Player Matchup

Anubis
Anubis
ELwasonBB-ernest
Anubis
Level 123
God Stats
54W - 42L
1,530 SR
Queue Stats
163W - 168L
1,456 Elo+
Party 4
Chaac
Chaac
TURIK01
Chaac
Level 48
God Stats
2W - 1L
1,461 SR
Queue Stats
74W - 97L
1,332 Elo+
Party 1
Heimdallr
Heimdallr
Valars21
Heimdallr
Level 24
God Stats
1W - 2L
1,299 SR
Queue Stats
24W - 27L
1,326 Elo+
Party 1
Cerberus
Cerberus
Zlushka
Cerberus
Level 97
God Stats
3W - 1L
1,527 SR
Queue Stats
82W - 99L
1,383 Elo+
Party 1
Hun Batz
Hun Batz
jokker99
Hun Batz
Level 129
God Stats
7W - 1L
1,901 SR
Queue Stats
238W - 240L
1,447 Elo+
Party 4
Team Averages
Level 84
1,544 SR
1,389 Elo+

VS

Team Averages
Level 54
1,449 SR
1,504 Elo+
Danzaburou
Danzaburou
Chrostov
Danzaburou
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,529 Elo+
Party 3
Hercules
Hercules
DariuzVII
Hercules
Level 48
God Stats
1W - 3L
1,333 SR
Queue Stats
4W - 4L
1,529 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Larry_Can_Carry
Tsukuyomi
Level 46
God Stats
11W - 13L
1,412 SR
Queue Stats
83W - 135L
1,381 Elo+
Party 2
Kuzenbo
Kuzenbo
Lucates
Kuzenbo
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,721 Elo+
Party 3
Freya
Freya
xLord_Revan
Freya
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 289L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 14
14,676
544
27,977
20,630
11,988
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
TURIK01
Chaac
20
4 / 4 / 7
14,112
523
11,536
16,475
12,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Valars21
Heimdallr
20
9 / 6 / 12
13,917
515
23,268
24,659
12,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Zlushka
Cerberus
18
0 / 1 / 24
12,050
446
14,567
27,430
41,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
jokker99
Hun Batz
20
15 / 2 / 13
15,608
578
22,411
24,626
11,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chrostov
Danzaburou
18
3 / 8 / 3
11,724
434
13,836
26,593
12,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
DariuzVII
Hercules
18
6 / 2 / 0
12,631
468
15,162
30,484
33,217
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
Larry_Can_Carry
Tsukuyomi
18
1 / 9 / 4
11,555
428
11,996
26,842
11,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Lucates
Kuzenbo
15
2 / 7 / 3
10,996
407
12,702
27,045
37,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
0 / 9 / 4
11,207
415
10,441
26,518
12,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
26
35
Kills
12
14
Deaths
35
70
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chrostov
Danzaburou
3
8
3
0.56
L
Hercules
DariuzVII
Hercules
6
2
0
3
W
7
1
14
14
L
Tsukuyomi
Larry_Can_Carry
Tsukuyomi
1
9
4
0.33
L
Kuzenbo
Lucates
Kuzenbo
2
7
3
0.5
W
Chaac
TURIK01
Chaac
4
4
7
1.88
W
Heimdallr
Valars21
Heimdallr
9
6
12
2.5
W
Cerberus
Zlushka
Cerberus
0
1
24
12
W
Hun Batz
jokker99
Hun Batz
15
2
13
10.75
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,759
Damage
64,137
113,820
Taken
137,482
90,792
Mitigated
107,042
45,898
Healing
25,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chrostov
Danzaburou
13,836
6,834
0
7,738
26,593
12,607
0
6,788
19,805
0
102,696
L
Hercules
DariuzVII
Hercules
15,162
5,189
0
7,006
30,484
33,217
1,648
7,949
22,535
0
84,613
W
27,977
1,719
628
13,780
20,630
11,988
1,812
5,075
15,345
135,150
0
L
Tsukuyomi
Larry_Can_Carry
Tsukuyomi
11,996
4,694
0
3,207
26,842
11,428
0
8,734
18,108
0
101,615
L
Kuzenbo
Lucates
Kuzenbo
12,702
2,445
0
1,222
27,045
37,663
0
12,280
14,765
41,995
0
W
Chaac
TURIK01
Chaac
11,536
2,946
0
4,600
16,475
12,962
2,243
3,855
12,255
0
102,953
W
Heimdallr
Valars21
Heimdallr
23,268
10,479
0
7,056
24,659
12,622
1,870
6,798
17,755
0
118,478
W
Cerberus
Zlushka
Cerberus
14,567
808
0
12,411
27,430
41,289
623
9,215
18,059
68,055
0
W
Hun Batz
jokker99
Hun Batz
22,411
6,460
0
7,423
24,626
11,931
880
6,708
17,112
0
137,063
L
10,441
2,791
0
6,746
26,518
12,127
0
6,793
19,725
82,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,363
Gold Earned
58,113
731
Minions Killed
597
0
Camps Cleared
0
2,589,516
Distance Traveled
2,262,726
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,724
434
142
5
0
448,302
2
L
Hercules
12,631
468
159
6
0
438,398
0
W
Anubis
14,676
544
155
6
0
490,761
10
L
Tsukuyomi
11,555
428
118
4
0
473,360
4
L
Kuzenbo
10,996
407
49
2
0
470,050
4
W
Chaac
14,112
523
179
7
0
510,243
0
W
Heimdallr
13,917
515
132
5
0
467,661
3
W
Cerberus
12,050
446
116
4
0
517,691
2
W
Hun Batz
15,608
578
149
6
0
603,160
3
L
Freya
11,207
415
129
5
0
432,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role