Player Matchup

Cthulhu
Cthulhu
AggroHH
Cthulhu
Level 156
God Stats
0W - 1L
1,293 SR
Queue Stats
66W - 67L
1,427 Elo+
Party 2
Zeus
Zeus
BigShrimpies
Zeus
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,768 Elo+
Solo
Da Ji
Da Ji
Dashywastaken
Da Ji
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,831 Elo+
Solo
Tyr
Tyr
LordSkidmark
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,395 Elo+
Party 2
Raijin
Raijin
PooHH
Raijin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 81L
1,523 Elo+
Party 2
Team Averages
Level 70
1,459 SR
1,589 Elo+

VS

Team Averages
Level 68
1,483 SR
1,510 Elo+
Erlang Shen
Erlang Shen
D3adlyAC3S
Erlang Shen
Level 19
God Stats
2W - 1L
1,254 SR
Queue Stats
24W - 37L
1,395 Elo+
Solo
Hera
Hera
DaKyom
Hera
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,568 Elo+
Solo
Nu Wa
Nu Wa
Hilloverload
Nu Wa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,537 Elo+
Party 1
Ne Zha
Ne Zha
Kedintaro
Ne Zha
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,494 Elo+
Party 1
Hercules
Hercules
Neariec
Hercules
Level 148
God Stats
8W - 3L
1,661 SR
Queue Stats
206W - 179L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AggroHH
Cthulhu
16
4 / 6 / 10
9,749
750
14,328
16,351
18,170
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 8 / 9
9,866
759
14,635
15,134
6,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
6 / 7 / 9
9,187
707
13,000
16,828
8,255
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 6 / 14
8,769
675
7,167
17,457
18,729
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
PooHH
Raijin
17
6 / 5 / 12
10,049
773
19,074
15,167
7,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
D3adlyAC3S
Erlang Shen
19
4 / 2 / 22
11,652
896
11,083
18,491
18,118
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
DaKyom
Hera
20
12 / 3 / 15
13,063
1,005
22,860
9,652
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 6 / 12
10,582
814
14,512
12,390
6,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
Kedintaro
Ne Zha
16
6 / 7 / 11
10,573
813
16,052
18,601
9,559
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Neariec
Hercules
15
3 / 5 / 16
10,158
781
10,424
24,824
28,203
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
108
22
Kills
32
32
Deaths
23
54
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AggroHH
Cthulhu
4
6
10
1.5
L
6
8
9
1.31
W
Erlang Shen
D3adlyAC3S
Erlang Shen
4
2
22
7.5
W
Hera
DaKyom
Hera
12
3
15
6.5
L
6
7
9
1.5
W
7
6
12
2.17
W
Ne Zha
Kedintaro
Ne Zha
6
7
11
1.64
L
0
6
14
1.17
W
Hercules
Neariec
Hercules
3
5
16
2.2
L
Raijin
PooHH
Raijin
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,204
Damage
74,931
80,937
Taken
83,958
58,985
Mitigated
67,075
21,351
Healing
32,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AggroHH
Cthulhu
14,328
636
3,192
2,123
16,351
18,170
0
7,975
8,022
35,392
0
L
14,635
2,475
1,240
1,570
15,134
6,463
0
6,300
8,714
37,531
0
W
Erlang Shen
D3adlyAC3S
Erlang Shen
11,083
5,336
3,579
7,938
18,491
18,118
1,385
12,361
5,773
0
26,186
W
Hera
DaKyom
Hera
22,860
6,376
0
2,159
9,652
5,097
1,178
6,785
2,689
48,321
0
L
13,000
3,650
1,888
3,040
16,828
8,255
0
8,016
8,684
0
22,818
W
14,512
5,366
1,635
938
12,390
6,098
2,644
7,418
4,775
25,750
0
W
Ne Zha
Kedintaro
Ne Zha
16,052
8,177
757
5,476
18,601
9,559
1,444
10,925
7,354
0
23,792
L
7,167
1,565
0
1,981
17,457
18,729
0
6,910
10,194
400
15,124
W
Hercules
Neariec
Hercules
10,424
3,619
2,260
7,928
24,824
28,203
1,070
9,483
15,135
0
16,813
L
Raijin
PooHH
Raijin
19,074
1,798
2,231
4,086
15,167
7,368
0
7,050
7,951
31,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,620
Gold Earned
56,028
141
Minions Killed
132
0
Camps Cleared
0
1,118,828
Distance Traveled
1,230,459
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,749
750
50
4
0
241,279
0
L
Zeus
9,866
759
37
3
0
194,198
1
W
Erlang Shen
11,652
896
29
2
0
260,421
1
W
Hera
13,063
1,005
66
5
0
274,736
2
L
Da Ji
9,187
707
16
1
0
216,865
3
W
Nu Wa
10,582
814
15
1
0
210,934
0
W
Ne Zha
10,573
813
13
1
0
235,941
1
L
Tyr
8,769
675
13
1
0
248,471
1
W
Hercules
10,158
781
9
1
0
248,427
0
L
Raijin
10,049
773
25
2
0
218,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role