Player Matchup

Vamana
Vamana
 
Vamana
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BigChewbacca16
Danzaburou
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 152L
1,402 Elo+
Solo
Cthulhu
Cthulhu
KittyTwisters
Cthulhu
Level 153
God Stats
6W - 12L
1,312 SR
Queue Stats
368W - 401L
1,469 Elo+
Solo
Agni
Agni
Skaeker
Agni
Level 90
God Stats
2W - 3L
1,309 SR
Queue Stats
102W - 115L
1,397 Elo+
Solo
Team Averages
Level 107
1,424 SR
1,454 Elo+

VS

Team Averages
Level 92
1,566 SR
1,466 Elo+
Chernobog
Chernobog
Dukeofpower1467
Chernobog
Level 64
God Stats
2W - 1L
1,780 SR
Queue Stats
112W - 126L
1,502 Elo+
Solo
Fenrir
Fenrir
EliasPijije
Fenrir
Level 127
God Stats
1W - 2L
1,540 SR
Queue Stats
105W - 113L
1,477 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OPeter JohnsonO
Ah Muzen Cab
Level 127
God Stats
11W - 20L
1,446 SR
Queue Stats
143W - 144L
1,494 Elo+
Solo
Mulan
Mulan
TerryGodOfKing
Mulan
Level 69
God Stats
0W - 3L
1,242 SR
Queue Stats
186W - 249L
1,402 Elo+
Solo
Raijin
Raijin
TheBrownBarrel1
Raijin
Level 73
God Stats
12W - 5L
1,822 SR
Queue Stats
117W - 129L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
4 / 1 / 4
9,589
564
12,060
17,217
14,548
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
 
Atlas
13
1 / 1 / 2
8,054
474
5,650
16,829
13,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
BigChewbacca16
Danzaburou
12
1 / 3 / 1
7,144
420
3,880
13,019
4,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
15
7 / 2 / 1
9,608
565
6,285
17,611
11,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Agni
Skaeker
Agni
15
2 / 1 / 2
8,122
478
8,808
7,261
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Dukeofpower1467
Chernobog
13
1 / 2 / 2
7,652
450
12,744
9,666
4,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
13
1 / 6 / 0
7,982
470
5,249
14,529
7,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
OPeter JohnsonO
Ah Muzen Cab
14
2 / 1 / 0
8,309
489
10,803
9,661
4,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 0
8,038
473
9,252
17,974
11,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 2 / 2
10,386
611
6,808
9,014
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
15
Kills
7
8
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
1
4
6
W
Atlas
 
Atlas
1
1
2
2
W
Danzaburou
BigChewbacca16
Danzaburou
1
3
1
0.5
L
Chernobog
Dukeofpower1467
Chernobog
1
2
2
1
L
Fenrir
1
6
0
0.17
W
Cthulhu
7
2
1
3.75
L
Ah Muzen Cab
OPeter JohnsonO
Ah Muzen Cab
2
1
0
2
W
Agni
Skaeker
Agni
2
1
2
3
L
0
4
0
0
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,683
Damage
44,856
71,937
Taken
60,844
46,775
Mitigated
31,971
28,046
Healing
20,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
12,060
6,898
0
10,049
17,217
14,548
0
851
16,366
0
76,506
W
Atlas
 
Atlas
5,650
1,600
612
4,136
16,829
13,700
0
0
16,829
32,476
0
W
Danzaburou
BigChewbacca16
Danzaburou
3,880
1,404
0
5,527
13,019
4,667
0
121
12,898
0
45,168
L
Chernobog
Dukeofpower1467
Chernobog
12,744
6,958
0
3,384
9,666
4,234
0
5,598
4,068
0
54,989
L
Fenrir
5,249
2,430
0
3,578
14,529
7,626
1,020
3,547
10,982
0
65,395
W
Cthulhu
6,285
1,449
385
4,558
17,611
11,186
0
3,383
14,228
68,150
0
L
Ah Muzen Cab
OPeter JohnsonO
Ah Muzen Cab
10,803
3,149
0
4,521
9,661
4,278
1,032
2,690
6,971
0
74,216
W
Agni
Skaeker
Agni
8,808
296
0
2,779
7,261
2,674
517
2,453
4,808
65,156
0
L
9,252
1,997
0
7,253
17,974
11,633
0
3,284
14,690
0
62,085
L
6,808
661
0
1,835
9,014
4,200
150
5,624
3,390
78,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,517
Gold Earned
42,367
448
Minions Killed
570
0
Camps Cleared
0
1,583,402
Distance Traveled
1,562,761
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,589
564
123
7
0
310,156
2
W
Atlas
8,054
474
36
2
0
286,928
1
W
Danzaburou
7,144
420
91
5
0
301,587
3
L
Chernobog
7,652
450
83
5
0
302,268
1
L
Fenrir
7,982
470
102
6
0
303,742
1
W
Cthulhu
9,608
565
108
6
0
355,295
3
L
Ah Muzen Cab
8,309
489
112
7
0
313,336
4
W
Agni
8,122
478
90
5
0
329,436
3
L
Mulan
8,038
473
106
6
0
319,161
3
L
Raijin
10,386
611
167
10
0
324,254
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role