Player Matchup

Nemesis
Nemesis
Brutalistic20
Nemesis
Level 129
God Stats
1W - 1L
1,786 SR
Queue Stats
38W - 41L
1,492 Elo+
Party 1
Sobek
Sobek
Dancort
Sobek
Level 149
God Stats
2W - 5L
1,808 SR
Queue Stats
390W - 398L
1,522 Elo+
Party 2
Hades
Hades
Gera9235
Hades
Level 115
God Stats
3W - 2L
1,871 SR
Queue Stats
209W - 203L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
MixByte
Jing Wei
Level 88
God Stats
1W - 1L
1,902 SR
Queue Stats
20W - 18L
1,579 Elo+
Party 1
Aphrodite
Aphrodite
ThantisCaballon
Aphrodite
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 180L
1,523 Elo+
Solo
Team Averages
Level 122
1,773 SR
1,531 Elo+

VS

Team Averages
Level 121
1,597 SR
1,582 Elo+
Zeus
Zeus
A_Savage_Potato_
Zeus
Level 126
God Stats
1W - 3L
1,146 SR
Queue Stats
94W - 114L
1,459 Elo+
Solo
Sol
Sol
Kozusk
Sol
Level 159
God Stats
5W - 2L
1,708 SR
Queue Stats
115W - 110L
1,602 Elo+
Solo
Yemoja
Yemoja
Nowicki
Yemoja
Level 56
God Stats
4W - 0L
1,507 SR
Queue Stats
299W - 161L
1,592 Elo+
Party 3
Kukulkan
Kukulkan
Slurpi13
Kukulkan
Level 139
God Stats
9W - 1L
1,873 SR
Queue Stats
389W - 236L
1,618 Elo+
Party 3
Vamana
Vamana
Trav0
Vamana
Level 125
God Stats
18W - 7L
1,751 SR
Queue Stats
334W - 202L
1,637 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
3 / 6 / 16
12,258
613
17,602
29,468
37,482
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
Dancort
Sobek
20
1 / 4 / 18
11,732
587
17,074
29,533
46,603
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
Gera9235
Hades
20
6 / 7 / 17
13,311
666
26,863
29,373
36,725
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jing Wei
MixByte
Jing Wei
20
15 / 6 / 9
15,450
773
46,547
26,472
15,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
ThantisCaballon
Aphrodite
19
1 / 7 / 11
11,921
596
9,370
30,089
26,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 17
13,579
679
26,480
17,400
8,242
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sol
Kozusk
Sol
20
6 / 7 / 17
13,791
690
24,267
30,852
16,821
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Nowicki
Yemoja
20
0 / 3 / 24
13,819
691
6,951
23,674
25,419
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
Slurpi13
Kukulkan
20
4 / 5 / 19
13,769
688
32,841
21,769
13,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
Trav0
Vamana
20
14 / 4 / 11
17,089
854
30,796
57,984
64,603
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
117
26
Kills
29
30
Deaths
26
71
Assists
88
Player
Kills
Deaths
Assists
KDA
W
5
7
17
1.93
L
Nemesis
3
6
16
1.83
L
Sobek
Dancort
Sobek
1
4
18
2.5
L
Hades
Gera9235
Hades
6
7
17
2.07
W
Sol
Kozusk
Sol
6
7
17
2.07
L
Jing Wei
MixByte
Jing Wei
15
6
9
3.25
W
Yemoja
Nowicki
Yemoja
0
3
24
4
W
Kukulkan
Slurpi13
Kukulkan
4
5
19
2.7
L
Aphrodite
ThantisCaballon
Aphrodite
1
7
11
0.93
W
Vamana
Trav0
Vamana
14
4
11
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,456
Damage
121,335
144,935
Taken
151,679
162,260
Mitigated
128,439
67,287
Healing
69,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,480
2,755
572
284
17,400
8,242
453
9,217
8,183
44,413
0
L
Nemesis
17,602
5,054
5,269
5,623
29,468
37,482
311
19,408
10,060
1,159
21,334
L
Sobek
Dancort
Sobek
17,074
679
2,101
7,066
29,533
46,603
148
16,793
12,740
33,331
0
L
Hades
Gera9235
Hades
26,863
1,544
2,226
4,811
29,373
36,725
460
15,712
13,661
42,568
0
W
Sol
Kozusk
Sol
24,267
10,420
1,509
6,550
30,852
16,821
3,655
10,126
20,646
57,107
0
L
Jing Wei
MixByte
Jing Wei
46,547
38,529
179
4,078
26,472
15,260
5,392
18,830
7,642
0
80,199
W
Yemoja
Nowicki
Yemoja
6,951
2,779
21,679
6,679
23,674
25,419
914
8,624
15,050
14,363
0
W
Kukulkan
Slurpi13
Kukulkan
32,841
3,292
778
1,980
21,769
13,354
1,280
10,013
11,676
71,488
0
L
Aphrodite
ThantisCaballon
Aphrodite
9,370
389
19,633
16,301
30,089
26,190
1,545
21,401
8,688
26,857
0
W
Vamana
Trav0
Vamana
30,796
12,537
3,637
25,494
57,984
64,603
1,459
16,056
41,928
2,302
45,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,672
Gold Earned
72,047
186
Minions Killed
228
0
Camps Cleared
0
1,890,241
Distance Traveled
1,787,342
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,579
679
45
2
0
312,545
0
L
Nemesis
12,258
613
10
1
0
400,698
1
L
Sobek
11,732
587
20
1
0
406,670
4
L
Hades
13,311
666
33
2
0
340,108
1
W
Sol
13,791
690
57
3
0
330,262
4
L
Jing Wei
15,450
773
82
4
0
367,727
0
W
Yemoja
13,819
691
13
1
0
329,977
0
W
Kukulkan
13,769
688
88
4
0
384,749
1
L
Aphrodite
11,921
596
41
2
0
375,038
2
W
Vamana
17,089
854
25
1
0
429,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role