Player Matchup

Medusa
Medusa
MisterCheeze
Medusa
Level 86
God Stats
0W - 2L
1,077 SR
Queue Stats
1W - 5L
1,047 Elo+
Party 2
Anubis
Anubis
jamrak2
Anubis
Level 43
God Stats
0W - 2L
1,121 SR
Queue Stats
1W - 8L
961 Elo+
Party 2
Kuzenbo
Kuzenbo
x RICO x
Kuzenbo
Level 75
God Stats
8W - 9L
1,542 SR
Queue Stats
10W - 16L
1,429 Elo+
Party 2
Team Averages
Level 68
1,247 SR
1,145 Elo+

VS

Team Averages
Level 154
1,499 SR
1,568 Elo+
Chiron
Chiron
Maghequ
Chiron
Level 160
God Stats
1W - 1L
1,419 SR
Queue Stats
78W - 74L
1,566 Elo+
Party 1
Ne Zha
Ne Zha
Maitohappo_
Ne Zha
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 70L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
sasmii
Cthulhu
Level 155
God Stats
1W - 0L
1,576 SR
Queue Stats
35W - 25L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 6 / 0
9,279
663
7,702
17,038
6,268
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
jamrak2
Anubis
12
0 / 9 / 2
8,122
580
6,894
14,844
6,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kuzenbo
x RICO x
Kuzenbo
11
0 / 2 / 3
8,597
614
3,347
10,894
9,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Maghequ
Chiron
13
5 / 2 / 7
10,230
731
11,040
8,547
3,421
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Ne Zha
15
2 / 1 / 14
10,074
720
10,220
15,400
12,075
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
sasmii
Cthulhu
16
10 / 0 / 6
11,518
823
17,299
13,282
6,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
17
17
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chiron
Maghequ
Chiron
5
2
7
4.25
W
Ne Zha
2
1
14
9
L
Medusa
3
6
0
0.5
L
Anubis
jamrak2
Anubis
0
9
2
0.11
W
Cthulhu
sasmii
Cthulhu
10
0
6
13
L
Kuzenbo
x RICO x
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,943
Damage
38,559
42,776
Taken
37,229
22,473
Mitigated
22,411
1,415
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Maghequ
Chiron
11,040
2,198
1,272
1,594
8,547
3,421
690
2,442
6,083
0
28,210
W
Ne Zha
10,220
3,256
0
2,784
15,400
12,075
117
4,282
10,542
0
28,967
L
Medusa
7,702
3,043
0
500
17,038
6,268
0
7,330
9,278
0
32,812
L
Anubis
jamrak2
Anubis
6,894
75
0
0
14,844
6,638
0
4,756
9,832
24,777
0
W
Cthulhu
sasmii
Cthulhu
17,299
507
648
2,768
13,282
6,915
677
4,097
9,185
56,287
0
L
Kuzenbo
x RICO x
Kuzenbo
3,347
1,322
0
915
10,894
9,567
0
4,460
6,083
13,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,998
Gold Earned
31,822
112
Minions Killed
168
3
Camps Cleared
10
634,492
Distance Traveled
783,171
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,230
731
44
3
3
234,218
1
W
Ne Zha
10,074
720
36
3
2
276,752
0
L
Medusa
9,279
663
49
4
3
244,595
2
L
Anubis
8,122
580
36
3
0
211,129
2
W
Cthulhu
11,518
823
88
6
5
272,201
0
L
Kuzenbo
8,597
614
27
2
0
178,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role