Player Matchup

Hercules
Hercules
Ebenezer Grymm
Hercules
Level 126
God Stats
3W - 1L
1,479 SR
Queue Stats
447W - 461L
1,411 Elo+
Solo
Bakasura
Bakasura
Nekorhay
Bakasura
Level 111
God Stats
2W - 2L
1,500 SR
Queue Stats
271W - 307L
1,340 Elo+
Solo
Izanami
Izanami
YayoSoldier
Izanami
Level 128
God Stats
4W - 5L
1,332 SR
Queue Stats
527W - 581L
1,396 Elo+
Solo
Guan Yu
Guan Yu
Zhurok
Guan Yu
Level 64
God Stats
5W - 3L
1,598 SR
Queue Stats
158W - 162L
1,456 Elo+
Solo
He Bo
He Bo
bondo-p90
He Bo
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,359 Elo+
Solo
Team Averages
Level 103
1,482 SR
1,392 Elo+

VS

Team Averages
Level 60
1,483 SR
1,345 Elo+
Charybdis
Charybdis
BLUNTEDBEARDMAN
Charybdis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 62L
1,373 Elo+
Solo
Ullr
Ullr
CHUBBYLAMAR
Ullr
Level 24
God Stats
0W - 2L
1,328 SR
Queue Stats
532W - 599L
1,288 Elo+
Solo
Chang'e
Chang'e
KiingOfWar22223
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,394 Elo+
Solo
Bastet
Bastet
MysterySquadWill
Bastet
Level 127
God Stats
0W - 2L
1,587 SR
Queue Stats
51W - 54L
1,323 Elo+
Solo
Zeus
Zeus
RBTGames
Zeus
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 41L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
5 / 2 / 11
10,174
848
9,419
20,357
19,486
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Nekorhay
Bakasura
14
2 / 3 / 7
9,101
758
5,326
14,674
8,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
YayoSoldier
Izanami
18
9 / 1 / 10
10,550
879
19,315
11,930
6,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Zhurok
Guan Yu
16
3 / 3 / 11
9,508
792
7,033
18,843
18,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
bondo-p90
He Bo
15
2 / 3 / 9
8,778
732
7,700
12,142
5,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BLUNTEDBEARDMAN
Charybdis
15
2 / 5 / 8
8,304
692
14,434
10,280
4,540
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 2 / 3
8,951
746
7,377
6,243
3,035
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 7 / 5
7,524
627
4,601
13,489
11,462
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 6
8,675
723
16,081
15,833
7,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Zeus
15
4 / 4 / 5
8,818
735
22,003
8,950
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
39
21
Kills
12
12
Deaths
21
48
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BLUNTEDBEARDMAN
Charybdis
2
5
8
1.2
L
3
2
3
2.25
W
Hercules
5
2
11
5.25
L
0
7
5
0.36
L
3
3
6
2
W
Bakasura
Nekorhay
Bakasura
2
3
7
1.83
L
Zeus
4
4
5
1.63
W
Izanami
YayoSoldier
Izanami
9
1
10
14
W
Guan Yu
Zhurok
Guan Yu
3
3
11
2.83
W
He Bo
bondo-p90
He Bo
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,793
Damage
64,496
77,946
Taken
54,795
57,098
Mitigated
30,012
39,478
Healing
14,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BLUNTEDBEARDMAN
Charybdis
14,434
5,849
232
285
10,280
4,540
342
1,280
8,729
0
20,967
L
7,377
2,684
0
64
6,243
3,035
174
1,408
4,415
0
27,493
W
Hercules
9,419
1,704
1,209
6,924
20,357
19,486
112
8,625
11,223
358
14,070
L
4,601
1,228
1,842
1,669
13,489
11,462
192
3,267
10,002
11,270
0
L
16,081
2,471
1,298
6,947
15,833
7,167
250
1,724
13,784
0
22,666
W
Bakasura
Nekorhay
Bakasura
5,326
2,721
1,821
3,167
14,674
8,101
0
4,442
10,008
0
6,392
L
Zeus
22,003
1,723
979
1,202
8,950
3,808
144
1,346
7,534
32,907
0
W
Izanami
YayoSoldier
Izanami
19,315
10,264
777
2,444
11,930
6,060
2,310
4,173
7,605
0
45,958
W
Guan Yu
Zhurok
Guan Yu
7,033
928
10,444
8,745
18,843
18,448
134
4,526
14,089
1,580
9,761
W
He Bo
bondo-p90
He Bo
7,700
705
1,580
2,367
12,142
5,003
439
3,555
8,417
25,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,111
Gold Earned
42,272
156
Minions Killed
114
0
Camps Cleared
0
1,257,627
Distance Traveled
1,087,721
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,304
692
17
1
0
197,221
0
L
Ullr
8,951
746
33
3
0
220,571
0
W
Hercules
10,174
848
17
1
0
268,813
0
L
Chang'e
7,524
627
13
1
0
190,890
0
L
Bastet
8,675
723
12
1
0
274,020
1
W
Bakasura
9,101
758
13
1
0
249,693
0
L
Zeus
8,818
735
39
3
0
205,019
0
W
Izanami
10,550
879
70
6
0
234,530
0
W
Guan Yu
9,508
792
18
2
0
266,419
0
W
He Bo
8,778
732
38
3
0
238,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role