Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Cuuchie Boy
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 161L
1,470 Elo+
Solo
Fenrir
Fenrir
Dapra20comer_69_
Fenrir
Level 35
God Stats
0W - 1L
1,266 SR
Queue Stats
2W - 7L
1,271 Elo+
Solo
Ares
Ares
GodlyAlmight
Ares
Level 94
God Stats
0W - 1L
1,721 SR
Queue Stats
0W - 3L
1,166 Elo+
Solo
Ah Puch
Ah Puch
Headachy
Ah Puch
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,430 Elo+
Solo
Team Averages
Level 97
1,497 SR
1,367 Elo+

VS

Team Averages
Level 101
1,546 SR
1,461 Elo+
King Arthur
King Arthur
 
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
RichHomieQuanza
Ratatoskr
Level 77
God Stats
2W - 0L
1,640 SR
Queue Stats
8W - 5L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
TheHarrison77
Baron Samedi
Level 88
God Stats
7W - 2L
1,591 SR
Queue Stats
7W - 9L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 0
5,137
514
1,820
7,649
4,360
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Cuuchie Boy
Danzaburou
8
0 / 0 / 0
4,556
456
1,071
6,158
2,099
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
1 / 4 / 0
4,374
437
3,022
8,133
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 3 / 0
4,327
433
1,582
9,941
5,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Headachy
Ah Puch
9
0 / 2 / 0
5,256
526
3,150
5,816
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 0 / 1
6,093
609
4,769
6,017
2,815
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Artemis
 
Artemis
8
4 / 0 / 0
5,091
509
8,461
3,282
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
 
Sylvanus
8
0 / 0 / 3
4,707
471
4,702
4,494
2,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ratatoskr
RichHomieQuanza
Ratatoskr
9
2 / 1 / 4
5,871
587
4,157
5,853
2,150
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
TheHarrison77
Baron Samedi
10
3 / 0 / 0
5,633
563
2,077
4,422
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
11
11
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
King Arthur
 
King Arthur
2
0
1
2.5
W
Artemis
 
Artemis
4
0
0
4
W
Sylvanus
 
Sylvanus
0
0
3
1.5
L
Danzaburou
Cuuchie Boy
Danzaburou
0
0
0
0
L
1
4
0
0.25
L
0
3
0
0
L
Ah Puch
Headachy
Ah Puch
0
2
0
0
W
Ratatoskr
RichHomieQuanza
Ratatoskr
2
1
4
4
W
Baron Samedi
TheHarrison77
Baron Samedi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,645
Damage
24,166
37,697
Taken
24,068
16,345
Mitigated
9,932
8,421
Healing
10,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,820
455
0
1,780
7,649
4,360
0
0
7,649
0
33,601
W
King Arthur
 
King Arthur
4,769
590
0
2,180
6,017
2,815
83
0
6,017
0
40,802
W
Artemis
 
Artemis
8,461
3,185
0
1,805
3,282
981
296
445
2,837
0
26,101
W
Sylvanus
 
Sylvanus
4,702
1,914
637
2,080
4,494
2,215
300
1,137
3,357
17,785
4,990
L
Danzaburou
Cuuchie Boy
Danzaburou
1,071
435
0
2,800
6,158
2,099
0
1,261
4,897
0
28,235
L
3,022
1,333
0
177
8,133
2,539
0
1,077
7,056
0
18,236
L
1,582
31
302
1,350
9,941
5,188
0
1,924
8,017
9,074
0
L
Ah Puch
Headachy
Ah Puch
3,150
0
0
2,012
5,816
2,159
88
1,746
4,070
37,586
0
W
Ratatoskr
RichHomieQuanza
Ratatoskr
4,157
1,826
50
2,019
5,853
2,150
194
1,245
4,608
0
32,558
W
Baron Samedi
TheHarrison77
Baron Samedi
2,077
93
161
1,900
4,422
1,771
0
1,905
2,517
27,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,650
Gold Earned
27,395
194
Minions Killed
284
0
Camps Cleared
0
928,980
Distance Traveled
967,927
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,137
514
53
5
0
176,712
2
W
King Arthur
6,093
609
75
8
0
218,911
0
W
Artemis
5,091
509
45
5
0
169,635
3
W
Sylvanus
4,707
471
39
4
0
157,648
0
L
Danzaburou
4,556
456
48
5
0
167,152
2
L
Fenrir
4,374
437
26
3
0
195,246
1
L
Ares
4,327
433
13
1
0
199,600
2
L
Ah Puch
5,256
526
54
5
0
190,270
3
W
Ratatoskr
5,871
587
60
6
0
238,604
1
W
Baron Samedi
5,633
563
65
7
0
183,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role