Player Matchup

Janus
Janus
 
Janus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Dojahn
Chiron
Level 85
God Stats
14W - 13L
1,511 SR
Queue Stats
86W - 106L
1,431 Elo+
Party 2
Anubis
Anubis
FearedTitanium
Anubis
Level 116
God Stats
10W - 6L
1,645 SR
Queue Stats
200W - 198L
1,467 Elo+
Solo
Gilgamesh
Gilgamesh
Hooligan5360
Gilgamesh
Level 104
God Stats
2W - 1L
1,791 SR
Queue Stats
141W - 135L
1,537 Elo+
Party 2
Ares
Ares
PH_Reign
Ares
Level 78
God Stats
6W - 12L
1,463 SR
Queue Stats
76W - 64L
1,537 Elo+
Solo
Team Averages
Level 105
1,582 SR
1,494 Elo+

VS

Team Averages
Level 108
1,479 SR
1,440 Elo+
Poseidon
Poseidon
 
Poseidon
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CASG-01
Danzaburou
Level 155
God Stats
11W - 13L
1,558 SR
Queue Stats
426W - 501L
1,381 Elo+
Party 1
Ymir
Ymir
Chrisval271125
Ymir
Level 67
God Stats
9W - 6L
1,623 SR
Queue Stats
418W - 401L
1,497 Elo+
Solo
Sol
Sol
darkline51
Sol
Level 126
God Stats
16W - 32L
1,430 SR
Queue Stats
167W - 277L
1,322 Elo+
Party 1
Agni
Agni
platinum-dude694
Agni
Level 68
God Stats
0W - 1L
1,285 SR
Queue Stats
20W - 32L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 2
6,036
604
4,401
3,519
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
Dojahn
Chiron
8
1 / 3 / 1
5,242
524
7,033
7,996
2,782
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 0 / 0
7,008
701
4,035
5,971
3,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Hooligan5360
Gilgamesh
10
3 / 0 / 3
6,067
607
2,372
7,409
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
6
0 / 3 / 2
4,470
447
4,303
10,483
5,782
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
9
0 / 3 / 0
5,016
502
4,079
5,009
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
CASG-01
Danzaburou
9
5 / 1 / 1
6,162
616
7,199
7,902
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 5
5,851
585
4,887
8,756
5,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 1
5,535
554
1,591
6,085
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
1 / 3 / 0
4,190
419
1,224
3,152
945
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
9
Kills
8
8
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
2
2
0.5
L
Poseidon
 
Poseidon
0
3
0
0
L
Danzaburou
CASG-01
Danzaburou
5
1
1
5.5
L
1
1
5
3.5
W
Chiron
Dojahn
Chiron
1
3
1
0.5
W
5
0
0
5
W
Gilgamesh
Hooligan5360
Gilgamesh
3
0
3
4.5
W
Ares
0
3
2
0.33
L
1
1
1
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
18,980
35,378
Taken
30,904
16,341
Mitigated
12,582
12,947
Healing
8,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,401
214
0
326
3,519
1,160
596
1,096
2,423
38,961
0
L
Poseidon
 
Poseidon
4,079
951
0
414
5,009
1,495
0
2,948
2,061
36,961
0
L
Danzaburou
CASG-01
Danzaburou
7,199
2,899
0
2,659
7,902
2,709
0
1,312
6,571
0
35,068
L
4,887
2,027
0
3,408
8,756
5,041
0
2,775
5,784
22,081
0
W
Chiron
Dojahn
Chiron
7,033
3,004
628
2,263
7,996
2,782
0
2,305
5,691
0
31,201
W
4,035
426
0
3,231
5,971
3,336
0
4,192
1,779
57,797
0
W
Gilgamesh
Hooligan5360
Gilgamesh
2,372
989
0
3,846
7,409
3,281
0
1,462
5,947
0
32,967
W
Ares
4,303
482
180
2,473
10,483
5,782
0
2,686
7,797
15,538
0
L
1,591
143
0
2,132
6,085
2,392
325
3,128
2,685
28,488
4,612
L
1,224
521
0
57
3,152
945
0
2,014
1,064
2,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,823
Gold Earned
26,754
325
Minions Killed
205
0
Camps Cleared
0
957,190
Distance Traveled
872,587
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,036
604
74
7
0
169,984
1
L
Poseidon
5,016
502
59
6
0
186,920
2
L
Danzaburou
6,162
616
51
5
0
178,774
1
L
Ymir
5,851
585
25
3
0
189,817
0
W
Chiron
5,242
524
50
5
0
181,424
0
W
Anubis
7,008
701
112
11
0
184,010
4
W
Gilgamesh
6,067
607
76
8
0
226,594
1
W
Ares
4,470
447
13
1
0
195,178
3
L
Sol
5,535
554
68
7
0
184,180
1
L
Agni
4,190
419
2
0
0
132,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role