Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
LiamNeasen
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 50L
1,565 Elo+
Party 1
Vulcan
Vulcan
ThundrSnow
Vulcan
Level 148
God Stats
7W - 7L
1,673 SR
Queue Stats
77W - 90L
1,471 Elo+
Party 1
Team Averages
Level 98
1,558 SR
1,512 Elo+

VS

Team Averages
Level 51
1,502 SR
1,614 Elo+
Baron Samedi
Baron Samedi
AbsurdlyAccurate
Baron Samedi
Level 67
God Stats
1W - 2L
1,506 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Mercury
Mercury
LeftWayH3Z3Y
Mercury
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,672 Elo+
Party 2
Khepri
Khepri
OJ-DaGod
Khepri
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 0 / 5
6,438
644
3,713
6,762
4,903
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
LiamNeasen
Guan Yu
12
2 / 0 / 3
7,621
762
4,314
6,369
5,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
ThundrSnow
Vulcan
12
3 / 0 / 2
7,280
728
10,241
3,687
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AbsurdlyAccurate
Baron Samedi
10
0 / 1 / 0
5,911
591
6,114
4,728
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
LeftWayH3Z3Y
Mercury
9
0 / 3 / 0
5,613
561
2,501
8,499
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
OJ-DaGod
Khepri
8
0 / 1 / 0
6,029
603
2,482
8,440
5,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
5
Kills
0
0
Deaths
5
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
5
2.5
L
Baron Samedi
AbsurdlyAccurate
Baron Samedi
0
1
0
0
L
Mercury
LeftWayH3Z3Y
Mercury
0
3
0
0
W
Guan Yu
LiamNeasen
Guan Yu
2
0
3
3.5
L
Khepri
OJ-DaGod
Khepri
0
1
0
0
W
Vulcan
ThundrSnow
Vulcan
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,268
Damage
11,097
16,818
Taken
21,667
12,245
Mitigated
11,199
6,223
Healing
3,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,713
405
331
678
6,762
4,903
176
2,851
3,911
5,977
11,448
L
Baron Samedi
AbsurdlyAccurate
Baron Samedi
6,114
204
684
924
4,728
2,404
0
3,276
1,452
23,405
0
L
Mercury
LeftWayH3Z3Y
Mercury
2,501
664
92
466
8,499
3,730
0
4,137
4,362
0
11,256
W
Guan Yu
LiamNeasen
Guan Yu
4,314
299
2,230
2,734
6,369
5,548
748
4,276
2,093
0
13,501
L
Khepri
OJ-DaGod
Khepri
2,482
357
204
1,497
8,440
5,065
0
4,211
4,229
7,349
0
W
Vulcan
ThundrSnow
Vulcan
10,241
1,815
0
250
3,687
1,794
420
2,761
926
31,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,339
Gold Earned
17,553
101
Minions Killed
73
8
Camps Cleared
1
577,606
Distance Traveled
548,035
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,438
644
21
2
4
174,781
0
L
Baron Samedi
5,911
591
40
4
1
186,215
2
L
Mercury
5,613
561
20
2
0
186,686
0
W
Guan Yu
7,621
762
20
2
2
198,370
0
L
Khepri
6,029
603
13
1
0
175,134
3
W
Vulcan
7,280
728
60
6
2
204,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role