 Elo+
Hercules
Hercules
FTF_Dame
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,251 Elo+
Solo
Yemoja
Yemoja
Neopolitian5418
Yemoja
Level 61
God Stats
2W - 4L
1,487 SR
Queue Stats
17W - 23L
1,435 Elo+
Solo
Olorun
Olorun
The_Lord_Takashi
Olorun
Level 89
God Stats
12W - 11L
1,638 SR
Queue Stats
253W - 328L
1,406 Elo+
Party 1
Bastet
Bastet
Tillumanati
Bastet
Level 84
God Stats
4W - 3L
1,673 SR
Queue Stats
105W - 137L
1,425 Elo+
Party 1
Hou Yi
Hou Yi
moneymonta3
Hou Yi
Level 96
God Stats
19W - 18L
1,465 SR
Queue Stats
237W - 305L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GandalfsClam
Cthulhu
20
7 / 3 / 19
17,757
1,045
30,002
36,809
47,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
MadAwesomeness
Heimdallr
20
11 / 6 / 11
18,176
1,069
46,995
22,373
12,343
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bastet
MissLititz
Bastet
20
3 / 3 / 14
15,894
935
21,758
22,808
13,894
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
RoGuEDoCtOrE
Gilgamesh
20
5 / 6 / 20
17,173
1,010
28,176
42,025
57,489
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
20
3 / 2 / 15
16,369
963
29,234
10,318
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

82

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FTF_Dame
Hercules
20
2 / 4 / 14
15,725
925
24,925
37,054
43,642
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
1 / 3 / 12
15,775
928
12,421
24,142
12,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 10 / 8
16,860
992
26,766
35,595
18,034
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
20
6 / 7 / 11
17,439
1,026
39,178
34,202
14,182
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
20
4 / 5 / 10
15,972
940
26,620
32,572
13,967
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
75
29
Kills
20
20
Deaths
29
79
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hercules
FTF_Dame
Hercules
2
4
14
2.25
W
Cthulhu
GandalfsClam
Cthulhu
7
3
19
5.5
W
Heimdallr
MadAwesomeness
Heimdallr
11
6
11
2.75
W
Bastet
MissLititz
Bastet
3
3
14
3.33
L
1
3
12
2.33
W
Gilgamesh
RoGuEDoCtOrE
Gilgamesh
5
6
20
2.5
L
7
10
8
1.1
L
Bastet
6
7
11
1.64
L
Hou Yi
4
5
10
1.8
W
Kukulkan
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

156,165
Damage
129,910
134,333
Taken
163,565
135,536
Mitigated
102,465
11,217
Healing
34,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
FTF_Dame
Hercules
24,925
5,667
906
11,162
37,054
43,642
0
17,358
19,695
0
38,015
W
Cthulhu
GandalfsClam
Cthulhu
30,002
1,977
4,121
1,790
36,809
47,176
0
9,258
26,345
51,084
0
W
Heimdallr
MadAwesomeness
Heimdallr
46,995
20,261
0
158
22,373
12,343
0
5,362
16,781
0
87,169
W
Bastet
MissLititz
Bastet
21,758
4,490
0
4,233
22,808
13,894
0
5,041
17,341
0
44,359
L
12,421
1,656
5,062
3,549
24,142
12,640
0
7,524
16,618
40,018
0
W
Gilgamesh
RoGuEDoCtOrE
Gilgamesh
28,176
7,272
0
775
42,025
57,489
0
12,556
28,155
0
40,001
L
26,766
18,547
906
6,154
35,595
18,034
0
13,620
21,975
47,851
5,914
L
Bastet
39,178
9,584
0
4,872
34,202
14,182
0
9,474
24,721
0
66,278
L
Hou Yi
26,620
16,189
0
1,819
32,572
13,967
0
11,260
21,308
0
52,741
W
Kukulkan
29,234
659
0
140
10,318
4,634
0
2,097
8,064
58,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,369
Gold Earned
81,771
337
Minions Killed
312
8
Camps Cleared
12
1,722,528
Distance Traveled
1,727,656
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
15,725
925
42
2
1
362,949
0
W
Cthulhu
17,757
1,045
77
5
1
376,210
0
W
Heimdallr
18,176
1,069
101
6
2
279,284
1
W
Bastet
15,894
935
37
2
4
406,684
0
L
Yemoja
15,775
928
86
5
2
322,837
0
W
Gilgamesh
17,173
1,010
22
1
1
322,205
0
L
Olorun
16,860
992
73
4
1
305,040
0
L
Bastet
17,439
1,026
61
4
6
415,387
0
L
Hou Yi
15,972
940
50
3
2
321,443
0
W
Kukulkan
16,369
963
100
6
0
338,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role