Player Matchup

Gilgamesh
Gilgamesh
Afflictve
Gilgamesh
Level 80
God Stats
6W - 2L
1,500 SR
Queue Stats
122W - 141L
1,512 Elo+
Party 1
Apollo
Apollo
Emsorpo
Apollo
Level 81
God Stats
1W - 0L
1,406 SR
Queue Stats
81W - 71L
1,521 Elo+
Solo
Ares
Ares
GloStick
Ares
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 33L
1,533 Elo+
Party 1
Thor
Thor
LeDrizzy
Thor
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
138W - 155L
1,524 Elo+
Party 1
Tsukuyomi
Tsukuyomi
fexjn
Tsukuyomi
Level 148
God Stats
7W - 1L
1,711 SR
Queue Stats
330W - 312L
1,461 Elo+
Solo
Team Averages
Level 111
1,523 SR
1,510 Elo+

VS

Team Averages
Level 104
1,386 SR
1,448 Elo+
Hercules
Hercules
Brenten4899
Hercules
Level 127
God Stats
1W - 2L
1,594 SR
Queue Stats
69W - 64L
1,500 Elo+
Party 2
Tiamat
Tiamat
CaptainZordon17
Tiamat
Level 106
God Stats
0W - 2L
1,279 SR
Queue Stats
46W - 49L
1,472 Elo+
Party 2
Hachiman
Hachiman
DaIton24
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,432 Elo+
Party 2
Anhur
Anhur
Red-Death-Savage
Anhur
Level 65
God Stats
4W - 6L
1,437 SR
Queue Stats
285W - 321L
1,473 Elo+
Solo
Tyr
Tyr
Tommy91198
Tyr
Level 116
God Stats
0W - 1L
1,119 SR
Queue Stats
14W - 28L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Afflictve
Gilgamesh
20
5 / 3 / 19
12,875
715
16,491
29,486
29,315
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Emsorpo
Apollo
20
6 / 3 / 20
12,586
699
21,382
19,661
12,791
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ares
19
5 / 5 / 21
13,439
747
24,970
25,102
34,029
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
20
10 / 3 / 13
14,237
791
17,221
24,647
28,750
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
fexjn
Tsukuyomi
19
3 / 4 / 19
11,870
659
35,917
22,081
13,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brenten4899
Hercules
20
4 / 5 / 8
11,965
665
15,965
40,743
38,977
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
2 / 8 / 6
11,073
615
21,572
22,022
18,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
DaIton24
Hachiman
19
4 / 6 / 9
11,562
642
21,698
18,377
9,797
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 4 / 9
12,230
679
13,896
15,390
8,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
4 / 6 / 7
12,015
668
17,425
32,372
40,963
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
57
29
Kills
18
18
Deaths
29
92
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Afflictve
Gilgamesh
5
3
19
4.83
L
Hercules
Brenten4899
Hercules
4
5
8
1.6
L
2
8
6
0.63
L
Hachiman
DaIton24
Hachiman
4
6
9
1.42
W
Apollo
Emsorpo
Apollo
6
3
20
5.33
W
Ares
5
5
21
3.1
W
Thor
10
3
13
5.5
L
4
4
9
2.13
L
4
6
7
1.25
W
Tsukuyomi
fexjn
Tsukuyomi
3
4
19
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,981
Damage
90,556
120,977
Taken
128,904
118,212
Mitigated
116,514
40,508
Healing
36,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Afflictve
Gilgamesh
16,491
3,045
1,454
9,371
29,486
29,315
903
5,109
22,417
0
34,130
L
Hercules
Brenten4899
Hercules
15,965
4,018
1,910
13,343
40,743
38,977
266
8,511
32,232
0
28,556
L
21,572
1,789
468
2,746
22,022
18,573
248
4,111
17,911
39,009
0
L
Hachiman
DaIton24
Hachiman
21,698
10,324
2,105
1,618
18,377
9,797
0
3,431
14,946
0
34,995
W
Apollo
Emsorpo
Apollo
21,382
12,315
1,728
4,587
19,661
12,791
3,818
2,404
17,007
0
42,155
W
Ares
24,970
1,615
799
2,949
25,102
34,029
674
3,995
20,774
38,570
0
W
Thor
17,221
2,202
3,125
6,780
24,647
28,750
1,827
4,274
19,908
0
33,076
L
13,896
8,701
0
2,519
15,390
8,204
1,184
2,185
13,205
0
30,678
L
17,425
1,616
4,004
8,241
32,372
40,963
0
6,732
25,640
0
37,075
W
Tsukuyomi
fexjn
Tsukuyomi
35,917
4,858
1,140
8,575
22,081
13,327
1,587
3,833
17,915
0
61,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,007
Gold Earned
58,845
174
Minions Killed
173
0
Camps Cleared
0
1,683,404
Distance Traveled
1,532,524
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,875
715
49
3
0
372,162
0
L
Hercules
11,965
665
23
1
0
333,128
2
L
Tiamat
11,073
615
51
3
0
285,139
0
L
Hachiman
11,562
642
31
2
0
279,307
0
W
Apollo
12,586
699
53
3
0
323,074
1
W
Ares
13,439
747
22
1
0
309,353
2
W
Thor
14,237
791
20
1
0
331,747
1
L
Anhur
12,230
679
34
2
0
281,319
3
L
Tyr
12,015
668
34
2
0
353,631
2
W
Tsukuyomi
11,870
659
30
2
0
347,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role