Player Matchup

Arachne
Arachne
BLACK-_-ZeZo
Arachne
Level 116
God Stats
9W - 8L
1,513 SR
Queue Stats
189W - 240L
1,358 Elo+
Party 1
Hel
Hel
CZrenaultclioRS
Hel
Level 122
God Stats
1W - 1L
1,263 SR
Queue Stats
84W - 85L
1,490 Elo+
Solo
Freya
Freya
Shahin_Kral
Freya
Level 106
God Stats
12W - 10L
1,537 SR
Queue Stats
136W - 163L
1,383 Elo+
Party 1
Anhur
Anhur
WILD-_-SAMURAI
Anhur
Level 66
God Stats
9W - 4L
1,470 SR
Queue Stats
65W - 78L
1,389 Elo+
Party 1
Bastet
Bastet
monszy
Bastet
Level 155
God Stats
35W - 46L
1,377 SR
Queue Stats
443W - 480L
1,457 Elo+
Solo
Team Averages
Level 113
1,432 SR
1,416 Elo+

VS

Team Averages
Level 117
1,479 SR
1,454 Elo+
Mulan
Mulan
Ditto3342
Mulan
Level 119
God Stats
3W - 2L
1,520 SR
Queue Stats
123W - 132L
1,445 Elo+
Solo
Zeus
Zeus
Sabishii-Kishi
Zeus
Level 99
God Stats
0W - 2L
1,312 SR
Queue Stats
61W - 53L
1,481 Elo+
Solo
Danzaburou
Danzaburou
WoodierSIMO
Danzaburou
Level 127
God Stats
65W - 69L
1,571 SR
Queue Stats
410W - 506L
1,449 Elo+
Solo
Geb
Geb
ZarashiZahjuky
Geb
Level 128
God Stats
15W - 20L
1,506 SR
Queue Stats
209W - 208L
1,481 Elo+
Solo
Osiris
Osiris
lekt_min_liptje
Osiris
Level 113
God Stats
2W - 2L
1,485 SR
Queue Stats
91W - 102L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BLACK-_-ZeZo
Arachne
20
9 / 3 / 4
13,024
566
15,813
24,051
12,728
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
0 / 0 / 2
10,353
450
9,257
15,303
8,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
5 / 1 / 6
11,814
514
24,402
26,238
12,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 4 / 2
10,664
464
11,294
18,487
8,082
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
monszy
Bastet
17
2 / 1 / 5
10,663
464
16,343
22,592
15,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ditto3342
Mulan
16
3 / 4 / 1
10,572
460
16,664
28,082
25,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 6 / 1
8,529
371
10,110
14,451
5,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
WoodierSIMO
Danzaburou
16
3 / 2 / 3
10,652
463
15,911
17,383
9,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 2 / 5
11,166
485
10,664
23,047
31,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 7 / 2
10,735
467
8,870
20,487
17,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
21
Kills
9
9
Deaths
21
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
BLACK-_-ZeZo
Arachne
9
3
4
3.67
W
0
0
2
1
L
Mulan
Ditto3342
Mulan
3
4
1
0.88
L
0
6
1
0.08
W
5
1
6
8
W
5
4
2
1.5
L
Danzaburou
WoodierSIMO
Danzaburou
3
2
3
2.25
L
1
2
5
1.75
L
2
7
2
0.43
W
Bastet
monszy
Bastet
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,109
Damage
62,219
106,671
Taken
103,450
58,290
Mitigated
89,148
61,348
Healing
33,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BLACK-_-ZeZo
Arachne
15,813
13,055
0
6,687
24,051
12,728
0
1,987
21,588
0
136,608
W
9,257
543
10,465
11,892
15,303
8,630
1,361
3,276
11,785
72,812
0
L
Mulan
Ditto3342
Mulan
16,664
2,147
0
13,900
28,082
25,220
0
5,089
22,945
0
78,514
L
10,110
544
0
2,206
14,451
5,966
0
7,057
7,394
52,744
0
W
24,402
9,778
147
17,837
26,238
12,873
2,829
7,912
17,565
108,148
0
W
11,294
6,417
191
5,120
18,487
8,082
4,090
4,662
13,719
0
56,398
L
Danzaburou
WoodierSIMO
Danzaburou
15,911
5,573
245
7,586
17,383
9,142
84
6,397
10,986
0
78,790
L
10,664
967
593
5,142
23,047
31,057
45
9,544
13,386
45,605
0
L
8,870
3,102
0
3,838
20,487
17,763
17
5,572
14,915
0
106,201
W
Bastet
monszy
Bastet
16,343
3,942
0
9,009
22,592
15,977
100
1,845
20,286
0
74,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,518
Gold Earned
51,654
573
Minions Killed
559
0
Camps Cleared
0
2,302,649
Distance Traveled
2,120,244
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,024
566
186
8
0
571,849
2
W
Hel
10,353
450
92
4
0
459,260
6
L
Mulan
10,572
460
136
6
0
375,898
0
L
Zeus
8,529
371
83
4
0
419,450
8
W
Freya
11,814
514
118
5
0
413,351
2
W
Anhur
10,664
464
88
4
0
403,793
2
L
Danzaburou
10,652
463
134
6
0
401,900
2
L
Geb
11,166
485
43
2
0
463,226
2
L
Osiris
10,735
467
163
7
0
459,770
1
W
Bastet
10,663
464
89
4
0
454,396
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role