Player Matchup

King Arthur
King Arthur
Ashervath
King Arthur
Level 65
God Stats
5W - 1L
1,759 SR
Queue Stats
14W - 17L
1,437 Elo+
Party 1
Kukulkan
Kukulkan
Casey94
Kukulkan
Level 42
God Stats
13W - 12L
1,537 SR
Queue Stats
138W - 209L
1,339 Elo+
Party 1
Bacchus
Bacchus
Lowiieee36
Bacchus
Level 64
God Stats
4W - 2L
1,219 SR
Queue Stats
216W - 275L
1,356 Elo+
Party 1
Team Averages
Level 57
1,505 SR
1,377 Elo+

VS

Team Averages
Level 102
1,489 SR
1,414 Elo+
Ymir
Ymir
JelliedSun3495
Ymir
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 46L
1,378 Elo+
Solo
Janus
Janus
QuietFoal908997
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,484 Elo+
Solo
Skadi
Skadi
f1icker
Skadi
Level 115
God Stats
14W - 12L
1,468 SR
Queue Stats
118W - 161L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ashervath
King Arthur
17
7 / 2 / 6
12,222
719
22,705
19,019
19,238
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kukulkan
Casey94
Kukulkan
17
3 / 2 / 8
11,922
701
17,644
8,774
4,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Lowiieee36
Bacchus
16
5 / 2 / 9
12,731
749
9,974
23,211
27,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 5
10,587
623
8,289
30,515
28,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 4 / 2
8,856
521
5,770
10,286
3,772
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
f1icker
Skadi
17
6 / 5 / 0
12,232
720
16,799
20,714
12,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
15
Kills
6
6
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ashervath
King Arthur
7
2
6
5
W
Kukulkan
Casey94
Kukulkan
3
2
8
3.5
L
0
6
5
0.42
W
Bacchus
Lowiieee36
Bacchus
5
2
9
4.75
L
0
4
2
0.25
L
Skadi
f1icker
Skadi
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,323
Damage
30,858
51,004
Taken
61,515
51,976
Mitigated
44,350
7,053
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ashervath
King Arthur
22,705
2,534
0
772
19,019
19,238
378
6,277
12,742
0
57,879
W
Kukulkan
Casey94
Kukulkan
17,644
1,697
0
0
8,774
4,981
1,272
2,902
5,872
49,713
0
L
8,289
2,776
454
9,188
30,515
28,493
0
14,448
16,067
23,841
0
W
Bacchus
Lowiieee36
Bacchus
9,974
1,424
0
6,281
23,211
27,757
312
5,858
15,895
24,226
0
L
5,770
478
623
713
10,286
3,772
130
5,857
4,429
12,747
0
L
Skadi
f1icker
Skadi
16,799
6,638
0
859
20,714
12,085
904
7,479
13,235
0
57,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,875
Gold Earned
31,675
158
Minions Killed
118
9
Camps Cleared
3
931,387
Distance Traveled
690,174
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,222
719
49
3
5
336,130
1
W
Kukulkan
11,922
701
78
5
1
296,705
0
L
Ymir
10,587
623
28
2
2
253,219
1
W
Bacchus
12,731
749
31
2
3
298,552
2
L
Janus
8,856
521
13
1
0
177,862
4
L
Skadi
12,232
720
77
5
1
259,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role