Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DeCeee
Nemesis
Level 140
God Stats
39W - 17L
1,669 SR
Queue Stats
967W - 459L
1,711 Elo+
Party 1
Guan Yu
Guan Yu
EdtheDutch
Guan Yu
Level 139
God Stats
65W - 38L
1,813 SR
Queue Stats
125W - 98L
1,702 Elo+
Party 1
Olorun
Olorun
HastyBoy
Olorun
Level 48
God Stats
3W - 2L
1,249 SR
Queue Stats
167W - 87L
1,554 Elo+
Party 1
Hel
Hel
xKiino47
Hel
Level 126
God Stats
3W - 5L
1,322 SR
Queue Stats
103W - 91L
1,473 Elo+
Party 1
Team Averages
Level 108
1,511 SR
1,588 Elo+

VS

Team Averages
Level 51
1,567 SR
1,428 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Jockwe
Ymir
Level 6
God Stats
1W - 2L
1,466 SR
Queue Stats
1W - 4L
1,343 Elo+
Party 2
Medusa
Medusa
Klabbarparn
Medusa
Level 82
God Stats
8W - 4L
1,698 SR
Queue Stats
50W - 60L
1,391 Elo+
Party 2
Gilgamesh
Gilgamesh
SemperID
Gilgamesh
Level 44
God Stats
3W - 4L
1,397 SR
Queue Stats
37W - 36L
1,453 Elo+
Party 2
Arachne
Arachne
mausah
Arachne
Level 58
God Stats
4W - 2L
1,773 SR
Queue Stats
32W - 31L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
4 / 0 / 4
6,590
659
4,364
7,361
4,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
DeCeee
Nemesis
11
4 / 0 / 3
6,591
659
3,922
7,081
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
EdtheDutch
Guan Yu
12
7 / 0 / 2
7,207
721
11,030
7,168
6,835
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
HastyBoy
Olorun
11
2 / 0 / 7
6,505
651
6,806
6,983
2,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 2
6,256
626
2,978
3,947
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 1
5,270
527
3,052
5,808
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Jockwe
Ymir
7
0 / 4 / 1
4,588
459
2,468
9,296
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
8
0 / 4 / 0
4,274
427
4,250
5,849
1,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
SemperID
Gilgamesh
8
0 / 4 / 0
4,563
456
2,519
9,971
4,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
mausah
Arachne
8
1 / 4 / 0
4,745
475
2,892
10,417
2,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
18
Kills
1
1
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
0
4
6
L
Nu Wa
 
Nu Wa
0
2
1
0.25
W
Nemesis
DeCeee
Nemesis
4
0
3
5.5
W
Guan Yu
EdtheDutch
Guan Yu
7
0
2
8
W
Olorun
HastyBoy
Olorun
2
0
7
5.5
L
Ymir
Jockwe
Ymir
0
4
1
0.13
L
Medusa
0
4
0
0
L
Gilgamesh
SemperID
Gilgamesh
0
4
0
0
L
Arachne
mausah
Arachne
1
4
0
0.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,100
Damage
15,181
32,540
Taken
41,341
18,705
Mitigated
16,303
15,454
Healing
8,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,364
925
78
3,104
7,361
4,984
0
535
6,804
0
14,831
L
Nu Wa
 
Nu Wa
3,052
1,069
0
1,408
5,808
1,710
0
2,537
3,271
35,115
0
W
Nemesis
DeCeee
Nemesis
3,922
2,567
0
1,212
7,081
2,697
0
1,086
5,941
0
46,160
W
Guan Yu
EdtheDutch
Guan Yu
11,030
1,946
386
2,150
7,168
6,835
0
480
6,666
0
41,513
W
Olorun
HastyBoy
Olorun
6,806
3,225
895
4,822
6,983
2,543
926
1,038
5,923
54,781
0
L
Ymir
Jockwe
Ymir
2,468
50
0
845
9,296
5,260
0
4,238
5,058
10,540
0
L
Medusa
4,250
1,643
0
613
5,849
1,900
0
2,599
3,250
0
24,630
L
Gilgamesh
SemperID
Gilgamesh
2,519
1,034
0
2,806
9,971
4,690
0
0
9,971
0
21,462
L
Arachne
mausah
Arachne
2,892
2,049
0
2,586
10,417
2,743
14
410
10,007
0
23,551
W
2,978
339
1,009
1,798
3,947
1,646
516
2,095
1,686
45,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,149
Gold Earned
23,440
380
Minions Killed
211
0
Camps Cleared
0
1,070,756
Distance Traveled
929,185
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,590
659
17
2
0
217,840
3
L
Nu Wa
5,270
527
63
6
0
176,704
3
W
Nemesis
6,591
659
97
10
0
246,863
4
W
Guan Yu
7,207
721
82
8
0
217,577
4
W
Olorun
6,505
651
95
10
0
186,903
2
L
Ymir
4,588
459
13
1
0
184,749
2
L
Medusa
4,274
427
43
4
0
191,986
2
L
Gilgamesh
4,563
456
44
4
0
172,399
2
L
Arachne
4,745
475
48
5
0
203,347
3
W
Hel
6,256
626
89
9
0
201,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role