Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Alex_ER98
Sol
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 88L
1,380 Elo+
Solo
Tyr
Tyr
MrTimeprfct
Tyr
Level 146
God Stats
4W - 3L
1,846 SR
Queue Stats
29W - 29L
1,451 Elo+
Solo
Anhur
Anhur
Segl8377
Anhur
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 160L
1,356 Elo+
Solo
Ra
Ra
WenchFlower
Ra
Level 36
God Stats
16W - 21L
1,324 SR
Queue Stats
143W - 170L
1,266 Elo+
Solo
Team Averages
Level 97
1,534 SR
1,391 Elo+

VS

Team Averages
Level 52
1,687 SR
1,457 Elo+
Kukulkan
Kukulkan
ChronicHDGamer
Kukulkan
Level 64
God Stats
3W - 2L
1,690 SR
Queue Stats
8W - 6L
1,415 Elo+
Party 1
Fenrir
Fenrir
GRico1525
Fenrir
Level 45
God Stats
1W - 1L
1,696 SR
Queue Stats
53W - 76L
1,333 Elo+
Solo
Terra
Terra
JetArmyGamer
Terra
Level 69
God Stats
3W - 2L
1,688 SR
Queue Stats
4W - 3L
1,446 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Joltash
Cu Chulainn
Level 64
God Stats
5W - 3L
1,588 SR
Queue Stats
11W - 8L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
thirtyethking
Danzaburou
Level 16
God Stats
1W - 1L
1,774 SR
Queue Stats
1W - 1L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
10 / 1 / 3
10,072
592
9,155
14,067
7,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
9 / 0 / 8
10,033
590
16,178
13,168
5,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 2 / 1
9,690
570
9,321
19,098
14,955
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Segl8377
Anhur
14
5 / 1 / 10
9,753
574
4,755
13,167
16,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 1 / 2
9,893
582
8,638
9,658
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
1 / 3 / 0
7,712
454
5,982
10,559
4,904
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
GRico1525
Fenrir
13
0 / 5 / 2
7,693
453
6,247
18,148
7,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 6 / 1
6,957
409
4,345
18,285
14,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Joltash
Cu Chulainn
15
3 / 4 / 0
9,041
532
16,392
15,970
13,979
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
thirtyethking
Danzaburou
10
1 / 10 / 0
6,756
397
7,512
15,108
5,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
28
Kills
5
5
Deaths
28
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
10
1
3
11.5
W
9
0
8
13
L
Kukulkan
1
3
0
0.33
L
Fenrir
GRico1525
Fenrir
0
5
2
0.2
L
0
6
1
0.08
L
Cu Chulainn
Joltash
Cu Chulainn
3
4
0
0.75
W
3
2
1
1.75
W
Anhur
Segl8377
Anhur
5
1
10
10
W
1
1
2
2
L
Danzaburou
thirtyethking
Danzaburou
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,047
Damage
40,478
69,158
Taken
78,070
48,871
Mitigated
46,189
27,034
Healing
13,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,155
2,820
0
5,556
14,067
7,901
0
1,717
12,350
0
77,133
W
16,178
8,374
0
7,661
13,168
5,025
1,613
3,233
9,935
79,639
0
L
Kukulkan
5,982
1,072
0
970
10,559
4,904
681
6,386
4,173
59,208
0
L
Fenrir
GRico1525
Fenrir
6,247
1,836
0
6,560
18,148
7,915
0
2,632
15,516
0
55,086
L
4,345
719
386
2,435
18,285
14,368
485
9,546
8,739
28,893
0
L
Cu Chulainn
Joltash
Cu Chulainn
16,392
4,982
0
1,820
15,970
13,979
0
459
15,511
0
77,027
W
9,321
2,243
176
6,283
19,098
14,955
821
0
19,098
5,600
63,471
W
Anhur
Segl8377
Anhur
4,755
1,620
307
3,208
13,167
16,189
1,067
1,016
12,151
0
33,676
W
8,638
1,364
246
3,597
9,658
4,801
324
4,816
4,842
94,490
0
L
Danzaburou
thirtyethking
Danzaburou
7,512
3,318
0
1,537
15,108
5,023
312
7,733
7,375
0
39,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,441
Gold Earned
38,159
579
Minions Killed
378
0
Camps Cleared
0
1,631,293
Distance Traveled
1,506,043
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,072
592
122
7
0
379,183
1
W
Sol
10,033
590
119
7
0
315,441
0
L
Kukulkan
7,712
454
92
5
0
289,190
1
L
Fenrir
7,693
453
80
5
0
331,125
2
L
Terra
6,957
409
38
2
0
321,466
6
L
Cu Chulainn
9,041
532
119
7
0
299,077
7
W
Tyr
9,690
570
123
7
0
313,285
0
W
Anhur
9,753
574
50
3
0
289,233
2
W
Ra
9,893
582
165
10
0
334,151
2
L
Danzaburou
6,756
397
49
3
0
265,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role