Player Matchup

Bacchus
Bacchus
Gold V
Callme_Day
Bacchus
Gold V
Level 97
God Stats
4W - 1L
1,736 SR
Queue Stats
38W - 40L
992 MMR
Party 2
Baba Yaga
Baba Yaga
Silver I
ChiefSauce--
Baba Yaga
Silver I
Level 128
God Stats
21W - 11L
1,636 SR
Queue Stats
57W - 55L
1,115 MMR
Party 2
Achilles
Achilles
Gold IV
LordyHam
Achilles
Gold IV
Level 66
God Stats
1W - 0L
1,133 SR
Queue Stats
34W - 31L
1,368 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,502 SR
1,158 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,550 SR
919 MMR
Discordia
Discordia
Bronze V
Equinozio
Discordia
Bronze V
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 54L
405 MMR
Solo
Horus
Horus
Silver II
Menor_Lopes
Horus
Silver II
Level 121
God Stats
8W - 7L
1,637 SR
Queue Stats
161W - 171L
1,008 MMR
Party 1
Lancelot
Lancelot
Gold IV
Wesley_Brown_DMZ
Lancelot
Gold IV
Level 147
God Stats
3W - 2L
1,514 SR
Queue Stats
144W - 133L
1,344 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Callme_Day
Bacchus
15
5 / 4 / 9
12,545
738
10,446
19,443
30,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
ChiefSauce--
Baba Yaga
18
7 / 3 / 7
13,145
773
17,869
14,004
6,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
LordyHam
Achilles
15
2 / 5 / 8
11,035
649
8,786
15,606
17,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
ArtioMerlinGebHeraGanesha

VS

Bans
GilgameshChaacBastetNoxSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Equinozio
Discordia
14
2 / 6 / 5
10,498
618
13,650
10,798
5,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 4 / 11
10,142
597
6,449
21,026
18,207
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 4 / 2
11,941
702
17,162
15,958
11,973
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
14
Kills
12
12
Deaths
14
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Callme_Day
Bacchus
5
4
9
2.38
W
Baba Yaga
ChiefSauce--
Baba Yaga
7
3
7
3.5
L
Discordia
Equinozio
Discordia
2
6
5
0.75
W
Achilles
LordyHam
Achilles
2
5
8
1.2
L
0
4
11
1.38
L
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,101
Damage
37,261
49,053
Taken
47,782
53,647
Mitigated
35,595
11,399
Healing
8,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Callme_Day
Bacchus
10,446
1,323
520
2,875
19,443
30,309
0
5,488
13,955
26,379
0
W
Baba Yaga
ChiefSauce--
Baba Yaga
17,869
713
0
6,055
14,004
6,208
978
4,009
9,675
60,744
0
L
Discordia
Equinozio
Discordia
13,650
496
0
571
10,798
5,415
0
7,875
2,830
36,480
0
W
Achilles
LordyHam
Achilles
8,786
1,547
0
1,949
15,606
17,130
492
4,823
10,783
0
22,456
L
6,449
2,897
1,695
3,737
21,026
18,207
198
11,162
9,365
0
19,384
L
17,162
4,045
0
2,395
15,958
11,973
608
9,913
5,806
0
47,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,725
Gold Earned
32,581
141
Minions Killed
132
6
Camps Cleared
9
966,291
Distance Traveled
895,862
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,545
738
32
2
1
329,572
2
W
Baba Yaga
13,145
773
75
4
4
322,760
4
L
Discordia
10,498
618
53
3
1
273,158
0
W
Achilles
11,035
649
34
2
1
313,959
6
L
Horus
10,142
597
26
2
0
313,965
5
L
Lancelot
11,941
702
53
3
8
308,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role