Player Matchup

Nemesis
Nemesis
Silver I
Andrew135790
Nemesis
Silver I
Level 137
God Stats
3W - 2L
1,260 SR
Queue Stats
157W - 171L
1,201 MMR
Solo
Amaterasu
Amaterasu
Silver I
Autmmn
Amaterasu
Silver I
Level 102
God Stats
13W - 7L
1,684 SR
Queue Stats
68W - 74L
1,256 MMR
Solo
Chang'e
Chang'e
Silver I
NekoMukami07
Chang'e
Silver I
Level 115
God Stats
16W - 8L
1,640 SR
Queue Stats
43W - 46L
1,257 MMR
Solo
Ymir
Ymir
Silver I
PPV W1nski
Ymir
Silver I
Level 125
God Stats
44W - 49L
1,485 SR
Queue Stats
342W - 354L
1,256 MMR
Solo
Rama
Rama
Gold IV
WinterihsSumo9
Rama
Gold IV
Level 104
God Stats
2W - 9L
1,222 SR
Queue Stats
161W - 162L
1,244 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,458 SR
1,243 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,672 SR
1,244 MMR
Nox
Nox
Silver I
BonesAreOrgans
Nox
Silver I
Level 151
God Stats
21W - 14L
1,562 SR
Queue Stats
555W - 598L
1,197 MMR
Solo
Sobek
Sobek
Gold V
Cars_pixel
Sobek
Gold V
Level 139
God Stats
1W - 1L
1,794 SR
Queue Stats
125W - 142L
1,197 MMR
Solo
Cliodhna
Cliodhna
Silver I
Pablo_big_mane
Cliodhna
Silver I
Level 86
God Stats
1W - 2L
2,000 SR
Queue Stats
139W - 141L
1,255 MMR
Solo
Bakasura
Bakasura
Gold V
SterMiester
Bakasura
Gold V
Level 122
God Stats
48W - 39L
1,560 SR
Queue Stats
305W - 309L
1,244 MMR
Solo
Charybdis
Charybdis
Silver III
Tank2k4
Charybdis
Silver III
Level 158
God Stats
24W - 34L
1,442 SR
Queue Stats
48W - 60L
1,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Andrew135790
Nemesis
19
3 / 1 / 2
11,100
555
8,912
15,859
7,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Autmmn
Amaterasu
19
6 / 1 / 1
12,308
615
13,935
16,262
15,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
NekoMukami07
Chang'e
15
1 / 2 / 4
9,808
490
11,421
9,038
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 0 / 6
9,721
486
5,965
14,938
15,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

18
2 / 0 / 1
11,012
551
10,498
14,964
6,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
MercuryFreyaPersephoneBellona

VS

Bans
JormungandrLancelotAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
8,766
438
6,056
8,140
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sobek
13
1 / 1 / 2
8,534
427
6,294
17,645
20,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cliodhna
13
0 / 5 / 1
8,673
434
9,081
14,978
6,360
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
SterMiester
Bakasura
15
0 / 4 / 1
9,161
458
3,299
20,388
9,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Tank2k4
Charybdis
18
2 / 1 / 0
10,859
543
15,256
14,685
6,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
4
4
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Andrew135790
Nemesis
3
1
2
4
W
Amaterasu
Autmmn
Amaterasu
6
1
1
6.5
L
1
1
1
1.5
L
Sobek
1
1
2
2
W
Chang'e
NekoMukami07
Chang'e
1
2
4
1.5
W
0
0
6
3
L
Cliodhna
0
5
1
0.1
L
Bakasura
SterMiester
Bakasura
0
4
1
0.13
L
Charybdis
Tank2k4
Charybdis
2
1
0
2
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,731
Damage
39,986
71,061
Taken
75,836
48,209
Mitigated
47,382
25,754
Healing
25,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Andrew135790
Nemesis
8,912
4,010
0
1,183
15,859
7,650
108
2,649
13,025
0
130,248
W
Amaterasu
Autmmn
Amaterasu
13,935
7,551
0
9,396
16,262
15,059
1,128
990
15,210
0
105,380
L
6,056
230
0
2,226
8,140
3,844
0
3,188
4,952
67,937
0
L
Sobek
6,294
711
0
5,115
17,645
20,926
0
7,407
10,238
26,061
0
W
Chang'e
NekoMukami07
Chang'e
11,421
414
889
3,339
9,038
3,830
1,720
3,340
5,356
73,455
0
W
5,965
1,699
0
5,026
14,938
15,468
33
3,730
11,030
45,816
0
L
Cliodhna
9,081
1,896
0
4,314
14,978
6,360
0
1,272
13,706
0
60,830
L
Bakasura
SterMiester
Bakasura
3,299
2,640
0
5,869
20,388
9,534
1,627
4,009
16,379
0
68,864
L
Charybdis
Tank2k4
Charybdis
15,256
5,512
0
7,967
14,685
6,718
0
1,510
13,175
0
117,945
W
10,498
9,491
0
5,921
14,964
6,202
2,044
1,019
13,945
0
105,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,949
Gold Earned
45,993
790
Minions Killed
604
0
Camps Cleared
0
1,969,783
Distance Traveled
1,827,230
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,100
555
179
9
0
469,705
0
W
Amaterasu
12,308
615
213
11
0
414,702
6
L
Nox
8,766
438
134
7
0
337,677
10
L
Sobek
8,534
427
36
2
0
377,611
3
W
Chang'e
9,808
490
134
7
0
349,981
2
W
Ymir
9,721
486
66
3
0
353,149
9
L
Cliodhna
8,673
434
115
6
0
295,249
3
L
Bakasura
9,161
458
138
7
0
456,285
0
L
Charybdis
10,859
543
181
9
0
360,408
7
W
Rama
11,012
551
198
10
0
382,246
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role