Player Matchup

Xing Tian
Xing Tian
Jshiz_
Xing Tian
Level 157
God Stats
2W - 0L
1,765 SR
Queue Stats
8W - 4L
1,672 Elo+
Party 1
Xbalanque
Xbalanque
ZWilgy
Xbalanque
Level 140
God Stats
5W - 3L
1,659 SR
Queue Stats
17W - 18L
1,527 Elo+
Party 1
Ares
Ares
srdudley
Ares
Level 60
God Stats
10W - 11L
1,682 SR
Queue Stats
13W - 17L
1,475 Elo+
Party 1
Team Averages
Level 119
1,702 SR
1,558 Elo+

VS

Team Averages
Level 57
1,500 SR
1,608 Elo+
Bacchus
Bacchus
SilverShadow1617
Bacchus
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 19L
1,514 Elo+
Party 2
Anubis
Anubis
TricksterGhoul73
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,682 Elo+
Party 2
Awilix
Awilix
hxshXluv
Awilix
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Jshiz_
Xing Tian
13
4 / 0 / 6
7,524
752
5,243
8,603
7,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
ZWilgy
Xbalanque
12
3 / 0 / 5
7,500
750
8,266
4,226
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
11
3 / 1 / 5
8,060
806
3,642
6,302
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,918
592
4,189
11,275
10,019
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
1 / 3 / 0
6,216
622
2,500
4,259
2,272
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
hxshXluv
Awilix
10
0 / 3 / 1
5,988
599
5,083
8,435
3,808
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Jshiz_
Xing Tian
4
0
6
7
L
0
4
1
0.13
L
1
3
0
0.33
W
Xbalanque
ZWilgy
Xbalanque
3
0
5
5.5
L
Awilix
hxshXluv
Awilix
0
3
1
0.17
W
Ares
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,151
Damage
11,772
19,131
Taken
23,969
16,107
Mitigated
16,099
4,442
Healing
2,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Jshiz_
Xing Tian
5,243
506
0
2,449
8,603
7,573
25
2,784
5,819
16,343
0
L
4,189
869
270
1,280
11,275
10,019
0
3,614
7,661
8,981
0
L
2,500
430
162
246
4,259
2,272
0
2,482
1,777
12,393
0
W
Xbalanque
ZWilgy
Xbalanque
8,266
3,725
0
877
4,226
1,850
941
1,897
2,329
0
38,549
L
Awilix
hxshXluv
Awilix
5,083
1,386
0
250
8,435
3,808
0
3,329
5,106
0
18,034
W
Ares
3,642
97
185
931
6,302
6,684
299
2,614
3,688
13,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,084
Gold Earned
18,122
101
Minions Killed
78
6
Camps Cleared
3
545,146
Distance Traveled
444,193
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,524
752
16
2
2
189,027
2
L
Bacchus
5,918
592
14
1
1
169,597
3
L
Anubis
6,216
622
33
3
1
113,541
0
W
Xbalanque
7,500
750
71
7
3
167,493
4
L
Awilix
5,988
599
31
3
1
161,055
3
W
Ares
8,060
806
14
1
1
188,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role