Player Matchup

Yu Huang
Yu Huang
Hydr4z
Yu Huang
Level 61
God Stats
3W - 7L
1,111 SR
Queue Stats
41W - 49L
1,366 Elo+
Solo
Thanatos
Thanatos
Jongru-
Thanatos
Level 49
God Stats
31W - 32L
1,385 SR
Queue Stats
64W - 63L
1,355 Elo+
Party 3
Bellona
Bellona
Novice_Weyraaa
Bellona
Level 15
God Stats
3W - 10L
1,277 SR
Queue Stats
8W - 30L
1,114 Elo+
Party 2
Bacchus
Bacchus
Twitter-Hidan___
Bacchus
Level 49
God Stats
2W - 1L
1,741 SR
Queue Stats
90W - 126L
1,292 Elo+
Party 2
Achilles
Achilles
Yikazi
Achilles
Level 15
God Stats
3W - 3L
1,279 SR
Queue Stats
35W - 38L
1,302 Elo+
Party 3
Team Averages
Level 38
1,358 SR
1,286 Elo+

VS

Team Averages
Level 80
1,339 SR
1,377 Elo+
Ganesha
Ganesha
 
Ganesha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ExcT_BraT_LyCiKa
Tyr
Level 69
God Stats
3W - 5L
1,218 SR
Queue Stats
216W - 280L
1,306 Elo+
Party 1
Apollo
Apollo
Goku5000050
Apollo
Level 42
God Stats
3W - 2L
1,239 SR
Queue Stats
11W - 11L
1,412 Elo+
Solo
Nemesis
Nemesis
Yuuki333
Nemesis
Level 66
God Stats
2W - 3L
1,286 SR
Queue Stats
53W - 68L
1,315 Elo+
Solo
Agni
Agni
Zanoza553
Agni
Level 101
God Stats
58W - 58L
1,452 SR
Queue Stats
355W - 421L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Hydr4z
Yu Huang
16
4 / 1 / 3
9,590
505
23,214
11,538
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Jongru-
Thanatos
15
4 / 4 / 3
8,986
473
6,068
15,777
7,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

1
0 / 0 / 0
5,281
278
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

1
0 / 0 / 0
5,281
278
0
77
35
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Yikazi
Achilles
16
11 / 2 / 3
10,671
562
21,155
22,493
24,034
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 1 / 4
8,771
462
6,614
11,641
10,371
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

11
1 / 8 / 2
7,639
402
5,957
21,926
17,009
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
11
1 / 7 / 2
7,174
378
865
14,074
4,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
Yuuki333
Nemesis
14
1 / 2 / 3
8,403
442
3,454
18,625
7,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
16
4 / 1 / 1
10,167
535
13,715
11,592
5,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
19
Kills
7
7
Deaths
19
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
4
2
W
1
8
2
0.25
W
Apollo
1
7
2
0.29
L
Yu Huang
Hydr4z
Yu Huang
4
1
3
5.5
L
Thanatos
Jongru-
Thanatos
4
4
3
1.38
L
0
0
0
0
L
0
0
0
0
L
Achilles
Yikazi
Achilles
11
2
3
6.25
W
Nemesis
Yuuki333
Nemesis
1
2
3
1.25
W
Agni
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,437
Damage
30,605
49,885
Taken
77,858
36,895
Mitigated
44,407
15,263
Healing
16,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,614
565
144
924
11,641
10,371
2,434
2,835
8,806
56,593
0
W
5,957
599
0
5,462
21,926
17,009
0
3,909
18,017
0
38,189
W
Apollo
865
531
0
204
14,074
4,581
159
5,208
8,866
0
22,919
L
Yu Huang
Hydr4z
Yu Huang
23,214
1,383
108
2,678
11,538
5,083
578
6,753
4,495
84,614
0
L
Thanatos
Jongru-
Thanatos
6,068
694
0
9,636
15,777
7,743
0
4,695
10,934
0
64,250
L
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
77
35
0
0
77
0
0
L
Achilles
Yikazi
Achilles
21,155
5,518
0
2,841
22,493
24,034
872
8,111
14,050
0
73,816
W
Nemesis
Yuuki333
Nemesis
3,454
977
0
8,194
18,625
7,433
0
4,739
13,886
0
59,496
W
Agni
13,715
365
0
1,649
11,592
5,013
0
6,523
5,069
73,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,809
Gold Earned
42,154
343
Minions Killed
422
0
Camps Cleared
0
1,116,466
Distance Traveled
1,893,797
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,771
462
47
2
0
381,621
5
W
Tyr
7,639
402
62
3
0
386,750
0
W
Apollo
7,174
378
57
3
0
335,521
0
L
Yu Huang
9,590
505
135
7
0
355,806
4
L
Thanatos
8,986
473
105
6
0
370,755
0
L
Bellona
5,281
278
0
0
0
13,398
0
L
Bacchus
5,281
278
0
0
0
11,148
0
L
Achilles
10,671
562
103
5
0
365,359
6
W
Nemesis
8,403
442
111
6
0
395,581
2
W
Agni
10,167
535
145
8
0
394,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role