Player Matchup

Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Dexiu
Xbalanque
Level 81
God Stats
1W - 6L
1,326 SR
Queue Stats
88W - 85L
1,435 Elo+
Party 1
Neith
Neith
Korg500
Neith
Level 5
God Stats
2W - 3L
1,701 SR
Queue Stats
2W - 4L
1,572 Elo+
Party 1
Anubis
Anubis
Leixar
Anubis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,545 Elo+
Party 1
Da Ji
Da Ji
lMattu
Da Ji
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 15L
1,542 Elo+
Party 1
Team Averages
Level 80
1,505 SR
1,519 Elo+

VS

Team Averages
Level 75
1,585 SR
1,582 Elo+
Ne Zha
Ne Zha
Carrasx
Ne Zha
Level 157
God Stats
9W - 9L
1,645 SR
Queue Stats
347W - 320L
1,596 Elo+
Party 2
Cthulhu
Cthulhu
Doom11
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
Godtherion
Janus
Level 125
God Stats
4W - 1L
1,833 SR
Queue Stats
239W - 207L
1,612 Elo+
Party 2
King Arthur
King Arthur
Kurogame
King Arthur
Level 42
God Stats
4W - 4L
1,450 SR
Queue Stats
20W - 18L
1,695 Elo+
Solo
Cernunnos
Cernunnos
Wettab
Cernunnos
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 47L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
3 / 2 / 7
11,114
695
7,042
23,437
23,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Dexiu
Xbalanque
16
0 / 4 / 8
10,282
643
8,965
20,613
11,386
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Korg500
Neith
16
0 / 7 / 2
9,380
586
4,099
15,484
7,403
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Leixar
Anubis
19
6 / 7 / 4
11,557
722
12,690
18,589
10,843
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
lMattu
Da Ji
19
5 / 5 / 8
11,447
715
15,084
19,719
10,302
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Carrasx
Ne Zha
19
6 / 4 / 2
12,174
761
16,686
14,821
6,734
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Doom11
Cthulhu
19
3 / 3 / 6
11,985
749
11,884
15,135
20,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
20
9 / 3 / 5
13,786
862
22,382
12,382
4,993
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Kurogame
King Arthur
18
2 / 2 / 7
11,740
734
8,616
16,265
16,014
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
Wettab
Cernunnos
19
5 / 4 / 3
12,355
772
27,589
23,967
12,593
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
48
14
Kills
25
25
Deaths
16
29
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
2
7
3.25
W
Ne Zha
Carrasx
Ne Zha
6
4
2
1.75
L
Xbalanque
Dexiu
Xbalanque
0
4
8
1
W
Cthulhu
Doom11
Cthulhu
3
3
6
2
W
Janus
9
3
5
3.83
L
Neith
Korg500
Neith
0
7
2
0.14
W
King Arthur
Kurogame
King Arthur
2
2
7
2.75
L
Anubis
Leixar
Anubis
6
7
4
1.14
W
Cernunnos
Wettab
Cernunnos
5
4
3
1.63
L
Da Ji
lMattu
Da Ji
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,880
Damage
87,157
97,842
Taken
82,570
63,889
Mitigated
61,127
15,203
Healing
22,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,042
1,650
0
7,271
23,437
23,955
0
9,257
13,096
20,880
0
W
Ne Zha
Carrasx
Ne Zha
16,686
3,033
0
1,394
14,821
6,734
3,978
891
12,806
0
46,987
L
Xbalanque
Dexiu
Xbalanque
8,965
3,932
0
487
20,613
11,386
0
5,210
14,868
0
31,851
W
Cthulhu
Doom11
Cthulhu
11,884
1,372
555
3,436
15,135
20,793
595
5,278
9,857
30,419
0
W
Janus
22,382
959
130
2,899
12,382
4,993
112
3,368
8,582
67,885
0
L
Neith
Korg500
Neith
4,099
3,276
0
1,929
15,484
7,403
336
5,149
9,909
0
24,644
W
King Arthur
Kurogame
King Arthur
8,616
681
0
1,102
16,265
16,014
348
4,257
12,008
0
35,221
L
Anubis
Leixar
Anubis
12,690
253
118
4,828
18,589
10,843
78
5,235
12,860
38,365
0
W
Cernunnos
Wettab
Cernunnos
27,589
17,225
0
12,918
23,967
12,593
5,966
5,938
18,029
0
80,507
L
Da Ji
lMattu
Da Ji
15,084
3,726
0
570
19,719
10,302
0
7,034
12,068
0
28,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,780
Gold Earned
62,040
200
Minions Killed
363
0
Camps Cleared
0
1,128,687
Distance Traveled
1,649,588
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,114
695
28
2
0
219,531
1
W
Ne Zha
12,174
761
63
4
0
327,441
0
L
Xbalanque
10,282
643
62
4
0
247,636
3
W
Cthulhu
11,985
749
34
2
0
333,652
1
W
Janus
13,786
862
125
8
0
380,447
3
L
Neith
9,380
586
28
2
0
195,642
4
W
King Arthur
11,740
734
35
2
0
329,891
1
L
Anubis
11,557
722
50
3
0
206,481
2
W
Cernunnos
12,355
772
106
7
0
278,157
1
L
Da Ji
11,447
715
32
2
0
259,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role