Player Matchup

Artemis
Artemis
HarryNose
Artemis
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 25L
1,659 Elo+
Party 1
Osiris
Osiris
Jokerren45
Osiris
Level 62
God Stats
3W - 3L
1,589 SR
Queue Stats
11W - 7L
1,665 Elo+
Party 1
Lancelot
Lancelot
MGamba
Lancelot
Level 158
God Stats
0W - 1L
1,287 SR
Queue Stats
27W - 21L
1,596 Elo+
Solo
Scylla
Scylla
Pöisön
Scylla
Level 127
God Stats
7W - 9L
1,388 SR
Queue Stats
315W - 332L
1,460 Elo+
Solo
Aphrodite
Aphrodite
Zendro
Aphrodite
Level 149
God Stats
13W - 18L
1,661 SR
Queue Stats
140W - 128L
1,626 Elo+
Solo
Team Averages
Level 127
1,485 SR
1,601 Elo+

VS

Team Averages
Level 117
1,536 SR
1,632 Elo+
Danzaburou
Danzaburou
Dangerpenguin1
Danzaburou
Level 62
God Stats
173W - 104L
1,652 SR
Queue Stats
272W - 169L
1,608 Elo+
Solo
Lancelot
Lancelot
Jelly
Lancelot
Level 160
God Stats
7W - 7L
1,669 SR
Queue Stats
174W - 82L
1,631 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Soul1715
Cu Chulainn
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,738 Elo+
Party 2
Baron Samedi
Baron Samedi
SwankyPants12
Baron Samedi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,638 Elo+
Party 3
Xing Tian
Xing Tian
subcapitancamilo
Xing Tian
Level 104
God Stats
1W - 0L
1,358 SR
Queue Stats
50W - 42L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HarryNose
Artemis
16
1 / 3 / 4
10,983
915
17,372
18,915
7,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Jokerren45
Osiris
16
0 / 4 / 4
10,683
890
10,944
23,783
26,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
MGamba
Lancelot
16
4 / 9 / 1
11,574
965
19,080
26,414
13,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
Pöisön
Scylla
17
0 / 2 / 2
10,876
906
19,941
16,297
7,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Zendro
Aphrodite
16
0 / 0 / 2
10,647
887
7,287
11,204
12,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

171

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dangerpenguin1
Danzaburou
18
4 / 4 / 8
12,915
1,076
21,247
19,339
12,460
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
Jelly
Lancelot
18
4 / 1 / 12
12,607
1,051
18,461
14,760
19,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
Soul1715
Cu Chulainn
18
1 / 0 / 10
11,013
918
11,305
14,606
18,910
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
SwankyPants12
Baron Samedi
18
5 / 0 / 10
12,794
1,066
32,809
11,223
6,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Xing Tian
18
4 / 0 / 13
13,010
1,084
8,993
18,962
25,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
5
Kills
18
18
Deaths
5
13
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dangerpenguin1
Danzaburou
4
4
8
2
L
Artemis
HarryNose
Artemis
1
3
4
1
W
Lancelot
Jelly
Lancelot
4
1
12
10
L
Osiris
Jokerren45
Osiris
0
4
4
0.5
L
Lancelot
MGamba
Lancelot
4
9
1
0.5
L
Scylla
Pöisön
Scylla
0
2
2
0.5
W
Cu Chulainn
Soul1715
Cu Chulainn
1
0
10
6
W
Baron Samedi
SwankyPants12
Baron Samedi
5
0
10
10
L
Aphrodite
Zendro
Aphrodite
0
0
2
1
W
Xing Tian
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,624
Damage
92,815
96,613
Taken
78,890
67,719
Mitigated
83,236
24,419
Healing
22,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dangerpenguin1
Danzaburou
21,247
9,360
1,011
4,826
19,339
12,460
0
6,017
13,111
0
54,023
L
Artemis
HarryNose
Artemis
17,372
8,048
0
616
18,915
7,908
0
9,238
9,677
0
33,843
W
Lancelot
Jelly
Lancelot
18,461
2,470
0
1,712
14,760
19,960
0
6,660
7,884
0
33,333
L
Osiris
Jokerren45
Osiris
10,944
4,589
0
2,591
23,783
26,203
0
12,492
11,291
0
29,776
L
Lancelot
MGamba
Lancelot
19,080
5,159
0
0
26,414
13,964
0
11,202
15,212
0
30,751
L
Scylla
Pöisön
Scylla
19,941
1,134
0
2,239
16,297
7,565
0
4,638
11,659
43,336
0
W
Cu Chulainn
Soul1715
Cu Chulainn
11,305
4,305
0
0
14,606
18,910
0
3,519
10,877
166
20,202
W
Baron Samedi
SwankyPants12
Baron Samedi
32,809
1,957
5,565
6,121
11,223
6,670
0
3,854
7,159
57,547
0
L
Aphrodite
Zendro
Aphrodite
7,287
173
12,056
6,917
11,204
12,079
0
4,398
6,806
27,163
0
W
Xing Tian
8,993
726
0
3,568
18,962
25,236
0
5,877
12,631
22,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,763
Gold Earned
62,339
230
Minions Killed
217
5
Camps Cleared
12
1,191,626
Distance Traveled
1,226,676
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,915
1,076
82
7
4
224,119
1
L
Artemis
10,983
915
34
3
0
210,405
0
W
Lancelot
12,607
1,051
24
2
5
282,390
3
L
Osiris
10,683
890
47
4
3
236,239
0
L
Lancelot
11,574
965
29
2
0
240,164
3
L
Scylla
10,876
906
67
6
0
238,867
2
W
Cu Chulainn
11,013
918
28
2
0
198,502
0
W
Baron Samedi
12,794
1,066
57
5
2
249,249
2
L
Aphrodite
10,647
887
53
4
2
265,951
0
W
Xing Tian
13,010
1,084
26
2
1
272,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role