Player Matchup

Freya
Freya
El_Perezidente5
Freya
Level 95
God Stats
1W - 1L
1,284 SR
Queue Stats
16W - 23L
1,276 Elo+
Party 2
Fenrir
Fenrir
King__MAG777
Fenrir
Level 87
God Stats
26W - 46L
1,317 SR
Queue Stats
71W - 115L
1,288 Elo+
Party 2
Gilgamesh
Gilgamesh
Scarfac_Ghost_EX
Gilgamesh
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
241W - 361L
1,222 Elo+
Solo
Team Averages
Level 82
1,367 SR
1,262 Elo+

VS

Team Averages
Level 52
1,472 SR
1,133 Elo+
Anubis
Anubis
Outsider0723
Anubis
Level 38
God Stats
0W - 2L
1,522 SR
Queue Stats
1W - 10L
1,072 Elo+
Party 1
Anhur
Anhur
PapaReaper225
Anhur
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,067 Elo+
Party 1
Vamana
Vamana
legionseizn
Vamana
Level 61
God Stats
12W - 14L
1,393 SR
Queue Stats
78W - 103L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 5
8,886
741
14,863
10,713
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
12
2 / 3 / 8
7,974
665
7,635
9,140
4,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
12
3 / 2 / 4
8,412
701
7,126
12,961
8,876
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 5 / 1
7,335
611
4,933
8,775
4,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 2 / 2
7,406
617
6,635
10,228
3,883
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
11
1 / 3 / 3
7,778
648
10,626
15,555
14,805
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
10
Kills
4
5
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
W
Fenrir
2
3
8
2
L
Anubis
1
5
1
0.3
L
2
2
2
1.5
W
Gilgamesh
3
2
4
2.5
L
Vamana
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,624
Damage
22,194
32,814
Taken
34,558
18,460
Mitigated
23,248
9,878
Healing
5,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,863
4,917
150
5,829
10,713
5,572
270
2,050
8,663
34,610
4,115
W
Fenrir
7,635
1,093
0
2,458
9,140
4,012
0
2,263
6,877
0
15,475
L
Anubis
4,933
380
0
0
8,775
4,560
0
4,388
4,300
22,801
0
L
6,635
3,330
0
337
10,228
3,883
204
3,496
6,619
0
14,745
W
Gilgamesh
7,126
1,347
449
992
12,961
8,876
342
860
12,101
26
18,860
L
Vamana
10,626
5,090
701
4,646
15,555
14,805
0
5,630
9,632
0
24,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,272
Gold Earned
22,519
93
Minions Killed
97
6
Camps Cleared
2
713,825
Distance Traveled
657,743
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,886
741
52
4
4
207,038
3
W
Fenrir
7,974
665
19
2
2
241,356
0
L
Anubis
7,335
611
40
3
1
180,512
1
L
Anhur
7,406
617
30
3
0
214,776
1
W
Gilgamesh
8,412
701
22
2
0
265,431
0
L
Vamana
7,778
648
27
2
1
262,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role