Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Mezakiah
Ah Muzen Cab
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 45L
1,662 Elo+
Party 1
Sobek
Sobek
MobOfLegends
Sobek
Level 156
God Stats
1W - 1L
1,531 SR
Queue Stats
96W - 94L
1,508 Elo+
Solo
Hel
Hel
Nfinite Hatred
Hel
Level 158
God Stats
3W - 2L
1,893 SR
Queue Stats
209W - 164L
1,567 Elo+
Party 1
Vamana
Vamana
NfiniteRequiem
Vamana
Level 158
God Stats
3W - 3L
1,494 SR
Queue Stats
188W - 126L
1,616 Elo+
Party 1
Chiron
Chiron
PsychoMikEO69
Chiron
Level 107
God Stats
8W - 7L
1,599 SR
Queue Stats
212W - 152L
1,595 Elo+
Party 1
Team Averages
Level 121
1,603 SR
1,590 Elo+

VS

Team Averages
Level 118
1,566 SR
1,514 Elo+
Aphrodite
Aphrodite
Aitor231
Aphrodite
Level 144
God Stats
5W - 7L
1,370 SR
Queue Stats
378W - 381L
1,546 Elo+
Solo
Merlin
Merlin
BorderBunny192
Merlin
Level 142
God Stats
3W - 0L
1,543 SR
Queue Stats
70W - 71L
1,525 Elo+
Party 2
Hou Yi
Hou Yi
CostlessSteam
Hou Yi
Level 125
God Stats
1W - 0L
1,725 SR
Queue Stats
46W - 55L
1,463 Elo+
Party 2
Nu Wa
Nu Wa
DropTheBombshell
Nu Wa
Level 152
God Stats
6W - 2L
1,691 SR
Queue Stats
354W - 405L
1,568 Elo+
Solo
Odin
Odin
JadeSimian
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Mezakiah
Ah Muzen Cab
16
0 / 9 / 2
9,423
589
10,175
23,841
10,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 8 / 1
9,564
598
7,842
23,076
19,198
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 5 / 5
9,710
607
14,269
18,600
8,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 7 / 6
10,606
663
18,985
33,297
17,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
5 / 3 / 3
11,316
707
16,084
20,029
8,680
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aitor231
Aphrodite
15
3 / 4 / 11
10,237
640
12,081
21,119
13,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

19
8 / 3 / 17
11,983
749
29,132
19,211
13,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 1 / 14
12,672
792
28,932
16,802
10,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 1 / 23
12,170
761
24,268
13,759
7,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
5 / 3 / 18
11,432
715
9,827
21,082
25,945
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
114
11
Kills
31
32
Deaths
12
17
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Aitor231
Aphrodite
3
4
11
2.13
W
8
3
17
5.5
W
10
1
14
17
W
5
1
23
16.5
W
5
3
18
4.67
L
Ah Muzen Cab
Mezakiah
Ah Muzen Cab
0
9
2
0.11
L
2
8
1
0.31
L
1
5
5
0.7
L
3
7
6
0.86
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,355
Damage
104,240
118,843
Taken
91,973
63,718
Mitigated
71,271
52,631
Healing
36,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Aitor231
Aphrodite
12,081
476
9,121
10,074
21,119
13,335
291
3,911
17,208
25,251
0
W
29,132
811
2,003
4,721
19,211
13,700
1,042
4,961
14,250
47,782
0
W
28,932
16,704
1,391
2,408
16,802
10,648
3,462
4,295
12,507
0
48,858
W
24,268
7,508
2,596
1,752
13,759
7,643
2,233
3,864
9,895
51,287
0
W
9,827
3,022
1,525
1,129
21,082
25,945
1,432
5,151
15,931
658
18,647
L
Ah Muzen Cab
Mezakiah
Ah Muzen Cab
10,175
4,446
947
4,735
23,841
10,014
1,097
14,911
8,930
0
30,525
L
7,842
231
334
4,034
23,076
19,198
0
8,157
14,919
15,261
0
L
14,269
683
14,823
9,075
18,600
8,435
0
12,017
6,583
30,511
0
L
18,985
10,969
1,117
8,417
33,297
17,391
134
17,015
16,282
125
38,018
L
16,084
2,597
2,003
7,146
20,029
8,680
896
13,808
6,221
0
46,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,619
Gold Earned
58,494
174
Minions Killed
203
0
Camps Cleared
0
1,292,435
Distance Traveled
1,514,333
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,237
640
34
2
0
298,924
1
W
Merlin
11,983
749
38
2
0
276,414
0
W
Hou Yi
12,672
792
56
4
0
292,021
1
W
Nu Wa
12,170
761
50
3
0
318,330
1
W
Odin
11,432
715
25
2
0
328,644
4
L
Ah Muzen Cab
9,423
589
38
2
0
217,395
0
L
Sobek
9,564
598
19
1
0
212,644
0
L
Hel
9,710
607
39
2
0
310,909
0
L
Vamana
10,606
663
14
1
0
262,716
0
L
Chiron
11,316
707
64
4
0
288,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role