Player Matchup

Nemesis
Nemesis
Erismelda
Nemesis
Level 109
God Stats
4W - 4L
1,500 SR
Queue Stats
14W - 11L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Kalmoras1
Ah Puch
Level 149
God Stats
13W - 6L
1,741 SR
Queue Stats
364W - 348L
1,558 Elo+
Solo
Heimdallr
Heimdallr
KushKingKumar
Heimdallr
Level 146
God Stats
6W - 7L
1,801 SR
Queue Stats
115W - 95L
1,582 Elo+
Party 1
Khepri
Khepri
Spankishmoop
Khepri
Level 146
God Stats
2W - 0L
1,681 SR
Queue Stats
84W - 82L
1,549 Elo+
Solo
Chaac
Chaac
bumbubblegum
Chaac
Level 159
God Stats
27W - 25L
1,533 SR
Queue Stats
157W - 135L
1,534 Elo+
Solo
Team Averages
Level 142
1,651 SR
1,545 Elo+

VS

Team Averages
Level 114
1,632 SR
1,506 Elo+
Eset
Eset
Fellwinter_Fenix
Eset
Level 104
God Stats
0W - 2L
1,595 SR
Queue Stats
177W - 192L
1,386 Elo+
Solo
Freya
Freya
LaunchpadMcQack
Freya
Level 152
God Stats
0W - 1L
1,590 SR
Queue Stats
3W - 6L
1,518 Elo+
Solo
Mulan
Mulan
PharahSinManos
Mulan
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,500 Elo+
Solo
Fenrir
Fenrir
Yo Donkey Kong
Fenrir
Level 155
God Stats
3W - 3L
1,786 SR
Queue Stats
460W - 470L
1,590 Elo+
Solo
Xbalanque
Xbalanque
x_knightkiller
Xbalanque
Level 106
God Stats
13W - 7L
1,690 SR
Queue Stats
255W - 253L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Erismelda
Nemesis
13
4 / 2 / 2
8,377
524
3,698
10,989
4,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Kalmoras1
Ah Puch
13
4 / 2 / 5
8,608
538
13,327
8,524
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
KushKingKumar
Heimdallr
14
3 / 1 / 2
8,906
557
11,616
11,382
5,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
11
1 / 2 / 9
7,788
487
6,575
9,771
10,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 0 / 2
10,482
655
12,664
13,556
12,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
8,084
505
7,157
10,452
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 3 / 2
7,947
497
6,663
12,310
4,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 2
6,869
429
6,538
14,336
13,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
5 / 3 / 1
8,004
500
7,188
14,948
6,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
x_knightkiller
Xbalanque
13
0 / 5 / 1
7,780
486
6,334
14,778
6,642
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
17
Kills
7
7
Deaths
17
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Erismelda
Nemesis
4
2
2
2.5
L
1
3
3
0.83
W
Ah Puch
Kalmoras1
Ah Puch
4
2
5
3.25
W
Heimdallr
KushKingKumar
Heimdallr
3
1
2
4
L
1
3
2
0.67
L
0
3
2
0.33
W
Khepri
1
2
9
2.75
L
5
3
1
1.83
W
5
0
2
6
L
Xbalanque
x_knightkiller
Xbalanque
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,880
Damage
33,880
54,222
Taken
66,824
36,110
Mitigated
35,813
18,872
Healing
18,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Erismelda
Nemesis
3,698
1,694
0
714
10,989
4,778
0
1,192
9,797
0
57,040
L
7,157
1,480
403
1,599
10,452
4,432
0
5,747
4,277
68,077
0
W
Ah Puch
Kalmoras1
Ah Puch
13,327
969
0
3,027
8,524
3,183
273
3,440
5,084
55,034
0
W
Heimdallr
KushKingKumar
Heimdallr
11,616
6,779
0
6,104
11,382
5,480
756
4,586
6,796
0
75,775
L
6,663
2,635
0
5,382
12,310
4,867
0
1,430
10,858
60,143
0
L
6,538
1,571
256
4,182
14,336
13,115
0
4,341
9,885
0
32,321
W
Khepri
6,575
1,093
419
1,398
9,771
10,385
0
4,411
5,360
23,998
0
L
7,188
1,225
0
4,603
14,948
6,757
0
6,641
8,065
0
46,518
W
12,664
1,624
0
7,210
13,556
12,284
582
754
12,802
0
98,917
L
Xbalanque
x_knightkiller
Xbalanque
6,334
2,135
0
2,324
14,778
6,642
0
909
13,837
0
59,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,161
Gold Earned
38,684
498
Minions Killed
497
0
Camps Cleared
0
1,545,047
Distance Traveled
1,469,071
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,377
524
91
6
0
375,210
8
L
Eset
8,084
505
131
8
0
289,184
3
W
Ah Puch
8,608
538
88
6
0
289,326
3
W
Heimdallr
8,906
557
119
7
0
260,501
5
L
Freya
7,947
497
113
7
0
324,872
4
L
Mulan
6,869
429
42
3
0
301,121
8
W
Khepri
7,788
487
27
2
0
303,345
6
L
Fenrir
8,004
500
82
5
0
311,083
2
W
Chaac
10,482
655
173
11
0
316,665
7
L
Xbalanque
7,780
486
129
8
0
242,811
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role