Player Matchup

Ares
Ares
Chicub77
Ares
Level 83
God Stats
1W - 1L
1,293 SR
Queue Stats
20W - 21L
1,422 Elo+
Party 1
Bakasura
Bakasura
GringkoLST
Bakasura
Level 118
God Stats
8W - 3L
1,607 SR
Queue Stats
309W - 299L
1,536 Elo+
Party 1
Merlin
Merlin
Ranjeet675
Merlin
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
68W - 73L
1,501 Elo+
Solo
Heimdallr
Heimdallr
imfundude4
Heimdallr
Level 79
God Stats
12W - 8L
1,662 SR
Queue Stats
122W - 116L
1,518 Elo+
Party 1
Baron Samedi
Baron Samedi
uribertho
Baron Samedi
Level 127
God Stats
24W - 11L
1,800 SR
Queue Stats
450W - 439L
1,488 Elo+
Solo
Team Averages
Level 103
1,572 SR
1,493 Elo+

VS

Team Averages
Level 125
1,531 SR
1,472 Elo+
Yu Huang
Yu Huang
B-ALEJANDRO-B
Yu Huang
Level 135
God Stats
5W - 13L
1,431 SR
Queue Stats
403W - 407L
1,459 Elo+
Solo
Hun Batz
Hun Batz
CupidPineapp1e
Hun Batz
Level 121
God Stats
1W - 3L
1,252 SR
Queue Stats
483W - 485L
1,475 Elo+
Solo
Terra
Terra
DakuTheGayLotus
Terra
Level 124
God Stats
4W - 3L
1,605 SR
Queue Stats
176W - 166L
1,497 Elo+
Party 2
Mulan
Mulan
Jackoydude_
Mulan
Level 117
God Stats
12W - 9L
1,575 SR
Queue Stats
333W - 320L
1,427 Elo+
Solo
Freya
Freya
TuffBuffBaby
Freya
Level 128
God Stats
5W - 5L
1,793 SR
Queue Stats
310W - 313L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 1 / 2
7,714
454
3,562
9,492
8,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
GringkoLST
Bakasura
18
11 / 1 / 2
11,166
657
13,687
15,022
7,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
Ranjeet675
Merlin
17
0 / 0 / 8
10,015
589
6,265
6,413
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
imfundude4
Heimdallr
12
1 / 3 / 1
7,436
437
11,300
13,273
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
uribertho
Baron Samedi
16
5 / 3 / 3
9,311
548
6,820
13,331
10,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
B-ALEJANDRO-B
Yu Huang
14
0 / 4 / 1
7,853
462
4,638
13,271
6,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
12
0 / 5 / 2
7,251
427
4,227
12,505
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 4
7,862
462
3,718
9,818
10,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 5 / 1
8,645
509
9,400
16,727
12,663
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 1 / 0
8,770
516
12,931
15,834
6,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
17
Kills
8
8
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
B-ALEJANDRO-B
Yu Huang
0
4
1
0.13
W
Ares
0
1
2
1
L
Hun Batz
0
5
2
0.2
L
1
2
4
1.5
W
Bakasura
GringkoLST
Bakasura
11
1
2
12
L
2
5
1
0.5
W
Merlin
Ranjeet675
Merlin
0
0
8
4
L
5
1
0
5
W
Heimdallr
imfundude4
Heimdallr
1
3
1
0.5
W
Baron Samedi
uribertho
Baron Samedi
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,634
Damage
34,914
57,531
Taken
68,155
34,832
Mitigated
40,576
16,317
Healing
25,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
B-ALEJANDRO-B
Yu Huang
4,638
601
0
4,759
13,271
6,644
0
4,321
8,573
66,950
0
W
Ares
3,562
309
300
2,426
9,492
8,207
133
5,006
4,486
25,276
0
L
Hun Batz
4,227
1,102
0
4,220
12,505
4,586
0
1,295
10,790
0
46,116
L
3,718
382
1,361
2,418
9,818
10,312
0
2,784
6,696
35,617
0
W
Bakasura
GringkoLST
Bakasura
13,687
9,177
0
3,511
15,022
7,095
0
3,898
11,124
0
95,024
L
9,400
1,037
0
4,429
16,727
12,663
0
6,209
9,708
0
61,858
W
Merlin
Ranjeet675
Merlin
6,265
487
112
1,712
6,413
3,037
309
2,841
3,572
93,797
0
L
12,931
4,356
0
8,549
15,834
6,371
0
2,038
13,586
68,585
0
W
Heimdallr
imfundude4
Heimdallr
11,300
5,145
0
3,886
13,273
5,595
0
8,118
5,155
0
61,694
W
Baron Samedi
uribertho
Baron Samedi
6,820
1,001
0
4,370
13,331
10,898
0
1,424
11,907
61,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,642
Gold Earned
40,381
586
Minions Killed
465
0
Camps Cleared
0
1,601,585
Distance Traveled
1,701,119
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,853
462
115
7
0
299,249
3
W
Ares
7,714
454
37
2
0
298,183
2
L
Hun Batz
7,251
427
84
5
0
359,087
4
L
Terra
7,862
462
56
3
0
385,561
3
W
Bakasura
11,166
657
168
10
0
423,869
1
L
Mulan
8,645
509
105
6
0
290,247
6
W
Merlin
10,015
589
164
10
0
329,257
7
L
Freya
8,770
516
105
6
0
366,975
3
W
Heimdallr
7,436
437
95
6
0
286,879
1
W
Baron Samedi
9,311
548
122
7
0
263,397
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role