Player Matchup

Cerberus
Cerberus
Rawbitt
Cerberus
Level 159
God Stats
3W - 1L
1,582 SR
Queue Stats
142W - 105L
1,664 Elo+
Party 1
Hel
Hel
SuppleBuckle
Hel
Level 158
God Stats
1W - 0L
1,610 SR
Queue Stats
54W - 62L
1,504 Elo+
Solo
Janus
Janus
dreadthepariah
Janus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 114L
1,629 Elo+
Party 1
Loki
Loki
iNoKungFu
Loki
Level 122
God Stats
17W - 5L
1,573 SR
Queue Stats
103W - 82L
1,649 Elo+
Party 1
Cernunnos
Cernunnos
xZephyrusX
Cernunnos
Level 160
God Stats
1W - 0L
1,502 SR
Queue Stats
15W - 17L
1,507 Elo+
Party 1
Team Averages
Level 150
1,553 SR
1,591 Elo+

VS

Team Averages
Level 110
1,509 SR
1,578 Elo+
Thanatos
Thanatos
CAPTAIN RASCLAT
Thanatos
Level 126
God Stats
4W - 6L
1,519 SR
Queue Stats
72W - 77L
1,599 Elo+
Solo
King Arthur
King Arthur
Pouky-14_
King Arthur
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,704 Elo+
Solo
Jing Wei
Jing Wei
Raggudasauce
Jing Wei
Level 96
God Stats
10W - 6L
1,639 SR
Queue Stats
405W - 408L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
castoris1
Sylvanus
Level 66
God Stats
3W - 4L
1,380 SR
Queue Stats
263W - 241L
1,527 Elo+
Solo
He Bo
He Bo
snickerdewdle
He Bo
Level 158
God Stats
10W - 20L
1,508 SR
Queue Stats
604W - 566L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Rawbitt
Cerberus
18
4 / 0 / 19
12,488
781
15,885
17,398
23,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
5 / 3 / 14
11,645
728
19,257
16,189
8,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
5 / 1 / 19
12,054
753
23,745
12,203
5,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
20
8 / 3 / 6
12,658
791
7,836
14,215
7,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
xZephyrusX
Cernunnos
19
5 / 1 / 14
12,179
761
13,035
13,240
7,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
2 / 7 / 4
10,833
677
12,781
17,901
7,783
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Pouky-14_
King Arthur
16
1 / 7 / 2
9,935
621
12,388
24,647
25,269
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
Raggudasauce
Jing Wei
16
1 / 2 / 2
9,700
606
4,220
12,841
6,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
castoris1
Sylvanus
16
1 / 7 / 4
10,508
657
9,305
26,110
25,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 4 / 1
10,392
650
16,406
15,261
5,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
21
27
Kills
8
8
Deaths
27
72
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
2
7
4
0.57
L
King Arthur
Pouky-14_
King Arthur
1
7
2
0.29
L
Jing Wei
Raggudasauce
Jing Wei
1
2
2
1
W
Cerberus
Rawbitt
Cerberus
4
0
19
13.5
W
5
3
14
4
L
Sylvanus
castoris1
Sylvanus
1
7
4
0.43
W
5
1
19
14.5
W
Loki
8
3
6
3.67
L
3
4
1
0.88
W
Cernunnos
xZephyrusX
Cernunnos
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,758
Damage
55,100
73,245
Taken
96,760
51,652
Mitigated
70,685
32,415
Healing
19,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
12,781
2,117
0
6,135
17,901
7,783
0
9,853
7,818
0
32,800
L
King Arthur
Pouky-14_
King Arthur
12,388
1,063
270
674
24,647
25,269
0
11,586
12,575
0
40,785
L
Jing Wei
Raggudasauce
Jing Wei
4,220
2,915
0
15
12,841
6,689
480
9,652
2,805
0
17,654
W
Cerberus
Rawbitt
Cerberus
15,885
1,243
0
6,709
17,398
23,450
432
5,709
11,689
34,977
0
W
19,257
163
7,950
9,490
16,189
8,127
1,271
6,723
9,466
37,191
0
L
Sylvanus
castoris1
Sylvanus
9,305
322
4,561
4,907
26,110
25,022
219
16,372
9,012
13,396
0
W
23,745
1,887
0
2,580
12,203
5,722
442
6,133
6,070
57,777
0
W
Loki
7,836
2,013
0
1,944
14,215
7,093
3,282
3,445
10,770
0
44,283
L
16,406
193
118
2,994
15,261
5,922
0
9,355
5,594
46,635
0
W
Cernunnos
xZephyrusX
Cernunnos
13,035
4,987
0
3,742
13,240
7,260
3,134
3,701
9,539
0
56,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,024
Gold Earned
51,368
322
Minions Killed
198
0
Camps Cleared
0
1,753,605
Distance Traveled
1,466,420
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,833
677
43
3
0
294,548
2
L
King Arthur
9,935
621
46
3
0
283,049
4
L
Jing Wei
9,700
606
46
3
0
297,887
0
W
Cerberus
12,488
781
63
4
0
366,249
4
W
Hel
11,645
728
51
3
0
334,084
0
L
Sylvanus
10,508
657
8
1
0
282,813
2
W
Janus
12,054
753
76
5
0
368,601
0
W
Loki
12,658
791
67
4
0
402,301
0
L
He Bo
10,392
650
55
3
0
308,123
4
W
Cernunnos
12,179
761
65
4
0
282,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role