Player Matchup

Athena
Athena
Dr TouchinCloth
Athena
Level 43
God Stats
1W - 1L
1,708 SR
Queue Stats
36W - 55L
1,370 Elo+
Solo
Chaac
Chaac
MazapanRoto
Chaac
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
breadnplants
Ne Zha
Level 36
God Stats
2W - 8L
1,181 SR
Queue Stats
63W - 89L
1,271 Elo+
Solo
Heimdallr
Heimdallr
isaacrocha26
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
pollopillin433
Tiamat
Level 85
God Stats
18W - 27L
1,722 SR
Queue Stats
154W - 170L
1,431 Elo+
Party 2
Team Averages
Level 35
1,522 SR
1,414 Elo+

VS

Team Averages
Level 56
1,498 SR
1,382 Elo+
Chaac
Chaac
MVPatMahomie
Chaac
Level 76
God Stats
12W - 10L
1,422 SR
Queue Stats
124W - 139L
1,391 Elo+
Solo
Anubis
Anubis
Strange227t
Anubis
Level 35
God Stats
4W - 1L
1,705 SR
Queue Stats
75W - 79L
1,397 Elo+
Solo
Ymir
Ymir
oOMarcoO
Ymir
Level 36
God Stats
5W - 4L
1,482 SR
Queue Stats
92W - 98L
1,331 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xF Delaroz
Tsukuyomi
Level 82
God Stats
3W - 4L
1,351 SR
Queue Stats
91W - 98L
1,341 Elo+
Party 1
Izanami
Izanami
xF Evileye
Izanami
Level 53
God Stats
11W - 10L
1,528 SR
Queue Stats
30W - 30L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
7,429
413
2,773
12,066
10,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 4 / 2
7,883
438
6,318
12,670
7,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
13
3 / 6 / 5
8,494
472
9,171
16,850
6,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
isaacrocha26
Heimdallr
12
1 / 6 / 1
7,383
410
6,522
13,132
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 0
8,745
486
5,474
9,956
5,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 2
10,071
560
4,037
13,678
10,785
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
16
4 / 2 / 1
9,510
528
7,543
9,437
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
15
2 / 1 / 8
9,883
549
5,447
17,775
21,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
xF Delaroz
Tsukuyomi
18
7 / 2 / 7
11,009
612
14,555
16,409
8,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
xF Evileye
Izanami
16
5 / 0 / 8
9,426
524
12,574
7,855
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
19
20
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
3
2
0.67
L
3
4
2
1
W
Anubis
4
2
1
2.25
L
Ne Zha
3
6
5
0.92
L
Heimdallr
isaacrocha26
Heimdallr
1
6
1
0.25
W
Ymir
2
1
8
6
L
1
4
0
0.25
W
Tsukuyomi
xF Delaroz
Tsukuyomi
7
2
7
5.25
W
Izanami
xF Evileye
Izanami
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,258
Damage
44,156
64,674
Taken
65,154
34,582
Mitigated
49,302
12,152
Healing
22,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,773
756
0
1,925
12,066
10,830
163
2,253
9,813
25,068
0
W
4,037
609
0
4,583
13,678
10,785
2,487
415
13,188
0
72,585
L
6,318
944
0
2,552
12,670
7,023
320
1,634
11,036
0
27,054
W
Anubis
7,543
562
91
1,053
9,437
4,945
1,438
2,465
6,660
64,716
0
L
Ne Zha
9,171
1,100
0
4,285
16,850
6,331
0
3,878
12,972
0
46,229
L
Heimdallr
isaacrocha26
Heimdallr
6,522
3,533
0
1,504
13,132
5,206
1,299
2,943
10,189
0
45,184
W
Ymir
5,447
683
356
5,317
17,775
21,866
337
3,350
14,377
39,071
0
L
5,474
152
20
1,866
9,956
5,192
744
2,282
7,674
65,588
0
W
Tsukuyomi
xF Delaroz
Tsukuyomi
14,555
3,604
0
7,293
16,409
8,065
750
1,060
15,175
0
98,291
W
Izanami
xF Evileye
Izanami
12,574
8,266
0
3,945
7,855
3,641
1,496
949
6,856
0
75,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,934
Gold Earned
49,899
348
Minions Killed
552
0
Camps Cleared
0
1,628,541
Distance Traveled
1,699,191
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,429
413
47
3
0
354,100
5
W
Chaac
10,071
560
130
7
0
314,605
0
L
Chaac
7,883
438
46
3
0
273,291
0
W
Anubis
9,510
528
129
7
0
309,721
6
L
Ne Zha
8,494
472
60
3
0
360,001
1
L
Heimdallr
7,383
410
71
4
0
315,128
3
W
Ymir
9,883
549
59
3
0
330,315
3
L
Tiamat
8,745
486
124
7
0
326,021
5
W
Tsukuyomi
11,009
612
130
7
0
405,782
2
W
Izanami
9,426
524
104
6
0
338,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role