Player Matchup

Terra
Terra
Drauma
Terra
Level 66
God Stats
4W - 0L
1,506 SR
Queue Stats
44W - 17L
1,670 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Hosmer
Ah Muzen Cab
Level 27
God Stats
17W - 3L
1,705 SR
Queue Stats
81W - 25L
1,777 Elo+
Party 2
Baron Samedi
Baron Samedi
MetalHeadJD
Baron Samedi
Level 44
God Stats
3W - 2L
1,621 SR
Queue Stats
99W - 35L
1,667 Elo+
Party 2
Team Averages
Level 46
1,611 SR
1,705 Elo+

VS

Team Averages
Level 141
1,528 SR
1,424 Elo+
Atlas
Atlas
 
Atlas
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
EspartanoOficial
Zhong Kui
Level 135
God Stats
2W - 1L
1,486 SR
Queue Stats
109W - 157L
1,305 Elo+
Solo
Nemesis
Nemesis
NiteCreeperr
Nemesis
Level 141
God Stats
0W - 1L
1,598 SR
Queue Stats
66W - 55L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Drauma
Terra
15
4 / 0 / 10
11,437
762
6,510
13,839
18,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Hosmer
Ah Muzen Cab
16
4 / 2 / 9
10,710
714
19,033
12,359
6,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MetalHeadJD
Baron Samedi
15
6 / 0 / 8
10,885
726
13,521
8,792
5,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
0 / 2 / 2
9,105
607
7,122
15,236
16,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
13
0 / 5 / 2
8,648
577
6,971
13,626
9,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
NiteCreeperr
Nemesis
13
2 / 7 / 0
8,836
589
6,582
16,105
8,135
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
14
Kills
2
2
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
2
2
0.5
W
Terra
Drauma
Terra
4
0
10
9
L
Zhong Kui
0
5
2
0.2
W
Ah Muzen Cab
Hosmer
Ah Muzen Cab
4
2
9
4.25
W
Baron Samedi
MetalHeadJD
Baron Samedi
6
0
8
10
L
Nemesis
NiteCreeperr
Nemesis
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,064
Damage
20,675
34,990
Taken
44,967
29,633
Mitigated
34,359
17,330
Healing
5,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,122
1,929
0
963
15,236
16,263
32
7,248
7,988
27,112
0
W
Terra
Drauma
Terra
6,510
1,181
2,991
5,409
13,839
18,207
473
5,771
7,826
18,237
0
L
Zhong Kui
6,971
167
141
2,046
13,626
9,961
0
6,680
6,946
31,099
0
W
Ah Muzen Cab
Hosmer
Ah Muzen Cab
19,033
7,202
287
2,410
12,359
6,236
1,533
4,561
7,628
0
69,426
W
Baron Samedi
MetalHeadJD
Baron Samedi
13,521
990
2,986
3,247
8,792
5,190
264
4,317
4,362
34,634
0
L
Nemesis
NiteCreeperr
Nemesis
6,582
2,682
0
2,033
16,105
8,135
21
6,718
9,307
0
23,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,032
Gold Earned
26,589
153
Minions Killed
181
8
Camps Cleared
5
886,108
Distance Traveled
741,531
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,105
607
32
2
1
239,064
1
W
Terra
11,437
762
18
1
2
310,071
2
L
Zhong Kui
8,648
577
75
5
1
238,625
2
W
Ah Muzen Cab
10,710
714
93
6
2
283,475
1
W
Baron Samedi
10,885
726
42
3
4
292,562
2
L
Nemesis
8,836
589
74
5
3
263,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role