Player Matchup

Awilix
Awilix
BrzDancingBear
Awilix
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 62L
1,480 Elo+
Solo
Osiris
Osiris
DirtyMooCow69
Osiris
Level 143
God Stats
2W - 1L
1,648 SR
Queue Stats
495W - 467L
1,484 Elo+
Solo
Sylvanus
Sylvanus
Kingwizzzard116
Sylvanus
Level 39
God Stats
2W - 1L
1,454 SR
Queue Stats
38W - 13L
1,807 Elo+
Party 1
Vulcan
Vulcan
Sanrolca356
Vulcan
Level 100
God Stats
3W - 0L
1,828 SR
Queue Stats
60W - 37L
1,539 Elo+
Solo
Chiron
Chiron
xmexdieselx2
Chiron
Level 38
God Stats
1W - 2L
1,367 SR
Queue Stats
22W - 11L
1,762 Elo+
Party 1
Team Averages
Level 71
1,559 SR
1,614 Elo+

VS

Team Averages
Level 32
1,415 SR
1,399 Elo+
Freya
Freya
Banme9777
Freya
Level 25
God Stats
3W - 4L
1,313 SR
Queue Stats
305W - 313L
1,309 Elo+
Party 2
Nemesis
Nemesis
Free smoke3584
Nemesis
Level 29
God Stats
10W - 24L
1,190 SR
Queue Stats
66W - 95L
1,426 Elo+
Party 2
Ares
Ares
II DK ll
Ares
Level 22
God Stats
6W - 6L
1,446 SR
Queue Stats
229W - 251L
1,284 Elo+
Party 2
Mulan
Mulan
Show Me Rock
Mulan
Level 35
God Stats
46W - 29L
1,728 SR
Queue Stats
242W - 227L
1,415 Elo+
Party 2
Merlin
Merlin
iimPeRiiUuSs
Merlin
Level 49
God Stats
1W - 5L
1,397 SR
Queue Stats
81W - 75L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
5,951
595
3,590
4,877
1,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 1 / 0
6,201
620
5,624
7,150
6,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
10
3 / 0 / 7
6,534
653
4,599
4,822
2,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
10
1 / 0 / 2
5,688
569
3,109
3,680
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
11
7 / 0 / 2
6,982
698
5,872
4,531
1,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Banme9777
Freya
7
0 / 5 / 0
4,149
415
726
6,264
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 1 / 0
5,236
524
1,504
6,191
1,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
6
0 / 6 / 0
4,061
406
1,420
8,290
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 0
4,920
492
2,991
8,580
3,712
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
9
0 / 0 / 0
5,070
507
3,425
3,773
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
15
Kills
1
1
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Freya
Banme9777
Freya
0
5
0
0
W
2
0
3
3.5
W
2
1
0
2
L
1
1
0
1
L
Ares
0
6
0
0
W
Sylvanus
3
0
7
6.5
W
Vulcan
1
0
2
2
L
0
3
0
0
L
Merlin
0
0
0
0
W
Chiron
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,794
Damage
10,066
25,060
Taken
33,098
13,780
Mitigated
11,986
10,567
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Banme9777
Freya
726
193
0
677
6,264
1,342
0
1,896
4,368
11,729
0
W
3,590
1,545
0
750
4,877
1,627
0
697
4,028
0
40,592
W
5,624
2,577
0
1,581
7,150
6,747
0
0
7,150
0
40,405
L
1,504
553
0
268
6,191
1,953
0
600
5,553
0
30,926
L
Ares
1,420
25
79
289
8,290
3,641
53
3,352
4,874
11,155
0
W
Sylvanus
4,599
1,317
2,006
3,638
4,822
2,566
0
1,489
2,979
19,716
0
W
Vulcan
3,109
905
0
500
3,680
1,217
190
1,482
1,878
33,619
0
L
2,991
838
0
2,309
8,580
3,712
0
0
8,580
0
27,181
L
Merlin
3,425
247
0
1,173
3,773
1,338
282
1,624
2,015
34,776
0
W
Chiron
5,872
3,021
337
1,755
4,531
1,623
0
819
3,454
0
53,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,356
Gold Earned
23,436
350
Minions Killed
229
0
Camps Cleared
0
992,341
Distance Traveled
886,435
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,149
415
23
2
0
160,728
0
W
Awilix
5,951
595
74
7
0
230,186
4
W
Osiris
6,201
620
77
8
0
211,225
1
L
Nemesis
5,236
524
62
6
0
216,856
0
L
Ares
4,061
406
29
3
0
169,692
0
W
Sylvanus
6,534
653
35
4
0
173,594
5
W
Vulcan
5,688
569
77
8
0
201,744
2
L
Mulan
4,920
492
52
5
0
160,832
0
L
Merlin
5,070
507
63
6
0
178,327
1
W
Chiron
6,982
698
87
9
0
175,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role