Player Matchup

Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
ElWando
Mulan
Level 29
God Stats
9W - 10L
1,623 SR
Queue Stats
72W - 69L
1,563 Elo+
Party 1
Kuzenbo
Kuzenbo
pochirei
Kuzenbo
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 58L
1,575 Elo+
Party 1
Team Averages
Level 42
1,541 SR
1,546 Elo+

VS

Team Averages
Level 82
1,571 SR
1,575 Elo+
Guan Yu
Guan Yu
OdinOfHissorrow
Guan Yu
Level 86
God Stats
1W - 4L
1,499 SR
Queue Stats
351W - 423L
1,479 Elo+
Solo
Freya
Freya
RandomLTD
Freya
Level 19
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 1L
1,748 Elo+
Party 2
Sylvanus
Sylvanus
YoMonJo
Sylvanus
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 0 / 2
8,318
756
13,646
7,285
3,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
ElWando
Mulan
12
1 / 1 / 4
7,734
703
9,630
9,664
7,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
pochirei
Kuzenbo
13
1 / 0 / 3
7,716
701
4,259
6,699
7,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,815
620
5,216
16,830
16,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Freya
RandomLTD
Freya
11
0 / 2 / 1
6,822
620
4,525
7,905
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
YoMonJo
Sylvanus
12
0 / 0 / 1
7,573
688
7,512
9,272
8,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
1
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
W
Mulan
ElWando
Mulan
1
1
4
3
L
1
4
0
0.25
L
Freya
RandomLTD
Freya
0
2
1
0.25
L
Sylvanus
YoMonJo
Sylvanus
0
0
1
0.5
W
Kuzenbo
pochirei
Kuzenbo
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,535
Damage
17,253
23,648
Taken
34,007
18,756
Mitigated
28,949
6,866
Healing
17,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,646
8,040
0
5,346
7,285
3,266
1,604
4,340
2,914
56,611
0
W
Mulan
ElWando
Mulan
9,630
1,410
0
861
9,664
7,753
0
4,540
4,793
0
18,264
L
5,216
849
3,013
5,904
16,830
16,397
0
8,743
8,087
0
15,821
L
Freya
RandomLTD
Freya
4,525
1,811
0
1,496
7,905
3,721
0
4,263
3,642
25,640
0
L
Sylvanus
YoMonJo
Sylvanus
7,512
1,708
2,563
4,916
9,272
8,831
0
5,706
3,566
20,521
0
W
Kuzenbo
pochirei
Kuzenbo
4,259
1,867
0
659
6,699
7,737
50
3,733
2,769
15,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,768
Gold Earned
21,210
129
Minions Killed
106
9
Camps Cleared
3
644,450
Distance Traveled
610,617
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,318
756
83
8
8
198,232
0
W
Mulan
7,734
703
17
2
1
213,257
0
L
Guan Yu
6,815
620
22
2
0
190,735
1
L
Freya
6,822
620
49
4
3
223,320
3
L
Sylvanus
7,573
688
35
3
0
196,562
4
W
Kuzenbo
7,716
701
29
3
0
232,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role